Custom Material Generation with Substance Player


Chief_Content
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Hey!  Thanks again for this builder, it's gotten me out of a few jams so far.  

 

Is it possible to create this pattern currently in the tile builder?  or would a new offset slider need to be added?  I didn't see an option to do it.

 

Thanks!

Mike

Vertical Stack Offset (002).png

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Hi there! I am trying to open the tile builder files in substance player, but I have a suspicion that i downloaded the newest version, because those files in the tread (specifically the tile builder download) will not open in substance player. Can anyone help me figure this out? Thanks!

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Substance Update

Hey gang, been a while but there’s new tile, wood, and masonry builder files available today.  Nothing crazy big to report yet but a lot of under the hood fixes and some Quality of life fixes.
 

-Unified things like offsets, image inputs, color sliders, etc across the three builders where applicable.

         -Offsets now have a dropdown for No Offset, 1/3, ½, ¼, or custom.  These offsets are classic “Back and forth” offsets while the custom is the old slider that does the stair-step offsets.

         -Offset dropdowns should only appear when the layouts are offset-able.  Hex layouts, for example, cannot be offset so the dropdown does not appear.

-Image Inputs now have unified text to better convey what’s going on with color.  These two options should hide all “dead” color related sliders while some sliders that people have asked for should still be active.  If you can see it, it should work.

Image Input – Adjustable Color

                 Image Input – Image Color Only

         -Image Inputs now have a dropdown to make seamed images seamless, this dropdown only appears when you select an image input.  It’s not perfect (it blurs and blends the edges together) but it looks pretty decent on most images I’ve tested with.  Should save you a few trips to the image editor.  It still needs a large uninterrupted “slab” of material to slice up, but you should be able to grab screengrabs of wood or stone or whatever and tile it nicely.

                 Source Image Edge Edit

                                  -Keep Original

                                  -Make Seamless

         -Wood Builder got a stain color selector finally, also paired with a “Stain amount” slider to help dial the color in to your liking.

         -A few usability fixes that are prepping for future bigger updates.

Have fun guys.

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1 hour ago, ComputerMaster86 said:

@CADustinWhat is the best practice if your trying to generate a texture with the tile builder and you want the tiles to be a specific size let's say a single rectangle tile 4" X 8"?  Sorry if someone has asked this before.

Happy to help, Lance...

We get to play the "count the tile" game to get our scale.

If you want 4"x8" tile, then you need to count the number of tiles on the image, vertical or horizontal. 

-The 2:1 tile option in the builder has 12 tiles going across the image.

-If we want 8" wide tile the math would be 8 (inches) x 12 (tiles) = 96 would be your Chief Scale

 

The image is square so we can skip the vertical scale math but if you want to do it anyway it'd be...

-4 (inches) x 24 (tiles) =96"

Everything in the tile builder is square so you just need one value so for example if I was making a picket tile, I'd just count the vertical count since it's easier to count (6 vs 16) and I'd know that the horizontal scale is the same.  If you are making materials from images you got from snippets or online, they might not be square and you'd have to count both horizontal and vertical.

The best place I've found to "count the tile" is just in the adjust material dialog, I'm working on hopefully adding a field in the future where you can just input the width of the tile and it'll autoscale the material for you but it's not quite ready yet.

 

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