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Posts posted by robdyck
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You can't remove that. It's super lame.
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22 minutes ago, Terry121 said:
There is probably a simple setting to fix this but I have not been able to find it.
When laying out furniture, for instance in a living room, I want to use an area rug along with other furnishings. This works fine in 3D views but in plan view, the area rug covers up the other furnishings. I have not been able to find a way to display it at the back of group or to make it transparent in plan view. I thought maybe it had to do with the distance from the floor to the bottom of the various objects but that doesn't seem to make any difference either.
This occurs both with the area rugs in the Chief Core catalog and with others from manufacturer catalogs. Any idea what to do to get it to display properly in plan?
Chances are its on top because of the order in which it was placed in your plan. Furniture objects will all be in the same drawing group by default. Simply use this tool to place it behind the other objects.
Or specify the drawing group in the 'Layer' Tab of the dialog box.
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Corrupted Library Item UPDATE
I've been frustrated by a corrupted library item for years. I finally figured out a simple method to delete it that worked!
In the library browser, I group selected an 'unimportant' item along with the corrupted item. I was then able to move them to the trash. I then moved the 'keepers' back to the user library, and emptied the trash. At last, the corrupted library item is gone!
I was too scared to follow Michael's suggested method; export then deleting the entire user library just made me nervous.
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Does anyone know how to get a framing material texture to follow the direction of the framing members? I've seen examples of this, but can't reproduce it with my own textures.
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23 minutes ago, Chrisw1 said:
I have read it and I designing based on those requirements.
My question is about the software. How do you measure ceiling heights at specific locations in a room or on a staircase?
OK. Create a Cross Section / Elevation view, and save the view. Within that view you can add CAD items like text and dimensions, etc. For what you've descirbed, I'd create the view cutting the sloped ceiling and landing. Then you can add a CAD line or points and dimension as needed.
https://www.chiefarchitect.com/videos/watch/16/cross-section-elevation-views.html?playlist=102
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7 minutes ago, Chrisw1 said:
I'm working on some small homes that qualify for Tiny Home Appendix Q and I need to measure the ceiling height at a landing to a loft and on several stars. Given that the roof is sloped, what is the best way to determine ceiling height as specific areas a floor or step?
I am using Home Designer Pro 2020
Thanks!
____
Chris
Home Designer Pro 2020 User
Hey Chris, have you read "APPENDIX Q TINY HOUSES" (not shouting, just pasting!)
Checkout section AQ102.2.1.2. Headroom.
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14 hours ago, RobUSMC said:
If you hover your cursor where the taskbar and Chief meet, a dragging arrow should appear and you may be able to drag the taskbar down to its minimum height. I have a feeling your taskbar may at some point have been inadvertently adjusted.
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8 hours ago, rwaldrondesigns said:
Eric's got it for the most part- where you have the green railing in the second photo, I want there to be nothing. But, I DO want those taller balustrades.The way Joe and Rob show/describe puts the railing next to the stairs, not stopping at the tread, the way Eric has it.
My example was an existing rendering from a previous project and was only meant to illustrate the technique / methods. It's very simple to drag those railing walls under the stairs, or drag the stairs over the wall. To edit the wall shape, take a section view of the wall from the stair side. That way you can edit the walls shape to the 'cross section lines' of the stair. If you'd like more specific help, zip and post your plan. Once you've accomplished it, please post some more images!
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21 minutes ago, rwaldrondesigns said:
Hi Doug,
Thanks- I did do this search and did not find a relevant response.
Depending on the type of rendering style you are using, the simplest method will be to place a 3D molding in section view and give it a material that is 'emissive'.
Another less simple way would be to use 1 'added light', adjust its light settings, then replicate it using the 'transform/replicate object' tool. You can replicate the added light in the x,y,z direction so it will follow your stairs...you'll just need to confirm the rise and run of your stairs to make sure its accurate. I'd suggest using the exact same numbers so you have 1 light per tread. Or change the ratio to your liking.
Does that make sense?
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1 hour ago, Alaskan_Son said:
Actually, it can. One thing I do all the time is simply copy an existing framing member in the wall detail and use that for whatever I need. It becomes part of that wall.Yes, My mistake. A general framing member created in a wall detail is part of that wall's framing and certainly will move with the wall.
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The OP is about plan display control of footings. This requires a simple workaround as footings won't display differently. I use a standard polyline drawn on top of the footings in plan view for existing walls. I place this polyline on its own layer, copied from the footing layer, and change only the layer line color to a medium gray.
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6 hours ago, joey_martin said:
You need to have 2 wall types. One for new and one for existing.
This won't change the plan display of footings though, correct? The wall footings are on the same layer (1 layer only) regardless of the wall types and layers. I'm working on the exact same thing right now. There are a couple of choices to distinguish the existing footings from new footings:
-draw a new CAD p-line over either the existing or new footings with separate settings
-turn off footings on the as-built foundation walls, and replace with slabs or p-solids or a molding, which can be layer set and controlled
If the auto-built footings can be layer controlled, I also need to learn how! And right away...I'm completing my drawings as we discuss this.
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Seems to me the simplest would be a molding p-line for 3d views and a CAD box for wall details or a gen framing member for each wall detail where it matters.
Which leads to the real question...what type of drawings and how many need to show the wall bridging? @ACADuser Alan, would you be able to shed a bit more light onto your project details: where and why you need to show it? Perhaps you could share a few screenshots of the project drawings where the bridging needs to be displayed.
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3 minutes ago, ACADuser said:
What happens to the framing if you need to move the wall? Will General Framing move with it?
Nope.
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Just now, Kbird1 said:
Yes , shouldn't be an Issue actually , I usually just do it as I check the Wall Detail(s) though.
Your Idea of using General Framing maybe better though as there seems to be some quirks for sure , your idea actually makes me wonder if
a Room Molding Poly Line with the U-Channel might work even better ? ( more automated )
M.
That'd certainly be a faster way to get it to show up in 3D views, it just wouldn't be in a wall detail. Depends on the type of drawings being provided I guess.
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On 12/7/2019 at 10:57 AM, Kbird1 said:
didn't you accuse me of making posts like this last week ?
M.
I know, I know! My phone rang and I never got back to this. I was going to add a few screenshots with some of the settings. Luckily several others have added their expertise to this topic!
mulled window question
in General Q & A
Posted
I can't get this to work (the way I'd like) because my windows have 'frames'. The frames remain along the mullion and aren't affected by the "mullion depth' settings.
If the frames are removed, then the thin mullion can be made to disappear, but not using a value of zero. Also, removing the frames creates additional problems which affect the accurate sizing and appearance of the windows, the display of casings, and some control of materials.
Example: to replicate the removed frame, the casing reveals need to be adjusted (faked). On the exterior, a negative overlap to simulate the frame size, means the face of the frame takes the exterior casing material, instead of the exterior sash material. It also means you can't properly replicate the depth or thickness of the window frame.
One of the challenges in modelling this is that many types of windows (in real) have 2 separate components that Chief uses the 'frame' to represent. The 'frame' which wraps the sashes and is part of the structure of the window is different from the interior 'jamb' or 'liner' which can vary in its depth based on the wall thickness and provide the finished surface to the interior of the window.