PCP_1990 Posted August 12 Share Posted August 12 Hi everyone! This is my first time posting on ChiefTalk. I have a project where a client wants to have a diamond-shaped mirror tile on a wall. (I'm attaching photos and the Pinterest link) Is it possible to create something like this in Chief? I've tried creating a new material based on the "White-Pink-Tile" tile from the core material and "painting" the tile with mirror material, or directly applying the mirror material to the tile. However, when I do this, the material is applied ignoring the diamond shape, and is applied to the whole wall instead (I'm attaching images). The closest I've been able to achieve is setting the material properties to 0%, but when rendering, it looks more like metal than a mirror. Any suggestions on what I could do? Link: https://www.pinterest.com/pin/633387441778121/sent/?invite_code=2cbf2b3d26204144a6a11bb1b1f6c4aa&sender=768919473787937277&sfo=1 Link to comment Share on other sites More sharing options...
scottharris Posted August 13 Share Posted August 13 You might try the Chief Architect Substance Tile Builder. Here's a link to learn more 1 1 Link to comment Share on other sites More sharing options...
Renerabbitt Posted August 13 Share Posted August 13 5 hours ago, PCP_1990 said: Hi everyone! This is my first time posting on ChiefTalk. I have a project where a client wants to have a diamond-shaped mirror tile on a wall. (I'm attaching photos and the Pinterest link) Is it possible to create something like this in Chief? I've tried creating a new material based on the "White-Pink-Tile" tile from the core material and "painting" the tile with mirror material, or directly applying the mirror material to the tile. However, when I do this, the material is applied ignoring the diamond shape, and is applied to the whole wall instead (I'm attaching images). The closest I've been able to achieve is setting the material properties to 0%, but when rendering, it looks more like metal than a mirror. Any suggestions on what I could do? Link: https://www.pinterest.com/pin/633387441778121/sent/?invite_code=2cbf2b3d26204144a6a11bb1b1f6c4aa&sender=768919473787937277&sfo=1 Not understanding what you are trying to do when you say its applied to the whole wall. What are you intending to apply it to? Also screenshot your material's texture and properties panel so we can see what you tried to do Link to comment Share on other sites More sharing options...
ArmanChahal Posted August 13 Share Posted August 13 I don't know which version you are using. So here is how you can make something similar. 1.Find this tile in the library. 2. Apply it on the wall and edit the material. 3. Remove the texture. 4. Go to properties - Turn on Metallic, remove the roughness map and change the roughness value to 0. 5. Now go to the texture tab and change this color to pure white. 6. Hit ok boom you got the material. 7. You can change the size of the diamonds from here. Don't forget to check out my 20 high quality wall lights pack for Chief Architect at https://9573410345710.gumroad.com/l/armanchahal? fbclid=PAZXh0bgNhZW0CMTEAAaZhLwUR4bMVy1Q9mUR9wHhKa5qkRm_Hy_5lsY8Mdindc9vpPFS8Sn1vsDY_aem_eSd05iL1Rjph2_Pk5ULx2Q 1 Link to comment Share on other sites More sharing options...
ArmanChahal Posted August 13 Share Posted August 13 I guess in your material. Try turning on the metallic and change the material color to white. 1 Link to comment Share on other sites More sharing options...
Rich_Winsor Posted August 13 Share Posted August 13 Aren't we over thinking this. Create a 3D solid the size of the tile you want. Use the Chamfer Lines tool to bevel the edges and apply the "Mirror" material to the 3D solid. Use the Multiple Copy tool to distribute the tiles on the wall. 3 Link to comment Share on other sites More sharing options...
PCP_1990 Posted August 13 Author Share Posted August 13 Thank you to everyone for taking the time to respond. I found that AmanChahal's solution worked best for my case; it seems I was on the right track, I just needed to remove the roughness map to achieve the mirror effect "correctly". I'm using the X13 because it's the most compatible version for my Macbook Pro M1. I tried X16, but unfortunately, it doesn't work well with this generation of Apple Silicon, concerning the rendering. Thanks Rich_Winsor for your solution, but X13 doesn't have the 3D solid Specification tab for the Polyline 3D. I did try it on X16, and it's a great solution; it possibly looks the best. And thank you, scottharris. I tried to use the Material Generation but couldn't find the diamond shape in mirror material. Maybe I still need to learn how to use the Substance Player properly. Thanks again to everyone. 1 Link to comment Share on other sites More sharing options...
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