TheKitchenAbode
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We have a similar statement in our Building Code Act but within the Act there are numerous other requirements that impose qualification requirements on those providing design services on buildings of lesser size. Just suggest that one reviews the entire Act or Statute to make sure they fully understand all of the implications.
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I would strongly suggest you check with the planning department within the jurisdiction you will be operating in "and" any State statutes governing this. Here, the province has a separate Building Code Act that specifically defines the required qualifications of those offering design services to the public, it's fairly complex and varies according to the type, size and scope of the building project. On top of this each city planning department has their own requirements for permit submissions. You need to be cautious when interpreting these requirements, for example, though a municipality may not require stamped drawings for permit submission the State Statue may require that all persons involved in the preparation of the drawings hold a specific professional designation. Initially this is likely going to appear discouraging however, you need to keep in mind that they are mostly looking for who is going to take responsibility for what is in the drawings and not necessarily who prepares the drawings. For example, you can prepare the structural drawings but if you are not a Structural Engineer you will need to find a Structural Engineer who will review your drawings and sign off on them. Now the Structural Engineer assumes responsibility, not you. Understanding this is also important so that you don't when promoting your business misrepresent, intentionally or unintentionally, who and what you are.
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Ontario Moving to Harmonize OBC with NBC
TheKitchenAbode replied to Doug_N's topic in Building Codes and Compliance
Agree, all of the government websites are a total mess, no idea who designs them, must be some MP's brother-in-law who has know knowledge in website design. -
Ontario Moving to Harmonize OBC with NBC
TheKitchenAbode replied to Doug_N's topic in Building Codes and Compliance
I just Googled "Building Code Compendium" The publications link came from this site. https://www.hpacmag.com/heating-plumbing-air-conditioning-general/updates-ontario-building-code-aligns-with-national-construction-codes/1004127657/ -
Ontario Moving to Harmonize OBC with NBC
TheKitchenAbode replied to Doug_N's topic in Building Codes and Compliance
Doug, Maybe this link might help. https://www.publications.gov.on.ca/store/20170501121/Free_Download_Files/510167_U.pdf -
Ontario Moving to Harmonize OBC with NBC
TheKitchenAbode replied to Doug_N's topic in Building Codes and Compliance
Doug, I've checked/Googled and can't find anything related to any significant changes concerning Part 11. I went to the MMAH site and saw nothing in regards to what you(they) are expressing. I went to the building code link and checked out the building code updates and again nothing related to these concerns. -
Ontario Moving to Harmonize OBC with NBC
TheKitchenAbode replied to Doug_N's topic in Building Codes and Compliance
Good point, there are some very interesting higher rise structures using engineered wood going up in BC. I'm certain we will see more of things like this as the codes move more towards performance based criteria. This one is 18 stories. https://news.ubc.ca/2016/09/15/structure-of-ubcs-tall-wood-building-now-complete/ -
Ontario Moving to Harmonize OBC with NBC
TheKitchenAbode replied to Doug_N's topic in Building Codes and Compliance
I believe you may be unduly concerned by the move towards harmonization. This has been going on for a long time, albeit slowly. The harmonization does not preclude each provinces right to enact requirements specific to their region where justifiable. The intent is to establish where ever possible code commonality across the country. There are many advantages to this as it minimizes confusion/contradictions and it is also intended to minimize the ability of a province to use the code as a means of imparting a benefit or to exclude outside competition. For example, in BC they permit non combustible construction to be used in buildings up to 6 stories in height, most other regions, including the NBC restrict this to 4 stories in height. It is very suspect that BC permits this as the lumber industry is a very significant component to their economy. From a purely code performance perspective it is confusing to have two different requirements/limitations, either non combustible construction is acceptable for 6 stories or only 4 stories, one code states it is while others say no. -
You might try 2048 Grass - Thich with Leaves, it's in the Bonus Library "Materials High Resolution Grass". Needs some adjustment, I add some bump, just copy the texture into the bump file box and adjust color to suit your lighting. Here's an example in X11 PBR. The other thing is to add some elevation points to your terrain so it is not just dead flat.
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Standard and PBR Renderings painfully slow to modify
TheKitchenAbode replied to Cheryl_C_Crane's topic in General Q & A
I'm not faulting you or your computer, just trying to gain an understanding as to how long the PBR actually takes. If Cheryl is experiencing a similar time then the performance is most likely as would be expected with that number of light sources. As light sources are added computational time increases, the more lights the more time. No matter how powerful ones computer is, sooner or later things will start to slow down. I find on my system that with 100 active lights, especially with shadows turned on, lag starts to become noticeable. For me anything over 10 seconds starts to become frustrating. -
Standard and PBR Renderings painfully slow to modify
TheKitchenAbode replied to Cheryl_C_Crane's topic in General Q & A
Fast is a relative term. I can run the PBR with all the lights on also without any problem but having all those lights on does slow things down. It's most noticeable if say when in the PBR window you click on a cabinet and then press ok, it takes a while for your cursor to come back, maybe 10 seconds or so. If the rope lights are turned of the cursor will come back in say 5 seconds or less. 10 or 15 seconds can become frustrating if you are making a lot of changes in PBR. -
Standard and PBR Renderings painfully slow to modify
TheKitchenAbode replied to Cheryl_C_Crane's topic in General Q & A
As per Rene, those 4 rope lights add up to a total of 114 light sources. That will definitely start slowing things down. Turn them off until your model is complete or use another lighting option or open up the rope light DBX and increase the light source spacing to reduce the number per foot. -
Global Illumination must be turned on in Preferences. Preferences, Render, under troubleshooting, turn on "use Global Illumination".
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Looking for a good walnut texture
TheKitchenAbode replied to M-Ferioli's topic in Symbols and Content
You could also try the Wilsonart 7943 - Columbian Walnut. Looks like this in PBR -
Looking for a good walnut texture
TheKitchenAbode replied to M-Ferioli's topic in Symbols and Content
Here's the one from the Wilsonart catalog. I modified it a bit to widen out the grain and adjusted the finish to polished. You might need to adjust the color to suit your lighting. Abode_Y0603-Umber Walnut Crossgrain.calibz This is what it looks like in PBR. -
Looking for a good walnut texture
TheKitchenAbode replied to M-Ferioli's topic in Symbols and Content
Have you looked at the Wilsonart catalog? or maybe the Formica catalog. They all have wood grain laminates, just adjust texture properties and color to suit. -
From the album: X10, X11 & X12 PBR's
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Maybe it's not set in the default camera settings.
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Works fine here. See cabinet face above stove. Post the plan so we can see what's going on.
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Sun = 3 Lux, Recessed Spot Lights 15 Lumen. PBR DBX, Same as post above. Even with the sun at only 3 Lux, the direct light on the wall units is more than enough. If too bright it will obliterate all of the detail in it's path.
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Sun = 1.5 Lux. There is one spot light behind the camera 50' from building face set @650 Lumens with shadows turned off. PBR DBX, Camera Expose = 1.0, Hue = 0, Saturation = 0, Brightness = 100. The PBR DBX above is my standard start settings. Sun is rarely more than 5 lux. My typical recessed spot light is between 30-50 Lumens. Point lights are usually less than 10 lumens.
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Recessed Light Keeps Jumping to 2nd Floor
TheKitchenAbode replied to kwhitt's topic in General Q & A
If you open up the symbol DBX for the recessed fixture you can change it from mounts on ceiling to mounts on floor. Then set the height from finished floor to your ceiling height. -
You forgot about the need for Conservative Party campaign lawn signs. Points well made. I've never viewed CA's Raytrace or PBR as an attempt to provide absolute photo realism, just a means to allow users a built in renderer that can produce reasonable results. Comparing it to the likes of Lumion is interesting but it's a bit like comparing Windows Photo App to Photoshop. Keep on Trucking Rob. And by the way, thanks for blocking the Liberals' from a majority.
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Just mentioned the terrain as another example of where a color cast can come from. In your case it's obviously due to the colors in the backdrop. Regardless, the degree of this is relative to the suns intensity.
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Nvidia driver updated but ca doesn't recognize it?
TheKitchenAbode replied to dskogg's topic in General Q & A
"A Brain Wave", haven't had one of those in a while, will mark that day in the calendar. Would be interesting to know if the NVidia settings now stick if the laptop is rebooted with the external monitor connected or if it has to be booted with the monitor disconnected and then connected after the boot is finished.