CADustin

Chief Architect
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  1. Good point, I always forget about the hide surfaces tool.
  2. Hey Rob, glennw is right, your best bet is a material. If you got a picture of what you're trying to make, we might be able to point you to a material that might get the job done for you.
  3. ^ Pretty much that ^ We update as often as possible and usually manufacturers reach out to us with product updates to be implemented but if we haven't heard from a brand in a while, we'll reach out to them to check for updates. -For brands that seem to have gone stale, feel free to reach out to both us here at Chief Content and your specific brand. Usually, that's enough to jumpstart a conversation on what needs to be updated. -For brands that are updating at a good clip but you see things that are missing, let us know what you need and we can either find it and
  4. For something like garage doors, you'd have to export the door out as a dae/3ds/etc and strip the grill geometry off in a 3d editing program like blender... https://www.blender.org/ Most things in the 3d library are imported from software like blender or 3ds max, so we can't enable "exploding" on these kinds of objects. Exploding is usually limited to things combined together in Chief after import like kitchen island sets, dining table sets, cabinet combos, etc. Hit me up if you hit any snags going in and out of chief with your door. GL!
  5. Hey McConnell, The Tile builder has a hex and cube (I think its called "Rhombus Pattern") tile set up that might help you out. One thing to note, when working with Hexes in the tile builder, increase the resolution to 1024 to reduce the jaggy edges, 512x512 doesn't play very nice with non 90° angles.
  6. I'll put those on my update list! There's always updates coming for the builders but it's depends on my current content workload. When I get caught up, I go back to my list and knock out as many things as I can, so don't be shy with the requests. I need to know what you guys need.
  7. You got it, I'm due for another run at the builders here in a bit, I'll add a pattern generation map to the exportable maps. The grout controls are already using an edge detect with a static, preset pattern to get the grout thickness so I just gotta run those patterns to a new output, easy peasy. I just started a big update for a catalog but after that I'll see if I can squeeze in some of the last couple months requests.
  8. You guys figured it out. Sorry for the late reply, I'm on vacation. The grout thickness is indeed limited to the overall texture size in substance player since we need at least three pixels to make the most basic groove (preferably more) and on a layout of 10 tiles, that's 30 pixels. A 512x512 image gets you 512-30 = 482. So 482 pixels left to cover 10 tiles gets you 48.2 pixels per tile, which isn't a lot when scaled across some of the larger format tile layouts. So if our simple groove of a downward sloping pixel, a flat pixel, and an upward sloping pixel "\_/" ca
  9. Hey Rob, -To get your tile as the correct size (12" x 24" per tile) you need to count the number of tiles in the image. Large 2:1 shows 2 tile across and 4 tall, so 24"x2 across = 48" and 12" per tile tall, 4x12" = 48", so your scale in Chief will be 48x48. -Grout lines can be controlled with the "grout width" slider under grout controls but if it still looks to large when you get it in Chief, you'll need to bump up the resolution in substance player ("Output size" at the top) this will give you more pixels to work with so the SP can make the grout smaller.
  10. Correct, use shapes and ratios in substance to get the tile you want, then in Chief set the size you want it. 12x24 would be the 2:1 tile option.
  11. You can find most, if not all of the same species in the builder in Core > Material > Wood, the builder is just if you want to tweak them.
  12. Hey Michael, any and all suggestions are always welcome. Just for clarity, the substance player builders we offer here are just optional supplements to what is already available either in the Chief Core catalog or on the 3d library. Nothing in the builders isn't already offered in Chief in some form or fashion. https://www.chiefarchitect.com/3d-library There's a lot of material options under the "Material and Surfaces" section. When I make new textures for Chief, I make them in substance. But once I export them, they're now static images and are now unch
  13. Hey BK, I'll put it on my list. I know I have 'Wood Grain Tile" on there to add to the tile builder but it just might be easier to put grout in the wood builder. I'll keep you posted when I start working on it again.
  14. This ^ Hit me up if you don't find what you need and I'll get it on the update list.
  15. I'll add these details to the bug report. Not sure why the shape would matter, but it looks like it does.