Help to ray trace my kitchen plan


Marina_R
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Hi, Can someone help me ray trace this kitchen plan? My ray tracing turns out really bad and I dont know what else to do :/. I need a really good professional 2-3 images of different angles. Can someone help me put in the right lighting sources and for the materials to turn out more realistic?

4512_Fair_Oaks.plan

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I had a quick play with your plan. Kind of working with

a minimalist canvas as materials are missing as Greg

noted. The first thing you should do (and I know it sounds

strange) is have Chief build a roof for you. It doesn't have

to be the actual roof, but even though your rooms have

ceilings, you will have problems with light bleeding at the

tops of the walls if there is not also a roof over the room.

I toned down the Intensity levels of all of your Spot Lights,

but I kept the "white hot" highly emissive Reflective Material

Class for the hanging globes as they seemed to Ray Trace

ok. Don't know if the Armstrong flooring had a Bump Map

but it didn't come along with the plan. To give the floor some

life I changed the Material Class to Polished so the floor will

show some reflections. Other than that I basically went with

whatever you had in the plan.

 

Kitchen.png

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@Rich_Winsor OH MY!!! This looks incredible!! My ray trace looks 100 times worse. This looks so good compared to mines! Is it possible if you could post screenshots of all your settings that you used to create this ray trace? I also need a master bath that I need to ray trace and need some guidance to achieve what you have. I would really appreciate it and be very grateful!! Thank you!!

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Use the File>Backup Entire Plan Option and then post a zipfile if possible ---- that will include all the missing textures for someone to help you .

 

If the Plan is over 25mb zipped then you would need to make a copy of the plan and delete items from areas not needing to be raytraced

and then backup the Entire plan and post that zipfile.

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Here you go Marina. I originally edited your plan in X9,

but I see from the paths to the missing textures that you

were using X8 instead. So here is your plan in X8. There

are two saved camera views. You can open either camera

and start a Ray Trace. In the Ray Trace Current View box

click on the Edit button and you will go to the Ray Trace

Options dbx where you can see all the settings that were

used for the shot. You can also open the Camera dbx's

and see all the camera settings there. Hope this helps

and here is the second camera image.

4512_Fair_Oaks-X8.plan

X8-Kitchen-2.png

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