SHCanada2
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Everything posted by SHCanada2
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you could also try putting a gable line there for the gable
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thanks for the education, so my take on this is, the light is used to try and make the render have more depth, because at the end of the day, a picture is, well a 2d representation, and not what we see with our eyes. so by adding these artificial area lights, this is an attempt to make the picture look more 3Dish, and hence more like the 3D world we live in. I'm always interested in making the render better, but my stuff is not all about the render. the render sets me apart from the next guy, So my interest in the render is "how can I make it better, and then repeat the process so it is not a long endeavor every time" Today I pull two maybe 3 cameras, edit the sun position, backdrop intensity, sun intensity, add in some pot lights to brighten it up and and then fiddle a little bit with the exposure or those other 3 scroll bars, and call it a day. So I'm always looking for tips that are repeatable. I'm personally not interested in rendering in other software as most of my work involves multiple variations of floor plan design, and I have no patience for manually touching up photos/models, and then doing that all again for the next iteration. That's one of the reasons why I keep a live view of the camera on layout (I think you and I were both on a thread trying to get this render to layout process working better)...I hate manual repetitive steps. I'd rather wait for the layout to update, and go watch some paint dry, than make images or screenshot like others do.
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Why is text specification editing so slow in X16
SHCanada2 replied to CARMELHILL's topic in General Q & A
...although in a macro you would lose the dynamic numbering...and the bold -
so...I have been pondering this for awhile as a lot of my PBR are "dim" or dark, and I say to myself, "this does not look like real life". so I add more lights or change some of the settings. But, I assume, there is also no such thing as area lights in real life in someone's house. If CA has the model, the backdrop, the sunshine, shouldnt it look like real life without the area lights? Or are area lights required in order to make it look better in the render than it will actually look like in real life (kind of like taking celebrity pictures with the makeup and the lights to make them look better than they actually d, or like lighting movie sets so we can see the actors face more). But those are done for a purpose which is not..buying a house And if one adds area lights to a render, how does one know how many actual lights to build the house with to make it look at least close to the render?
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I copied the periodic poster to my user library then did the attached. Ignore the part where I click on the materials button for the periodic table. I always forget one cannot edit the material from there (or maybe one can and I do not know how) 24.11.2024_21.08.05_REC.mp4
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I may be late to the party here and a bit of a newbie, but cant one put a poster from the library on the wall, define the material and select the desired image(.png,.jpg...) as the texture and put the background as "Air"?
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up to about 36" you can set the eave for that wall, and in the build roof, set the eaves to boxed with flush eave
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it is a thing but not sure why, but now that you said it, maybe that is the cause.
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thats what I do, until the ghosting appears on elevations, then I switch those to live (update on demand)
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How do you turn off Auto Update Elevations when linking new file?
SHCanada2 replied to tchomes's topic in General Q & A
are you relinking through the tools menu or from the layout box. I relink in the layout box and it does NOT update the view, which actually annoys me as it just shows a white layout box -
Sending client preliminary Design concepts?
SHCanada2 replied to martinconst's topic in General Q & A
I just use the built in ones and then modify slightly then save it -
Sending client preliminary Design concepts?
SHCanada2 replied to martinconst's topic in General Q & A
if it is just cabinets and colours for different options, I will use the style pallete. It literally takes 5 seconds. If it is floor plans, I just keep a copy of the plan before I try the next change -
I'm pretty sure I have seen this before as I remember clicking on different objects but the preview not updating...but I do not remember how I got it back to normal...maybe clear all the filters
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also see Creating a False Gable or Decorative Dormer - Video | Chief Architect on creating the attic wall
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what are all of these snap points on a roof plane
SHCanada2 replied to SHCanada2's topic in General Q & A
well, figured it out. The two roof planes were initially auto generate, however I was modifying the one on the right for this purpose: Anyway when comparing the two roof planes, the modified one had a different fascia top height. Different by a few 16ths, but when I changed it to match the unaltered one, the ridge did not match, I then examined the roof baseline of the altered one, and it was not at the end of the top plate. I must have accidentally moved it, maybe by grabbing it instead of the roof plane. Bit that layer is not usually on, so who knows. Anyway it is fixed now by moving the baseline. It certainly was an interesting side effect, the odd framing shown above -
what are all of these snap points on a roof plane
SHCanada2 replied to SHCanada2's topic in General Q & A
no shadow boards... -
what are all of these snap points on a roof plane
SHCanada2 replied to SHCanada2's topic in General Q & A
interesting, the definition is: When Use Special Snapping is checked, the selected roof plane's edges will automatically snap to the outside surface of walls that it may butt against. Uncheck this to prevent the roof plane from snapping to any nearby walls. There are no "Walls" in the 4 snap points I show in the video. I just tried it, I still get the same 4 snapping points even if it is unchecked. interestingly the first snap away from the designated eave length is 1-3/16" there is nothing in the roof for that my guess is it is the funky way CA decided to frame the lookout where it looks to be 3 different pieces. anyone seen that? : yup thats it: if I delte them and build all framing they return -
Is there a comparable to Revit Solar Study in CA?
SHCanada2 replied to westvale's topic in General Q & A
oh, and...all these things assume flat earth, at least the ones I tried. They do not know the house next door could have a 10ft higher grade -
Is there a comparable to Revit Solar Study in CA?
SHCanada2 replied to westvale's topic in General Q & A
strange, it was up only a couple months ago. it was nice becuase you could draw a building on the map and specify the hieght https://shadowcalculator.eu/ There were ones that tried to map existing buildings, like http://shademap.app/ Make sure your CA and whatever app you try is set to the right timezone (including DST) -
Is there a comparable to Revit Solar Study in CA?
SHCanada2 replied to westvale's topic in General Q & A
I do it like below, each time of year that I do it has a separate layer, so I can turn on and off I use this site to double check: ShadowCalculator - Show sun shadows on google maps just be careful, timezone matters. some jurisdictions have specified times you have to do it at if this is a regulatory requirement -
with a space that small there are only so many permutations. If it was me I would forgo the closet at the top, and put in a 5'x7'6 or 8' bathroom there, and put the bedroom closet along the wall that you come into the bedroom on.
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what are all of these snap points on a roof plane
SHCanada2 replied to SHCanada2's topic in General Q & A
no i do not use grid snaps -
There looks to be 4 different "object" "endpoint" snap points withing a 18" roof eave. Any idea what they are? Is it snapping to things that are not actually showing like the fascia board. For testing, "enpoints" is the only object snap I enabled. Its a lot worse if I turn them all on (although it is the same 4 points) 27.10.2024_20.10.57_REC.mp4 Thanks