GeneDavis

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Everything posted by GeneDavis

  1. My hinges are on the 3D Warehouse and will plug right into Chief. Do a search for "glass shower door hinges" and look for the ones by Gene.
  2. DropBox will handle it. Done here all the time. And you ought to edit your sig to show your system specs.
  3. I used one from the library and changed the field material to translucent glass and it looked great in ray traced renders.
  4. Setting up new service in new home, and never before offered different speeds. The offerings begin at 6 mbs, then go to 25, then on up. We don't want to overspend. What would you recommend?
  5. IN the wall? Please clarify. Trusses bear directly on CMU? Please confirm or clarify.
  6. Figured out how to use a very cool Sketchup plug-in called "soap skin bubble" and used it to make a decent looking seat for the chair. If you are a Sketchup user, download it from the 3D Warehouse. Seen here with the Stickley "Highlands" trestle dining table, also up on the Warehouse. To find the chair quickly, search "dining chair Stickley MacIntosh." Enjoy.
  7. General lighting = 3D>Lighting>Add lights There are some good online video tutorials from Chief about preparation for render: Lighting, materials, sunlight, etc.
  8. How custom? What are you doing that differs from those shown by people like Logix, Amvic, and Polysteel?
  9. It does not stop. You stop when you want. Nice kitchen, but don't you want a tiled backsplash wall? Some undercabinet lighting? Most of us use a quick render setup to check lighting, materials, etc. Try setting up a raytrace config (mine is called "Quick") that has a small screen size (320 width) and none of the advanced settings that take more time. This can help. Be careful which lites you set to show shadows, and use some general lighting, both point type and directional, to help get the scenes to look more photo-real. Me, I kind of prefer the NPR effect gotten with watercolor, lines over, and final view with shadows.
  10. A whole lotta Sketchuppers have modeled the Saarinen tulip table and put their work up on the 3D Warehouse. Find one you like and import it into Chief. What exactly are you trying to do?
  11. Also http://www.amvicsystem.com/icf/cad/ Sometimes it is easiest to just cut and past the available pdf images into layout.
  12. You can do it. Just takes some work. In this situation, the undermount farm sink 3D came from Kohler, and I edited the countertop hole to be right for the sink, per Kohler's installation instruction specs. The symbol's origin is set so it sits out proud of the front with the apron tight to the cab's faceframe, and underneath the 5cm countertop. That line you see across the top of the apron lip is the cabinet front telegraphing through the sink.
  13. No, not at all, Scott. I think Phyllis may have measured her door opening height in a section view from finished floor to door frame and gotten her 7/8" shy number. That is what I get if I examine a door of 80" spec height set in a wall with the rooms having 1/8" underlay and 3/4" flooring as the finish.
  14. Are you taking into account that "height" means above rough floor in Chief? Lemme guess. Your floor finish is two layers totaling 7/8".
  15. In the pic attached of a quick render, you can see the puck light I moved using xform into a wall cab. I changed the shelves to glass, and changed the door to an opening before shooting the raytrace. The puck had been mounted under the cab. The puck light is ON and its material (the lens) is set to LIGHTING WHITE with emissivity way up in the 90s. Have you solved your problem yet?
  16. Do you want the effect of a light strip that is hidden inside the cabinet? Or do you actually want to be able to see the light strip in a camera view, and see its lighting effect with surfaces lit, shadows, etc? Have you set the specs for your light strip object to have one or more lights? Point lights are what you want here, I believe. This is not much different than wanting puck lights inside cabinets to light up the inside of the box, and it can be done. Use the materials control to set your strip to LIGHTING WHITE with very high emissivity, so it looks bright when viewed with the 3D camera.
  17. This one is up on the 3D Warehouse. Stickley does not make one this wide (90" +) so I modeled one. Search "mission TV console" and you'll find it.
  18. Doodled these last night and imported into Chief, then raytraced. Renders shown here. They are up on the 3D Warehouse and are readily found searching for Ethan Allen Rowan (the chests) and Ethan Allen Tatum (the bed.) Enjoy!
  19. I can fake it by building a single wall somewhere in the plan big enough to put one of each type I want to show in a detail like that. The wall type is opening no material and a single layer. The doors and windows get no casings, and of course are all specified so that they are not scheduled. But to get as detailed as you show in your image, where one needs to dimension stiles, rails, panel details, hardware location, you are simply going to have to do it with CAD. The images I speak of are simple ones to show general info.
  20. I use Sketchup a lot and find it the easiest tool for making custom doors. They readily import into Chief and are stored in the library. The only reason to need them is if you are going for realism in renders, and if you are populating whole house with doors, where you will have door slab widths of say, 18" up to as much as 36", you will want to build models for each specific width. That is because Chief will stretch or shrink your model to fit your specified door opening. In the pic attached, you see an example of multiple door symbols being used. The closet pair uses narrow slabs, while the room door is wide. Being planked doors, with planking at about the same width, you can see the narrow doors having a lower count of planks across the panel area. But stile widths are correct. You will get this if you build and use a separate symbol for each door size. If you only use one symbol, expect Chief to expand and contract as size changes, and all components, stiles, rails, and paneling, will be scaled proportionally.
  21. Go and examine it in your default settings. Base cabinet example. Out of the box, Chief has the opening behind the door set to one shelf, placed at center, meaning equal spaces above and below the shelf.
  22. Then there are roll out trays, and trash pullouts, and spice pullouts, and all the other stuff hidden behind doors and drawers. If Chief is going to enhance the software to show simple shelves, they should go beyond that so that cabinet elevations can show all the other items. Are there NKBA standards for the way all this is shown? I don't know.
  23. To do it in Chief I would try first to make a beaded DOOR symbol. In other words, take that plain flat-panel door and put the bead around it that you would get in the faceframe in real life. You can do the door with zero margin, and make your 2.5mm or 3mm margin as opening-no-material stuff in the door. The only problem with this method is that as the door gets scaled up or down, W or H or both, the bead size changes. Inset cabinetry with beaded faceframes is a big deal in millwork-happy places like Maine, some other parts of new England, the environs around Minneapolis, and maybe out it the Pacific Northwest. It is my favorite look in cabinetry.