NeilofOZ Posted July 9, 2023 Share Posted July 9, 2023 See attached image of wall tiling that I have done following the "capture" methodology as per their tutorial, each horizontal layer/row is a different shade to the one below, why would this happen? I have X15, and recently installed a new graphics card to accommodate new the Ray Trace requirement. REGARDS, NeilofOz. Link to comment Share on other sites More sharing options...
ericepv Posted July 9, 2023 Share Posted July 9, 2023 This is due to the tile image you are using, it is not lit consistently across the surface. To prevent 'tiling', be sure to use a seamless image. If you are taking an image from online, specify a seamless texture to get the best image. There are tools available which can help to reduce the tiling effect, this is one I've used https://www.imgonline.com.ua/eng/make-seamless-texture.php . You can also try getting your textures from a site such as Polygon. Substance Player is a great program which includes Tile Builder that will let you create your own image file quite easily, here's a ChiefTalk thread on the topic which includes link to download Substance Player: Link to comment Share on other sites More sharing options...
Kbird1 Posted July 9, 2023 Share Posted July 9, 2023 4 hours ago, ericepv said: This is due to the tile image you are using, it is not lit consistently across the surface I think Eric maybe correct, you could try lowering the contrast of the original image ( Win 10/11 Photos ) and then reload it into the Texture in Chief. M. Link to comment Share on other sites More sharing options...
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