stevenyhof

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Everything posted by stevenyhof

  1. Here is another garage door of what I would call a more traditional or standard door you purchase at your local lumberyard. Some without glass that you assemble as a garage door type and enter the number of panels, and others with glass on the top row which are fully assembled. With this drawing file you could now make a 12' wide by 12' high storage building overhead door with a row of windows in one of the rows. See the video below for the steps. The garage doors library's are included - X15 Here is the drawing file - X15 https://drive.google.com/file/d/1u7ES5MODk163kQgu8QaQvs1Nnz1CLKkx/view?usp=share_link Give me a like if you download Thank you, Steve Traditional Garage Doors Double.calibz Traditional Garage Doors Single.calibz
  2. As we all know, there are limited garage doors in Chief... A lot of them! Just not what we need. I plan on making more of the standard doors also. These are some of the common doors we use here in West Michigan from Clopay or similar. I am including my drawing where I made the doors if you want to make your own and/or expand on the drawing. I am also including my Library of these garage doors. Link to the drawing file - X15 https://drive.google.com/file/d/1CzPT2ofEA8nbzTSrq84sTzHaokrgdFXv/view?usp=share_link Link to the Library - X15 https://drive.google.com/file/d/1f1XCRJamNBeSX2FtzcGjorwdp2E5TTQm/view?usp=share_link Let me know what you think. Are these helpful? Give me a like if you download credit to Eric - EricOnChiefArchitect
  3. I wanted to add this here for anyone wanting to make beams and have the grain run with the beam on all side - even for Arcs
  4. Here is that first house I did when I started. This is a new rendering I did tonight. I used Pathtracer on it. But I also brought it into PhotoShop because while the shadows were good on the house, they were lost in the grass. So I exported both PT and Normal and overlaid them into PS where I brought the grass out a bit from the Normal image. It may not be perfect, but honestly, again I like when it has a bit of artsy character over photorealistic. I must say I like how the glass looks. Perhaps if I think it doesn't quite make the realistic agenda, I would prefer to lean to make it obvious that it is a rendering. I am very happy to have accomplished what I have in the short time I have been finding time, mainly on weekends to work on this.
  5. One is the fog. I seen some documentation the other day of the list of thing Path Tracer does not offer yet, but they're working on it. I have been making my own map textures using PixPlant 5 and photoshop to fine tune some things, and it has done a lot to improve things. Not happy with some so will continue to improve them. I want to thank you again for the videos you did some time back as you were learning TM, that was actually a nice way to learn things. I do still mess with the Path Tracer just trying to see if I can pull it off, but I am super busy at the moment designing homes so trying to produce a rendering where I complete my new website. I am enjoying working with TM, especially since I purchased some nice trees, and will continue to fine tune my process as anyone would do. Thank you Steve
  6. This one is straight out of Twinmotion... I used the same template but moved the sun to the right and moved a few trees. Not bad for an old fart. I started in on this adventure the week of Christmas. A few days ago I was about to give up because I just wasn't getting what I wanted. I'm glad I stuck with it.
  7. Yes, agree with you on the first being more realistic, but I would say I have been after something with a touch of artistic value. My interiors are looking very good with chief and I purposely use a background that is more faded and artsy so they are beginning to play nice together. My focus on this was to produce something quickly, and now that I believe I have it figured out I can begin to fine tune with other objects and lighting. I did not change the roof, that is straight out of Chief as it really looks quite good and adding roof materials and textures in TM just didn't add any real difference. Thank you
  8. I wanted to give an update here on my progress. Feeling pretty good now with Twinmotion. I am not using the Path Tracer as it gives me results in areas that I just don't like. Path Tracing is wonderful for glass and water and rough things like brick and stone, but Path Tracing does not offer a number of features the normal lighting provides. Perhaps the right elevation would work. I spent last night and six hours today adding in my own trees and plants and setting up my Library. All my siding, trim, etc are mainly white with the different texture maps all set up. Now I just need to apply the materials to the model and change the colors and adjust a few settings until it looks right. Once I had my default TM template set up I started a new rendering file, I spent 1 hour adding the house model, a few high grade trees (because their size is enormous), adding in my landscaping and messed with lighting, shadows, etc.. After that I brought the file into Photoshop and in 5 minutes using the Camera Raw Filters, produced what I think works and looks good for what I am after. Out of Twinmotion After Photoshop
  9. Yeah, it does look pretty good. The plants looks like an eight year old wanted to help out. I know I could get plants set up with shadows already applied, and put groups together you can just place. But after messing with it for a bit I went back to Twinmotion and dug in more with my own textures. I figure I didn't give enough time to the fine details that make a difference in TM. The big thing about TM that was bugging me was that almost all the exterior materials need to be replaced with your own textures because it is all flat and because most of the TM textures are made for gamers. I spent a few hours last night creating and applying textures and now understanding more of it's potential from experience. I also just like the idea of being able to move the model this way or that. Not to say that there is not some potential in the 2D realm with some nice grass and background, but I want to keep at it and learn the 3D. I appreciate your encouragement as always, and maybe some of these ideas will help the next Chief user.
  10. Yes, I only started to look and finding lots of things. Thank you!
  11. I just found this.. Going to give this a try in PS https://stock.adobe.com/search/images?k=shrub
  12. I was messing around with exporting my CA as a png and put into Photoshop. Brought in one of my backgrounds and then put in some grass form Twinmotion. That part is not so bad, but adding the bushes would be another issue. Maybe there are options for some nice 3d looking bushes and flowers. The grass does look nice though for 2D work in Photoshop if that is how you are pulling off the look. Here are 5 grass images from different angles. 1 has not stripes. This was 10 mins of work. Someone have an idea on bushes? FYI - I brought in the terrain with the image painted black. Then in PS I masked the terrain and deleted it. That left the foundation exposed as it is. Then put in the grass image and behind the house image, it just works. The background image is behind the grass. Then erase/blend in the grass to the background.
  13. I took like 2 minutes to tone it back - Lost some luster the original has. No Biggy, I am just cranking through so many things trying to get a number of living rooms set up with all the settings.
  14. I agree, it is supposed to be an evening scene. Mainly for my home page (temp site - https://phasade.com/ ) so I could put white text over it. It would not be my typical rendering. While we are shooting for that perfect picture, and I agree with Rene whole heartedly on aspect of drawing attention to the architecture, beauty is still in the eye of the beholder. I have seen before and after renderings that I think are both beautiful and could say I have seen both styles in life whether the sun is out or not, casting shadows or not, etc. That home page pic is like after two weeks of learning. I think it is a beautiful house, and it is going up down the road on an inlet from Lake Michigan. Thank you!
  15. Here is this same image brought into PS with some adjustments... Right out of TM... After PS...
  16. I just did this in TM. I have watched many videos and they make it seem so easy, but I just cannot get what I really want. This was then brought into Photoshop to scale back on the contrast. I made my own board and batten maps which I use in Chief, and then need to add the normal map into TM. I try to use the Path Tracing, but it does funny things I cannot figure out to control, but this is not too bad. 1.5 hours. The one thing I wanted to try was making thicker concrete so I could just raise the house a few inches over the top of the grass instead of erasing the grass, and that seems to work. It is of course is not as snuggled into the grass/grade.
  17. Yes, I have tried both ways on the flooring. I know I have a ways to go to getting things right and resetting a number of my materials. A bit daunting, but for me to be able to do a rendering quickly I know I need to go through a number of materials and set things up.
  18. Yes, you and I are in agreement on that rendering. Is there a link to Dan Baumans Summit, or is that a live seminar?
  19. Actually I'm liking the look of the PBR with the lines... Nice and clean
  20. Here are some watercolor in CA. I did notice that you cannot change the background sun - not that I could find. It is not bad, but I like PS better. I did not mess much with the settings, so that may make a big difference - will test.
  21. Yes, after I brought into photoshop I was liking the look. I forgot about the watercolor option. Haven't messed with that for several years. Rene, sometime I will purchase some time with you as I would like to get on the right track with realistic rendering. My main goal at the moment is to complete my new website where I want a more artistic look for the interiors... Here is what I have put together for exteriors and interiors... https://stevenyhofdesigns.com/new-home-construction/ These are just models from CA... https://stevenyhofdesigns.com/software-models-gallery/ For those you want to show off remodeling projects... https://stevenyhofdesigns.com/remodeling-and-additions/