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Everything posted by OldBarnDesign

  1. Howdy, Anybody have a suggestion how to do this sort of cottage brick detail in CA? Thanks in advance! Cody
  2. Brilliant! Exactly what I was looking for! The wall was in the plan and invisible. That did it for me. Thanks!
  3. Hey folks, Trying to clean up my wall type definitions and was wondering what strategies you can employ to track down where a particular wall type is being used. When I try to delete a wall type in the Wall Type Definition DBX it tells me that this one wall type is in use in my plan, and perhaps it is being used in my defaults. Here is what I've done to try and figure out where it is but apparently, I haven't found the culprit yet. 1) I turned the exterior material of the wall type I want to delete bright red so I could see if anything in my plan is using it. 2) I went through every single wall default and made sure that those definitions are not using the wall type I want to delete. Are there other defaults that use a wall type that I'm missing? Thanks! Cody
  4. Nevermind, solved it... but this is a "good to know" so I'll leave it here. In your floor structure definition, each layer has its own structure attributes (rather than the whole floor structure only having a single attribute). If you didn't click on each layer in the floor and see the settings change you might not realize it. In the screen shot you can see that the OSB Hrz layer is selected and the framing is set to Truss, so it creates this little truss strip made of OSB. Likewise, if you click on Fir Framing 1, it will also be set to truss. If I uncheck the "Framing" checkbox on the OSB layer, it fixes the problem.
  5. Looking in my floor definitions, I definitely understand why there is 3/4 OSB above my trusses. 14" Web trusses, with 3/4" OSB as the subfloor. That said, I was expecting SHEETS of OSB over the top of the trusses rather than little strips. Those little strips also show up in my schedule and you can select them in the 3D view. Is this normal or am I doing something wrong?
  6. Seen this in X14 & X15, I have to hit Zoom Extents, sometimes a few times, to rectify.
  7. Interesting tip! Thanks DB. I'm going to experiment a bit on upcoming projects and see which is the easiest. Cody
  8. Thanks DB, I only started using Chief when X14 came out so I wasn't sure... I came up with a workaround but was hoping that with the new X15 rail enhancements I could avoid it. The additional controls to offset newels and beams does make offsetting porch columns off the edge of the porch slab much easier in 3D; however, the railing wall definition still in fact sits on the edge of the room/porch (which makes sense since they are used to define the room). For example, you draw a porch using railing walls, then use the new horizonal offset to move your newels/columns 6" away from the edge of your porch slab. While the newels and beam now move in 6", the wall itself hasn't really moved, so any 2D representation of the wall gets shown in addition to any rails and newels (if you've selected them to show up in 2D.) What I'm looking for is 1) I want to see the edge of the porch slab, 2) The columns on my porch, 3) a dashed line showing how the beam connects to all the columns. Right now the columns render fine, but for the beam and edge of the slab I have to draw 2D polylines (green arrow). The other thing I don't particularly like about doing porch columns using rails is that in order to achieve irregular spacing of your columns, you have to place doorways in your railing wall (red arrow) which works, but it takes a lot of massaging to get columns positioned right. Plus the 2D looks slightly different. Rather than spending hours wrangling with the railing settings, I'm thinking it's probably just easier to define your porch rooms using invisible walls, call the room a slab, then use 3D solids for all the columns and beams. I'm going to try that next time and see. If you have any advice to give, I'm a very willing learner.
  9. Hey all, this is X15 Beta BTW, though I'm pretty sure I can replicate it in X14 too... It looks like plan view line styles and colors in the wall definition DBX gets completely ignored for railings. Is this by design, a bug, or am I just missing something? The video shows it pretty plainly. Thanks! Cody 2023-03-04 15-16-00.mkv
  10. I've never been more excited about moving stair railing in my life. This has been the bane of my stair existence. LOL
  11. Not the backyard, those are window reflections, they are just cranked up in the renderer. You can control them to be less reflective. It also depends on the sun angle.
  12. Twinmotion is great and the learning curve isn't bad. The latest version is based on the Unreal 5 engine (which is basically a top of the line, real time rendering engine used for many major game titles). I've been only using it for a short time but produced this render recently. Like all rendering you'll spend a lot of time, especially up front, tweaking materials, getting to know what settings work best, and the amount of detail you need in your model based on your view. It comes with a nice library of vegetation and trees that look good and should get you going. Good luck!
  13. Your best bet is to find the model or something that looks close to it, on Sketchup's 3D warehouse. You can then import that into CA as a symbol. There are other sites where people post free models, but that's your easiest route. Alternatively, you could model the fixture itself. I'm never done this in CA but I think others do. Sketchup is good at this sort of thing, or 3DS Max.
  14. It was literally a mis-click. You both helped me solve the problem and I couldn't give you both credit @rgardner@Kbird1. I thought I had clicked on Ryan's response and then wanted to see if I could click on the Mick's reply as well. Had no idea I clicked on my own. People are quick to hate these days, rather than give someone the benefit of the doubt. Regardless, note taken on the etiquette. Thanks again both of you!
  15. Thank you! I've got it logged into my memory now.
  16. I know I've seen somebody on here post a solution to this one, pretty sure it was a @solver or @SNestor video (I'm seen a bunch of them and for the life of me couldn't find the right video on either one of your channels, sorry gents). I've got a porch ceiling where there is a visible gap in height between the soffit and the ceiling. If I recall, this is chief adjusting for the rafter framing, you can see in the DBX is 9 1/4." I've tried playing with both the rafter size and many of the fascia settings and I can't seem to get them to match up. Hopefully this is a softball for somebody, thanks in advance!
  17. Thanks, I don't know either. Concerning your suggestion, the pony walls were already being shown along with the upper wall in the Wall Type DBX. When I enable the wall intersection tool, the only handles I get are to the main/upper wall.
  18. I've worked on both platforms and I personally prefer PC. Biggest beef with Macs to me is the lack of upgradeability. They are great machines, don't get me wrong, but they are overpriced and I hate sinking 3K+ into a computer and being stuck with no way to upgrade without dropping another 3K in two years. With a PC, I can choose to add more memory, disk space, upgrade to the latest graphics card or CPU, at any interval I want. Concerning software, drivers, etc. Microsoft moved Office 365 to a yearly subscription, so you don't buy the software anymore. Same with Adobe... NVidia will tell you when new drivers come out and you can optionally choose to upgrade and it's streamlined. You can buy legit Windows licenses super cheap. It really isn't an issue. I built my own PC about 18 months ago, spent less than 2K, and it blows my wife's Macbook Pro (which she purchased shortly after I built the PC), out of the water even with the graphics card now being a generation old. To each their own though
  19. Hey Chiefers... Based on the forum searches, it looks like I'm not the only one with issues taming brick ledges. My issues are small issues with brick ledges in construction drawings, specifically the foundation plan. In the 3D view below, you can see I have a brick pony wall sitting on a brick ledge that looks ok, ideally the brick ledge wouldn't cut into the door casing like that, but I can live with it. My issue is in the 2D. I've noticed on a number of projects where you have brick crashing into another wall that doesn't have brick, the brick ledge doesn't always "close off" properly in 2D. Chief doesn't draw a little line to make it nice and neat and delineate. Sometimes it does it, sometimes not, and I haven't figured out the magic. The top circle and bottom circle in the 2D image below show this. In the 3rd image I have an example of where it works and it's in the same plan. The middle circle shows the brick ledge encroaching into the doorway on one side but not the other. Again, in 3D things are consistent on both sides. I've played around with the foundation around this area and can't get it to behave in 2D. I've tweaked walls and it appears the wall intersection tool doesn't let you adjust pony walls. Any hints on how I can fix this? I've perused the forums and watched several of the videos posted by some of y'all on brick ledges. Still no bueno. Thanks!