Hoff_Design

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Everything posted by Hoff_Design

  1. Texture on the rocks is convincing. The roots on the ground are a work in progress.The flowers need harder shadows. 350 samples.
  2. Roots! A tree at the school had some exposed roots, so I took a couple of photos and brought into photoshop and made seamless. Could make a good forest ground cover. Rendered X17 350 samples
  3. The scene has expanded, added spheres, columns and more trees.(cant have enough trees!) All of the images in this library are related to this scene which was created to test home made textures, lighting and rendering in the new X17.
  4. Hoff_Design

    practice-32

    Close up of texture detail...these are 2048 textures. Notice the hdri showing up in the chrome ball, this is helping to provide lighting and reflections in the scene.
  5. The Speedtrees are a great asset in the X17 library.
  6. Added spheres to the scene. It makes sense to use two or three different sizes of images for the textures, like 512, 1024 and 2048. The larger images for close up details, and the smaller images for further away textures that you will not see up close. These textures are generally in the 2048 range. The image below shows some up close detail. You can see in the chrome ball that there is an hdri assisting in lighting the scene and providing reflection detail for reflective surfaces.
  7. I am using the columns as a placeholder for the new textures I am creating for testing in X17. One thing that I am liking is the Speedtree shadows. So much potential.
  8. Created busier shapes (columns) for the textures to display for my testing. I added bevels to the corners to see how they will react when textured.
  9. Added a wing to the scene... Really like the new "Speedtrees" in the X17 library. Great shadows, excellent detail.
  10. Changed the glass on the window by turning the color from white to grey to enhance reflection, copied the glass material to the table, then added emissive to the flowers to calm them down/soften. You can see that the interior of the house is less visible now, and the table is more reflective. The image is below, notice how the flower reflection in the glass is doubled for the double pane glass, and the flower reflection on the table works.
  11. Field of view set to 5', depth of field set to 10. Looks like the glass table is reflecting the deck from the bottom and also the glass is showing very little shadow, if any. The glass vase is refracting. I noticed that the interior of the house is in focus. Must be related to the glass surface of the window.(should be blurry). Despite these the composition and color are nice. Just used a table and 3d flower vase from the library in Chief. X17 - 500 samples.
  12. 007 comes to mind.
  13. This image has depth of field applied. I set it at 20' so the foreground and background are blurred but the lights, door and face of the house is in focus.
  14. Burly bark is pretty dramatic. Depth provided by a normal map.
  15. Transparent background applied during export of image.