johnny Posted November 12, 2015 Share Posted November 12, 2015 I was watching a tutorial on CA and solids, and for some reason I can't duplicate the process in the video of forming a "union" between multiple solid objects (not touching). The video has a note that newer versions of CA has a different process, but I can't seem to find it. I'd like to have multiple primitive solids as a single "object/shape" but not touching. An architectural block doesn't work - since I need to be able to interact with the shapes as a single 3d shape. Extracting other shapes from it. Thanks! Link to comment Share on other sites More sharing options...
rlackore Posted November 12, 2015 Share Posted November 12, 2015 How could you create a union of shapes that don't intersect each other? From the CA X7 manual in reference to creating a Union: "If the original objects do not overlap, they will either not produce a new object or will be duplicated on top of themselves." Link to comment Share on other sites More sharing options...
johnny Posted November 12, 2015 Author Share Posted November 12, 2015 So from x1 CA lost functionality? Link to comment Share on other sites More sharing options...
johnny Posted November 12, 2015 Author Share Posted November 12, 2015 Here is the instruction video training for that functionality in x1 - you can skip to 5:56 Link to comment Share on other sites More sharing options...
Alaskan_Son Posted November 12, 2015 Share Posted November 12, 2015 Not sure if you were reading the little pop ups or not, but it answered your question right in the video. It said that functionality may no longer work with newer versions. Link to comment Share on other sites More sharing options...
rlackore Posted November 12, 2015 Share Posted November 12, 2015 I'm sure you noticed this: So, yes, maybe this functionality has been lost. Link to comment Share on other sites More sharing options...
johnny Posted November 12, 2015 Author Share Posted November 12, 2015 Thanks, and yep, I did see that and noted in my first comment - which was the point of the thread. What is the new (alternative) approach? It says there is one, and yet can't find it. Link to comment Share on other sites More sharing options...
HamlinBC Posted November 12, 2015 Share Posted November 12, 2015 So you want multiple shapes blocked to be one object, but then each shape within the block interacts individually with other shapes?... Link to comment Share on other sites More sharing options...
johnny Posted November 12, 2015 Author Share Posted November 12, 2015 So you want multiple shapes blocked to be one object, but then each shape within the block interacts individually with other shapes?... Yeah, I have a couple uses for this feature - but I don't expect to then be able to individually control the sub-items on their own without "un-blocking/grouping". Mostly I would want to have all items of the block influenced by a "cut" solid like the video shows. Link to comment Share on other sites More sharing options...
rlackore Posted November 12, 2015 Share Posted November 12, 2015 What is the new (alternative) approach? No idea. Link to comment Share on other sites More sharing options...
Paramount Posted November 14, 2015 Share Posted November 14, 2015 New here have not got to CA grouping tools yet but other old software I have run we would "nest" a symbol, block, group etc meaning for example make a symbol out of a symbol or block then try and perform the boolean operations? Boolean operations (union, subtract, etc) are old news now due to limitations and they are time consuming been replaced with constrained planer sketches of CAD lines, etc, that are extruded along a control line, polyline, surface, etc....like CATIA that is not object based but more primitive or poly solid product based.... I could do what the guy in the vid did in one operation, copy and create a instance that creates a linked parent_child relationship. Perhaps the best answer is do the operations outside CA in better 3D solid software and import into a symbol or block. Link to comment Share on other sites More sharing options...
HamlinBC Posted November 16, 2015 Share Posted November 16, 2015 So...you're saying that you can't just do all individual subtractions to the solids, and then just block them when you're done? Or is there something I'm missing? Link to comment Share on other sites More sharing options...
HamlinBC Posted November 16, 2015 Share Posted November 16, 2015 And I think this is the answer to your question...located at 9:05 in the video. Link to comment Share on other sites More sharing options...
johnny Posted November 16, 2015 Author Share Posted November 16, 2015 And I think this is the answer to your question...located at 9:05 in the video. hummm....so if I am reading that correct its basically saying you need to apply to each separate primitive solid - so they've removed the feature altogether from CA. Well I guess that answers that. Link to comment Share on other sites More sharing options...
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