kMoquin

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Everything posted by kMoquin

  1. Way to go X7! I've venn waiting for this.
  2. That was mentioned in the "What's New in X7" PDF. edit - The link form your locker is called migration guide
  3. The last time I needed to produce a high quality ray trace there was much time spent fiddling with lighting, textures, etc... It is the nature of the task. Getting the lighting right will always involve some trial and error. It took a number of test ray traces to see the results of the changes.
  4. You can use the join roof planes tool. You will have to break the roof edge you want to join to in multiple places to get it to work.
  5. Use the ceiling plane tool. The dialog box has settings for bottom height, top height, radius etc... edit - I think you need 2 ceiling planes to create a vault. One for each half.
  6. I don't see the video either. Can someone post a text link?
  7. Youtube will let you add a music track. I know there is a selection of tunes there. I do not know if you can upload your own.
  8. The muntin intersection one bugs me the most, with the stile-rail intersection a close second. I've made some of my own garage doors solely to get rid of some of the errant lines in Chief's doors. You circled where the top sash meets the bottom sash. that one actually appears as it should.
  9. Stymied by the Hysteric District? I feel ill - bring on the leeches!
  10. The fix until I hear back from Tech Support is all garage attic walls set to no locate, no room def. That stranger thing is this does not work if I drag a connection between the attic walls of the one story bump out in the rear. If I make those attic walls no locate, no room def., the window appears fine again.
  11. Strange, Chief seems to get confused about interior versus exterior when the gable wall is deleted. A similar thing is happening with my attic wall solution I believe. Highlight the "Exterior Room" after performing either of those operations. It looks convoluted.
  12. Fair summary. I did just download VoodooObjects.calib, maybe that had something to do with it.
  13. OK, here's how I solved it, but I don't really understand why it works. 16 second video http://youtu.be/idjrhkqzg9c
  14. Alan - none of the above. Though the fix did make a change to the Exterior Room.
  15. UPDATE: I was able to get the window to appear correctly, but the solution does not really make sense to me. (And by the time between posts you can see it was not a very involved fix.) I guess now this is a challenge to see if anyone can duplicate and or explain this. I'll share my solution later.
  16. I cannot figure out why this window is blocked by the wall. The walls align from floor to floor, there are no unusual settings on the Structure tab... Any ideas? Thanks! Window Problem.zip
  17. Bob, Here's how I'd go about creating the curved roof. I'll leave it to you to figure out the eave height and resolve the roof intersections and trapped valleys. http://youtu.be/0KKasliuiKY (sorry, no sound. I'm no DSH.)