Chiefer

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Posts posted by Chiefer

  1. BTW, We have environment light because Chief does not use HDRI yet, instead, we are given 3 options to choose from: Sky, Color, and Backdrop image. Among the 3, the most practical to use for daytime interior and exterior scenes is Sky or a backdrop image as they can mimic HDRI environment light.

     

    To illustrate:

     

    Without Env Light

    env0.thumb.jpg.a4384eba82b408b9387c61ce116c1a97.jpg

     

    With Env Light

    env.thumb.jpg.84e53be40ea0883fd8054b911b2e5dfc.jpg

     

  2. Ambient Occlusion with a max intensity of 4 or 5 will eliminate bleed throughs in no time, even with Env light value of 2.

     

    Image below at 2nd pass with almost zero bleed through. This is with env light value of 2. max intensity AO of 5. and sun intensity of 6.

     

    zzz.thumb.jpg.cab1cf812df1c7b4613dfea12f112860.jpg

     

     

  3. All good advice.

     

    May I add. Sometimes tweaking the material property or changing color into a material like a white jpeg texture (I tend to use lighter creamy material) will solve the problem.

     

    Let me explain about the lights: Point lights are "Omni lights" (like the sun), they use soft shadows, longer to ray trace. you can turn soft shadow off to counter the long hours.

     

    Spotlights do not have soft shadows thus speedier to ray trace. New users use these to fake scenes making the surroundings brighter than usual. (Even the corners are bright)

     

    The default ray trace settings of Chief is Ideal because it is "unbiased" like Kerkythea or Corona Renderer but we already know the results...Chief can focus on this issue the next time, they are on the right track but seems don't prioritized this aspect.

     

    In the meantime, as a last resort, add lights behind the camera (no shadow) as advised or turn Environment light off.