X16 PBR


kwhitt
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9 hours ago, kwhitt said:

Area lights are used to replace light fixtures such as overhead ceiling lights so, in a way, they do exist in the real world and this is the rendering engine's way of simulating them..

thanks for the education, so my take on this is, the light is used to try and make the render have more depth, because at the end of the day, a picture is, well a 2d representation, and not what we see with our eyes. so by adding these artificial area lights, this is an attempt to make the picture look more 3Dish, and hence more like the 3D world we live in.

 

I'm always interested in making the render better, but my stuff is not all about the render. the render sets me apart from the next guy, So my interest in the render is "how can I make it better, and then repeat the process so it is not a long endeavor every time" Today I pull two maybe 3 cameras, edit the sun position, backdrop intensity, sun intensity, add in some pot lights to brighten it up and  and then fiddle a little bit with the exposure or those other 3 scroll bars, and call it a day. So I'm always looking for tips that are repeatable.

 

I'm personally not interested in rendering in other software as most of my work involves multiple variations of floor plan design, and I have no patience for manually touching up photos/models, and then doing that all again for the next iteration. That's one of the reasons why I keep a live view of the camera on layout (I think you and I were both on a thread trying to get this render to layout process working better)...I hate manual repetitive steps. I'd rather wait for the layout to update, and go watch some paint dry, than make images or screenshot like others do.

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On 12/1/2024 at 5:55 AM, kwhitt said:

Nice!  Have you tried ACES tone mapping?

Thank you, and I have been using hable for most shots as most of my materials use AO maps and shadows with aces have a bit too much contrast. Also I have a ton of filters for Chief in photoshop so its just a single click to make a ton of adjustments ...this is a filter that messes with perspective geometry, fake bokeh, some color grading, a curves adjustment, shadow lift, adds grain and sharpening as an example:
Post.thumb.jpg.6feed24cfac42263e13b22c0e5d49a10.jpg

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