mealexmail Posted April 13, 2017 Share Posted April 13, 2017 Dear colleagues Yesterday I've spent abt three hours with no result - tried to build glass door built in to a large window module. Please help me with advice what's the right way to make this (see pic attached) ps: sure I tried mulled units but it ddint work for me Link to comment Share on other sites More sharing options...
rlackore Posted April 13, 2017 Share Posted April 13, 2017 That looks a lot like commercial storefront construction. Not sure it can be done in wood as shown. Anyway, one method uses a combination of overlapping windows to build the frame: The windows are defined with no casing, no sills, no sash (except for a 1/16" Side Width - very important or the glass won't show up), and 2" frames. The window for the door frame is the same as the others but without the 1/16" side width (this eliminates the glass), and a height that buries the bottom part of the frame into the floor. Then stick a door into the wall and move it into place so it fits within the window frame. Define it as you like: There are likely other ways to accomplish this, but it's what I've found gives me the most accurate visual results. 1 Link to comment Share on other sites More sharing options...
mealexmail Posted April 13, 2017 Author Share Posted April 13, 2017 Thank you, Robert I tried bit different way: combined windows (no sills, frames etc) and then tried to put door right in to the place, And I could tune this combo to look good enough from inside the room. But outside of the room I got this concrete "frame" around the door block that drives me mad-/ Any ideas to remove it please? Also: it's still a way of some cheating and I tried to find kinda "right way". You know, just like stacking window blocks to each other and make it mulled item. But it doesnt work well - each time I get strange 'frames' in between of the blocks (just like with the door described above) Alex Link to comment Share on other sites More sharing options...
rlackore Posted April 13, 2017 Share Posted April 13, 2017 I've found that trying to create complex assemblies like this by mulling leads to more problems that it's worth; that's why I like to use the method I described in my first post. Regarding the "concrete" piece on the exterior, have you tried un-checking "Fit Frame to Wall"? Link to comment Share on other sites More sharing options...
mealexmail Posted April 13, 2017 Author Share Posted April 13, 2017 Yes, I concluded the same. Just try to make appropriate visual appearance not trying to keep phisycal structure right (framing, cutouts etc.) anyway, thanks for your attention and participation) Link to comment Share on other sites More sharing options...
glennw Posted April 14, 2017 Share Posted April 14, 2017 I don't have access to Chief for a few days, (I just saw Pattie Smith do "Horses" at the Byron Bay Bluesfest) but I believe those fins can be controlled by a setting called "mullion depth" or something similar - you can use positive and negative numbers ( all from memory - so probably way of track) ps, we see Santana and Jethro Tull tomorrow! Link to comment Share on other sites More sharing options...
jorgearaya Posted April 14, 2017 Share Posted April 14, 2017 Make it out of CAD lines, convert it to solids, add materials, from 3d view, create the symbol, save it as a window, it will take a few minutes. You may then place the window next to a door, mull it or leave it as is. 1 Link to comment Share on other sites More sharing options...
mealexmail Posted April 14, 2017 Author Share Posted April 14, 2017 Dears, thank you all for your help I know I could find many ways to keep the appearance looking real. Just wanted to understand if there's right way like using mulled units or similar to keep phisycal structure right. Okay then, now I see it doesnt worth it =) thanks Link to comment Share on other sites More sharing options...
mealexmail Posted April 14, 2017 Author Share Posted April 14, 2017 11 hours ago, glennw said: ps, we see Santana and Jethro Tull tomorrow! Hmmm) nice set) Link to comment Share on other sites More sharing options...
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