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Posts posted by Chiefer
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On 2/20/2020 at 5:28 PM, Designer1 said:
Can anyone give me any lighting advice on how to lighten up the pitch black shadows under the island? I was also looking at how the recessed lights don't lighten up the ceiling as well as they do in a raytrace either... so Im trying to experiment with different lighting to try and get this to look as realistic as possible.
This is my first PBR interior rendering. I can see the benefits and the challenges that everyone was talking about earlier and it does take some getting use to.
Tick Improve lighting quality
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On 1/9/2020 at 6:22 AM, Jacquelyn said:
I see a lot of talk about PBR, but I have version X8 and I don’t think PBR is an option. I have not mastered raytracing— I usually use standard view and vector view to show details. But the standard view looks pretty flat/unrealistic. I do a lot of kitchen designs and in standard view you can barely see the lines between cabinet doors. I’ve even tried playing with the light data but nothing I’ve come up with makes much of a difference. Any tips for an X8 user would be appreciated!
Jacquelyn
Have you tried the Watercolor Technique?
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Yes, almost instant.
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21 minutes ago, Renerabbitt said:
Designed this kitchen in 4 hours for a friend. Started at 10pm tonight and finished just now. It's not perfect, and some materials could use some help and some models could use some updating, but its a good reference for what can be accomplished with decent materials and models and some know-how in a short time frame:
Maybe if I had some patience I would really polish these out but that would be on my time
Are these PBR?
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20 minutes ago, Kbird1 said:
It appears I just didn't have a nice dark gray texture to use in the Normal slot ...I do have that Swirl-Grey in your pic above and it works
Your Material Works fine too , so thanks.
M.
You're welcome!
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Here's the material
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5 hours ago, Kbird1 said:
Thanks for the Tip Jintu , that looks very nice.....
Would you mind exporting the Material from your Library and sharing the calibz file please , so far my attempts to duplicate it have not worked , and I am not sure what Glass you started with? and don't have that basalt.jpg file you used for the grey either.....
thx.
We can use any material from the library, the kicker here is the normal map, fill it with the same material.
No need for specular. Make roughness zero and transparency is up to your judgment
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Nice!
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It's a rendering technique that was introduced in X10. Physically-Based Rendering Technique or PBR
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have you tried PBR?
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12 hours ago, WhistlerBuilder said:
Hi Chiefers,
Quick question. Is it possible to display plan view in the watercolor mode? So far I can only get watercolor to apply to the 3D views that chief generates.
I have a sample of what I am talking about generated with Sketchup imported dwg from a chief file.
Chief normal version = Sample 1, sketchup watercolor = sample 2
And you can use the watercolor technique with line drawing on top
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Some mid-air glasses too
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On 4/7/2018 at 8:51 PM, CARMELHILL said:
How is Lumion able to render so fast? Is the entire Lumion program based on PBR?
Yes, Lumion is based on PBR...and can handle complex scenes.
Hoping for a better PBR and of course super fast Phoebe RT in X11
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PBR VS Raytracing
in General Q & A
Posted
I not sure why this is happening to you but turning on Edge Smoothing eliminates the rough edges...