stevenyhof

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Everything posted by stevenyhof

  1. No 2 1/2" sata ssd. All 980 pro m.2 For anyone, I was just looking at CA's recommended specs. They recommend an i9, it seems to me that the processor pulls more weight for CA than the video card.
  2. My son has put together a new computer build for me, I would like to know what in this build would really boost CA performance. You can see my existing build in my signature. This monitor can be split into 4 individual monitors. It would be replacing my 4 cheap tv's I use now. I know curved isn't liked much by anyone other than gamers. Has anyone used a curved monitor? Current monitor setup. Reason for the upgrade, I am working on some bigger plans, and CA seems to drag a bit. Thank you, Steve.
  3. I am including my PBR backgrounds I use for interior renderings. https://my-plan.stevenyhofdesigns.com/v/z15eJT4liKmKTv1Toap1 Library for PBR backgrounds https://drive.google.com/file/d/1u3Wk7Pm9xRPCtBv3aFvvAfYK6LOuxgrb/view?usp=sharing PBR Camera Settings.pdf
  4. I am including my grass colors and defaults that match with the spherical backgrounds. I am also uploading my backgrounds I use for interior PBR rendering https://my-plan.stevenyhofdesigns.com/v/KcMeiyVXHOaRQQAG3UAM Library of spherical backgrounds https://drive.google.com/file/d/1n5mQpVbvKtdlIylN7ZoYDs33mI0WkLaV/view?usp=sharing Grass to Match Background.pdf
  5. I copied the link and pasted it into a new window and that worked
  6. I tried to download by clicking the button but nothing is happening. I tried in Chrome and in Brave browsers.
  7. Yeah, I found a number of ways to do what I wanted in the thread this is connected to, but I think they need to be able to paint wood grain on a soffit.
  8. Hello, I had updated my camera background images for X15 and was waiting for X15 to come out to share them. What I figured out was how to make a much wider image so I could add a lake on one side and land on the other. So if you have a house with a lake in the rear, now when you look at the house from above or from inside, the lake will be behind and the land in front. Short video to show it... https://myplan.stevenyhofdesigns.com/nOuKYb9v Library included for X15 Backgrounds.calibz
  9. This is brilliant! I'm going to mess with this now. I know that we can add moldings to the soffit. I just did not think about this. Thank you
  10. Here is another garage door of what I would call a more traditional or standard door you purchase at your local lumberyard. Some without glass that you assemble as a garage door type and enter the number of panels, and others with glass on the top row which are fully assembled. With this drawing file you could now make a 12' wide by 12' high storage building overhead door with a row of windows in one of the rows. See the video below for the steps. The garage doors library's are included - X15 Here is the drawing file - X15 https://drive.google.com/file/d/1u7ES5MODk163kQgu8QaQvs1Nnz1CLKkx/view?usp=share_link Give me a like if you download Thank you, Steve Traditional Garage Doors Double.calibz Traditional Garage Doors Single.calibz
  11. As we all know, there are limited garage doors in Chief... A lot of them! Just not what we need. I plan on making more of the standard doors also. These are some of the common doors we use here in West Michigan from Clopay or similar. I am including my drawing where I made the doors if you want to make your own and/or expand on the drawing. I am also including my Library of these garage doors. Link to the drawing file - X15 https://drive.google.com/file/d/1CzPT2ofEA8nbzTSrq84sTzHaokrgdFXv/view?usp=share_link Link to the Library - X15 https://drive.google.com/file/d/1f1XCRJamNBeSX2FtzcGjorwdp2E5TTQm/view?usp=share_link Let me know what you think. Are these helpful? Give me a like if you download credit to Eric - EricOnChiefArchitect
  12. I wanted to add this here for anyone wanting to make beams and have the grain run with the beam on all side - even for Arcs
  13. Here is that first house I did when I started. This is a new rendering I did tonight. I used Pathtracer on it. But I also brought it into PhotoShop because while the shadows were good on the house, they were lost in the grass. So I exported both PT and Normal and overlaid them into PS where I brought the grass out a bit from the Normal image. It may not be perfect, but honestly, again I like when it has a bit of artsy character over photorealistic. I must say I like how the glass looks. Perhaps if I think it doesn't quite make the realistic agenda, I would prefer to lean to make it obvious that it is a rendering. I am very happy to have accomplished what I have in the short time I have been finding time, mainly on weekends to work on this.
  14. One is the fog. I seen some documentation the other day of the list of thing Path Tracer does not offer yet, but they're working on it. I have been making my own map textures using PixPlant 5 and photoshop to fine tune some things, and it has done a lot to improve things. Not happy with some so will continue to improve them. I want to thank you again for the videos you did some time back as you were learning TM, that was actually a nice way to learn things. I do still mess with the Path Tracer just trying to see if I can pull it off, but I am super busy at the moment designing homes so trying to produce a rendering where I complete my new website. I am enjoying working with TM, especially since I purchased some nice trees, and will continue to fine tune my process as anyone would do. Thank you Steve
  15. This one is straight out of Twinmotion... I used the same template but moved the sun to the right and moved a few trees. Not bad for an old fart. I started in on this adventure the week of Christmas. A few days ago I was about to give up because I just wasn't getting what I wanted. I'm glad I stuck with it.
  16. Yes, agree with you on the first being more realistic, but I would say I have been after something with a touch of artistic value. My interiors are looking very good with chief and I purposely use a background that is more faded and artsy so they are beginning to play nice together. My focus on this was to produce something quickly, and now that I believe I have it figured out I can begin to fine tune with other objects and lighting. I did not change the roof, that is straight out of Chief as it really looks quite good and adding roof materials and textures in TM just didn't add any real difference. Thank you
  17. I wanted to give an update here on my progress. Feeling pretty good now with Twinmotion. I am not using the Path Tracer as it gives me results in areas that I just don't like. Path Tracing is wonderful for glass and water and rough things like brick and stone, but Path Tracing does not offer a number of features the normal lighting provides. Perhaps the right elevation would work. I spent last night and six hours today adding in my own trees and plants and setting up my Library. All my siding, trim, etc are mainly white with the different texture maps all set up. Now I just need to apply the materials to the model and change the colors and adjust a few settings until it looks right. Once I had my default TM template set up I started a new rendering file, I spent 1 hour adding the house model, a few high grade trees (because their size is enormous), adding in my landscaping and messed with lighting, shadows, etc.. After that I brought the file into Photoshop and in 5 minutes using the Camera Raw Filters, produced what I think works and looks good for what I am after. Out of Twinmotion After Photoshop
  18. Yeah, it does look pretty good. The plants looks like an eight year old wanted to help out. I know I could get plants set up with shadows already applied, and put groups together you can just place. But after messing with it for a bit I went back to Twinmotion and dug in more with my own textures. I figure I didn't give enough time to the fine details that make a difference in TM. The big thing about TM that was bugging me was that almost all the exterior materials need to be replaced with your own textures because it is all flat and because most of the TM textures are made for gamers. I spent a few hours last night creating and applying textures and now understanding more of it's potential from experience. I also just like the idea of being able to move the model this way or that. Not to say that there is not some potential in the 2D realm with some nice grass and background, but I want to keep at it and learn the 3D. I appreciate your encouragement as always, and maybe some of these ideas will help the next Chief user.
  19. Yes, I only started to look and finding lots of things. Thank you!