Chopsaw Posted October 24, 2018 Author Share Posted October 24, 2018 On 10/22/2018 at 4:49 PM, Doug_N said: It would seem that there is more to the missing sides than just the surface mount fixtures! Doug are you seeing several ( at least 8-12 ) surfaces missing on the fixture as well as the one lampshade ? Total of 3780 for the fixture. Link to comment Share on other sites More sharing options...
Doug_N Posted October 24, 2018 Share Posted October 24, 2018 I have seen this on a few fixtures. Parts of shades missing, or strange shattered shade. Ruins the render completely. Link to comment Share on other sites More sharing options...
Doug_N Posted October 24, 2018 Share Posted October 24, 2018 In the case of the top view, there was just one part missing. Link to comment Share on other sites More sharing options...
Doug_N Posted October 24, 2018 Share Posted October 24, 2018 Chopsaw, On this view part of the structure is missing. I didn't notice this until you asked me. Link to comment Share on other sites More sharing options...
Doug_N Posted October 24, 2018 Share Posted October 24, 2018 Here is another example of a shattered shade Link to comment Share on other sites More sharing options...
Chopsaw Posted October 24, 2018 Author Share Posted October 24, 2018 I think the shattered look is just from the low poly count glass. If you turn the light on it looks ok but maybe Adrean could take a look at those as well. Link to comment Share on other sites More sharing options...
Doug_N Posted October 24, 2018 Share Posted October 24, 2018 That is with the light on. Link to comment Share on other sites More sharing options...
Chopsaw Posted October 24, 2018 Author Share Posted October 24, 2018 Sorry I flipped the switch the wrong way. Is the Weighted Chandelier a PBR view because that is a whole different problem. Link to comment Share on other sites More sharing options...
Doug_N Posted October 24, 2018 Share Posted October 24, 2018 yes it was. Here are views with PBR and Rendered Link to comment Share on other sites More sharing options...
Adrean Posted October 26, 2018 Share Posted October 26, 2018 Doug, what you are seeing in the Weighted Pendant is a known issue with OGL rendering. When there are two surfaces that have transparency values overlapping in an OGL view (like standard or PBR), the engine doesn't know which surface to draw first, and sometimes draws the surface in the background on top of the foreground surface. I believe if you were to ray trace these tests, the affect would be much diminished. As mentioned before, there appears to be a surface issue in the Arts & Crafts Pendant that we've charted for updating. Regarding the Surface Mount Tube light, we received the plan, and can see some Z-fighting happening as some of you have described. I am unable to reproduce with a new plan, so I've submitted the example you've shared to our development team for review. Thanks for sharing your experiences with us! Link to comment Share on other sites More sharing options...
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