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Construction Assemblies- Wall assemblies and windows and CAD details.29
Entourage-Countertop goodies, wall art, rugs, and accessories galore.20
Kitchen Related-Islands and door styles, hardware and fixtures.18
Lighting-Pendants and Sconces etc.26
Materials-Optimized for PBR.35
Symbols-Chairs and tables and mantles.19
Videos-Instructional, educational, misguided.20
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How do you get the 2D symbols in the electrical legend to show up at the same size that they are in the plan (or a size that is desired)? Is there a way to control the size of the 2D symbols in electrical legends? The 2D symbols come in so large that they blow the legends right off the page. If I scale the legend down, the text becomes illegible.
I was wondering is there a way to rename a symbol so that the name appears in the schedule will be as required rather than the CA symbol name. eg. 2 way ceiling register, I want to rename it as supply air to reflect in my schedule. Is it possible? Any suggestions how i can achieve that?
New to Chief Architect and a Mac Use with Version 2021. I can't seem to find the Centerline Symbol in this program, yet when I google it, some videos show the symbol in Dimensions. However, nothing is there for this symbol in this version. Please advise.
Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
How does it work?
First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here.
Creating Custom Materials and Colors
Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials. Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with. To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
How to use Substance Player in Chief
Substance Player (Download)
Wood Builder Beta.sbsar
Single Color Fabric.sbsar
We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to email@example.com .
Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.