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Everything posted by Rich_Winsor
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How to: Make an A-Frame Roof Inset into Gable Roof
Rich_Winsor replied to FairOaksStudio's topic in General Q & A
The good news is that it's doable. The bad news is that I probably couldn't repeat the process. Just keep in mind that the "Join Roof Planes" tool will be your friend. I attached the plan I used for you to poke around in. Untitled 1.plan -
Chief's Tool (such as it is) can be located in the Core Catalog. It's ok for a one wall installation but Chief doesn't know how to handle the intersecting rods if you have closet shelves on adjoining walls.
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Not sure if this is what you are looking for? Try: Chief Core Catalogs / Materials / Roofing / Tile
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Is this one of those trick questions? Don't we call those skylights?
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drawing purlins in Chief Architect x12
Rich_Winsor replied to Forestshepherd's topic in General Q & A
Wow! X12, seems like it was just yesterday but I could hardly find my way around. I didn't see anywhere to create purlins but for a work around you can use Rafter Lookouts for purlins. I just deleted the lookout on one end and extended the lookout from the other end the length of the roof. It's a bit tedious but you can adjust the dimensions of the lookouts and set their bottom heights as needed. -
Best posted to the General Q&A forum. For a quick hack you can use a 3D Solid but you won't get an open space above the windows in an interior view.
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Don't think you will find it in the library and if you do it will be 2D as Gene mentioned, but if you are a glutton for punishment you can model your own 3D siding panels. Create a closed Standard Polyline in the shape of your panel cross section and save it to your library as a molding. Here are a couple of samples of 3D siding that I have modeled.
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I think you're selling Chief short.
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Sorry, didn't mean to leave you hanging. Don't you just hate it when real life impinges on your message board experience? Here is a sample plan for you to peruse. Curved Roof.plan This is where "modeling it to suit your needs" comes in. This is a sample of what Chief is capable of. You need to tweak it to suit your situation. Hope some of this helps. If you need someone to step in and model it for you I would suggest listing this over on the Seeking Services forum.
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Yeah but... your logo is backwards on your baseball cap.
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The inside structure is there. You just need to model it to suit you needs.
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I had a quick play with this. Experiment with the "Curved Roof" tools and you should be able to get the roof shape you want.
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Just monkeying around.
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Ok, ok, so it's not really an Accessory Dwelling Unit. But it is a way cool tree fort in a 100 year old black walnut tree complete with the Jolly Roger and a spyglass to tell when the adults are coming.
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Aren't we over thinking this. Create a 3D solid the size of the tile you want. Use the Chamfer Lines tool to bevel the edges and apply the "Mirror" material to the 3D solid. Use the Multiple Copy tool to distribute the tiles on the wall.
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As this is my 1,000th(not counting Chat Room and censored content) contribution to this forum I wanted to make it a meaningful one. So I have decided to share my design for a split level ADU that we built on the property. Although we didn’t bother with getting it permitted I’m sure with all the recent relaxing of requirements we would have had no trouble getting it permitted had we gone that route. Feel free to use any of the design elements if you are thinking about taking on a similar project.
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Questions on exporting to .dwg for stock plans
Rich_Winsor replied to vikiw_bend's topic in General Q & A
Not sure if this is what you are after. Have you looked at DWG TrueView? Its from Autodesk and its free. https://www.autodesk.com/products/dwg-trueview/overview -
Like Jason said it's a little hard to see what's going on. The glass on the porch floor looks better than the glass that is/is not in the window. I think it will look better if the individual panes are broken rather than a big section of the glass missing across multiple panes. Be sure to add some spiderwebs and cobwebs in the corners of some of the panes. Your textures are looking great except that the grain is running the wrong way on the horizontal window muntins. (hate when that happens) Keep up the good work! Really like what you are doing by trying to get the best possible output from the tools Chief supplies instead of just telling everyone to use some different software programs for renderings. I had to go back to X6 to find this broken window I had a play with. As I recall I set the window glass to no material and made the broken pane from a thin 3D solid set to the standard glass material.
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Don't like to see legitimate inquiries go ignored. Had a play with this. There are a lot of things going on here. Basically I ended up stacking 3D Solid cubes (set to a glass material) to make the glass blocks. Converted cubes into an Architectural Block and set it into a hole in the wall. Used a 3D Molding Polyline around the opening for the Casing. Hopes this gives you somewhere to start.
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To get you started select (highlight) the room you want to work on. Select 'open object" to go to the Room Specification DBX. Select 'Moldings' and uncheck the 'Use Floor Defaults' box. You now can use the controls to in the DBX to manipulate the base boards. If you click 'Replace' it will take you to the library where you can choose any style you wish. Hope this helps.