Hoff_Design

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Everything posted by Hoff_Design

  1. Hoff_Design

    Library-01.jpg

    Used the remove exterior camera facing walls to capture this render.
  2. Hoff_Design

    Library-02.jpg

    I modeled the cabinet to the left with the built in cabinet tools in X17. It matches the one they have in that location. It would be great to have a stain slider to control the amount of blended color we add to a texture...maybe there is a way? The only way I know at the moment is to take the texture into photoshop and reimport.
  3. Hoff_Design

    Library-03.jpg

    Pretty tight space to get a good render.
  4. Hoff_Design

    Library-04.jpg

    On the track light, I used a sphere and a couple of of cylinders. The part that is lit is set with the lighting white and is adding area light to the room (set at 2500) each. Then I added a directional spot light for each of the track lights which is lighting up the fossils. It worked. With the track lights I can point each of the lights where ever I want them using plan and elevation views.(Still have to adjust the lighting data in the lighting dialogue box though to adjust the angle of the spot lights)
  5. Hoff_Design

    Library-05.jpg

    Grabbed a vase from the library and copied it and resized them to different shapes, then added textures to them. The fossil slab has a corner broken off so I modeled a 3D solid with the missing corner then gave the edge a bevel around the front. The texture is set to stretch to fit. To get the wood for the shelves, I took a picture of the side of one of their existing cabinets and made a texture that matches what they have in their home.
  6. Note that you can add emissivity to anything in the room. Here I selected one of the deer and selected define material and applied an emissive value of 1000 to it and blended the color red with the texture. Notice the impact on the rest of the room from this one change!
  7. Hoff_Design

    Interior Lighting

    This album will feature a focus on interior lighting in X17 using the ray trace rendering.
  8. All of the lights, sun and backdrop are turned off in this image. The TV, the under cabinet light and the tray ceiling are luminating the space. Here you can see in X17, that these are acting as "area lights" and provide illumination for the space. If you increased the brightness of them, they would brighten the room. So there are several ways that you can combine lighting in Chief X17 to achieve the results that you are looking for. It is good to understand what each of these elements do to help you determine the intensity you are looking for as you bring in the other lights.
  9. There are a couple of additional considerations when adding lighting to your scene...In this render, I added a rope light under the cabinet and tinted it blue. I added a tray ceiling which has a built in rope light function. I added a TV on the wall and added one of my art prints to the screen, then selected the print and added emissivity in the properties panel of the the define materials dialogue box. I gave it a value of 100. In X17 these lights will contribute to the overall lighting in the room, as "area lights" In the next image I will turn off all the lights in the scene except for these three items so you can see the impact they have on the room.
  10. Here is what the block would look like
  11. Draw the shape to scale in 2D CAD mode then convert to it a polyline solid, give it a height. Apply a concrete texture to it and then save to your library. Or create a 3d solid and make holes in it for the triangles?
  12. When you upgrade to your new computer make sure your graphics card is a good one - well above 8gb. I would recommend loading x17. From my recent testing of it, it looks like high quality ray trace rendering in a reasonable amount of time is possible and available. Here is an example.
  13. Subtle change, added a spot in front of the deer with a slight yellow tint and put a plaster finish on the back wall. Lowered the backdrop to 6.0
  14. I left the lighting the same for the space, but moved the camera closer and added one of my newly created textures. It is concrete that I took a picture of while on a walk in the neighborhood, I tiled it in photoshop and picked up AO and normal maps in Materialize, brought into my library, and when I applied the texture, it was too large of a pattern so I selected the adjust material definition tool and resized from 60" to 12" and then brought the roughness slider down which gives is a shiny surface. Now the deer have an almost caste metal appearance.
  15. In this image the upper cabinets on the wall are not lit, as the back can light is set as a spot (with area light NOT selected). This light is contributing to the illumination of the deer. I left the 'show position' markers on in this image so you can see their angles and position. Once you become comfortable with these three main elements of lighting your scene (lights, sun and backdrop), your renders will be amazing. Good luck with experimenting with interior lighting. Eric