dskogg

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Posts posted by dskogg

  1. On 4/28/2024 at 6:10 AM, MarkMc said:

    I can't say why you are getting the results we see without having the symbol to look at. The DBX you posted will do nothing for it. I have a hunch it has to do with stretch planes/zones and/or origin. Partly because you have the cabinet depth set to less than the original symbol.

    Attached back is your plan with some options and symbols. Open the symbols and check ALL the tabs.

     

    Using a mattress with pillows creates depth problems if you are trying to size the cabinet to RL

     

    I've also included a plan that is how I would do this. I prefer using a cabinet door symbol. This allows more control over sizing. The down side to this method is you have to make a new symbol if you want to change the door style. Since I've had so few calls for these over the years (last one was a decade ago) I don't mind that. Just save the plan so you can simply change the door style, select it and the mattress and make new symbol. Copy settings from one that works.

     

    Using a mattress that has NO pillows also helps with sizing. You won't have pillows sticking out the back. This allows you to set the depth of the mattress and cabinet so they both match. My preference would be to float pillows set on a different layer. Only show when open and don't show when closed. If you only need to show open the include them as a seperate fixture attached to the back of the door so you don't run into size issues.

     

    Couple of other things.

    • I only use base cabinets when I want a counter or a top of a different material than the cabinet. For this I would use a tall cabinet.
    • I NEVER use frameless cabinets in Chief. Over the years I have sold very few frameless cabinetst that were not inset, 85% of have been frameless and I have always used framed in Chief. Framed cabinets with a 3/4" separation gives much more control. It also eliminates using blank space instead of separations- they are NOT the same thing and blank have some issues at times.
    • When making symbols always check ALL the tabs of the original symbols, especially the stretch planes and origins.

    Original.zip 1.36 MB · 4 downloads Plain Mattress as Door.zip 1.94 MB · 6 downloads

    Mark, can you explain the stretch planes and how you make the pivot point on door.

  2. 1 hour ago, Renerabbitt said:

    more often than not someone is UV mapping a texture to an entire mesh instead of divisioning elements out the way we do in chief. This is common practice in order to reduce the texture resolution and maximize graphic memory resources. You would need to remap the texture. Also, 3dsMax supports really really high poly counts. I wouldn't advise purchasing them in the future as they can really slow down the program to a hault. Reccomended Cap is 50K poly assuming a low vector line count after smoothing is applied. A 300K poly item with a ton of vectors can hault chief. Sometimes I can get away with a matterport scan of 600K but its a real chore
     

    Thanks Rene....too good to be true

  3. Hi Eric, when you import them to chief is it this way as well?

     

    I wonder why my imports are wrong?  I think its using an old block name from the first cad drawing i had that didnt have brick molds on.

    But i have told chief to import new blocks?

     

    Can you save in a chief file and upload?

  4. 2 hours ago, Renerabbitt said:

    OOTB UV mapping from Chief:
    image.thumb.png.d5cb47947645071bc1915cb135b4652c.png
    Stretched UVs, upside down UV's, turned sideways UVs, no laminated edge UVs, uniform interior UVs. This is not really conducive to providing manipulatable 3rd party cabinet symbols. Sure looks great for imagery, but I would have a lot of questions for the vendor I was providing for and discussion about the limitations of the export from Chief

    wow..that is really screwed up.

    Rene, anyway to show edge banding, do you have any work arounds?

  5. 17 hours ago, Renerabbitt said:

    dae is a collada file which blender can open...and oh man I would be weary about offering that service. Chiefs cabinets are not properly UV mapped and have no flexibility in panel thickness as well as some other things.

    What do you mean not uv mapped?

    how are cabinets any different than any other item in chief?

  6. 54 minutes ago, Renerabbitt said:

    Blender is free and a more acceptable world wide modeling standard, export to dae and then import export to your obj.

    any particular reason you need it as an obj?

    Hi Rene, is dae blender file type?

     

    I have been asked to generate cabinet models for an online cabinet purchase site.

    The software the web maker is looking at uses that input.

     That is why I need that file type.

  7. Can anyone help with exporting this file type?

     

    Looks like we can import but not export...makes no sense to me?

    I tried exporting to sketchup but it turns every surface to 2 triangles and lines all over the place, any other suggestions to convert to an obj file formatt

     

     

  8. Joe I have to agree to disagree on most cabinets factory built are face frame. 
    can’t build a face frame on a cnc… it would have to be built with solid lumber I would think.

     

    in any case there are a **** ton of cabinets that are frameless… faster, cheaper and easy to build.  I think most factory build carcasses use particle board with melamine faces, then edge band.

     

    better cabinet companies use plywood to build boxes and then edge tape faces

     

    ca is incorrectly showing more than 50% of the cabinets wrong.

     

    So it’s not a small amount being shown incorrectly.

  9. Its back to representing objects like they are actually built in real life, like trusses and energy heels, took chief quite a while to make this right.

     

    Its kind of weird that ca allows us to change the interior of the cabinet without changing the face frame.  I would suggest that any cabinet built in a factory or on a cnc machine would have edge banding on the face to match the doors.  The only cabinets not build this way would be face frame custom cabinets that are painted on site.

     

    When I open drawers in chief it should show the spreader bar and the edge material like it is actually built.  

  10. 1 minute ago, TeaTime said:

    Change it to an Opening, then click the Shelves: Specify button.

     

    I just tossed down 2 slabs, 4" wide, spaced 24" front to back and saved it as a Fixture.

    image.png.c962e81542807c99c2dc2d1e66c90ea0.png

     

    Then on the Shelf Specification, set Manual, number: 1, browse to library and pull that new fixture.

    Thanks, so does the drawer cover the spreader bar when closed?

  11. 20 minutes ago, TeaTime said:

    Hm. Can't say I've ever bothered trying but I'd figure the spreader boards could be done as a custom shelf, since they follow the width of the cabinet.

     

    Just tossed together something quick with slabs, replaced the the top separation with a Shelf, specified its thickness, 0" spaced from previous (top).

    image.thumb.png.614c36645e5f4692dd7f0c94caf8a35d.png

    Seems to work okay.

     

    I got nothing for ya on the edging though.

     

    how do you replace separation with a shelf?