DenisonDrywall Posted March 14, 2019 Share Posted March 14, 2019 I adjusted the material definition of the wall tile and it shows correctly for the most part in the 2D view but the tiles don't change size in the 3D view. What can i do to get it to show the same in both views? How do i get the tile above the accent tile to start with a hole piece of 12x24? tiles are to be 12x24 and 6x24. Its a Daltile tile but its not in the library. thanks, Jennifer Palmer Denison Drywall Chief X10 Link to comment Share on other sites More sharing options...
DenisonDrywall Posted March 14, 2019 Author Share Posted March 14, 2019 I did adjust that but since its the same material, it would adjust the whole thing making it correct in one location but not the other....so i'm guessing I need to call the top color a different name than the lower? Link to comment Share on other sites More sharing options...
Joe_Carrick Posted March 14, 2019 Share Posted March 14, 2019 You should also check out X11. There are some really great new features regarding Textures and Patterns - including offsets as well as auto pattern generation from texture. Link to comment Share on other sites More sharing options...
DenisonDrywall Posted March 14, 2019 Author Share Posted March 14, 2019 my program usually automatically asks me to upgrade and it hasn't yet. Just found out a little bit ago that it came out. Link to comment Share on other sites More sharing options...
Joe_Carrick Posted March 14, 2019 Share Posted March 14, 2019 1 minute ago, DenisonDrywall said: my program usually automatically asks me to upgrade and it hasn't yet. Just found out a little bit ago that it came out. That's because X11 is still in Public Beta - or your SSA isn't current. If your SSA is current the Public Beta of X11 should be in your digital locker. Link to comment Share on other sites More sharing options...
Dermot Posted March 14, 2019 Share Posted March 14, 2019 Just to be clear, elevation views in Chief Architect are technically 3D views. Your problem has to do with the differences between a standard rendered view and a vector view. Rendered views show textures and vector views show patterns. So the main problem is that your texture and pattern don't match. You could see this problem in any camera view depending on which rendering technique you use. And, as Joe has pointed out, X11 has some new tools related to materials that makes it easier to make your patterns and textures match. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now