TheKitchenAbode
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Here's a PBR version.
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If you define your Ray Trace window size in pixels then the resolution setting has no effect. It only comes into play when the window is defined in say inches. In other words, if you set your window size in inches then it needs to know the DPI to determine the pixel size to run. Just keep in mind that if you double the size the Ray Trace time will quadruple.
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In the material properties, select Texture and then copy the texture file and paste it in the Bump Map section. Adjust the level as needed.
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Here's a Ray Trace with the settings as outlined below. Ran 30 passes, 19 min. Changes Sun Intensity = 1,000 Lux, Changed direction = Tilt -32, Direction 258.6 3D Lights = 100 lumen, height off of floor = 55" Two Floor Lamps = 400 lumen Auto Built Roof, Foundation with Floor Added Bump Map to Floor (just used texture file) and changed to Polished Environment Lighting = Off Photon Mapping = On Direct Sun =50 Ambient Occlusion = min 0, Max 1.5 Image Properties = 50,40,25,51,48,75,40
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Yes, it's best practice to always have a roof and a foundation with a floor in your model, even for interior Ray Traces. Without these you can encounter what we call light bleed, it's when light from the exterior bleeds into the interior though wall ceiling and floor intersects. A foundation with a floor is very important if you are using the "Environment Lighting" in the Ray Trace DBX. Without the foundation and floor you can get speckles and unusually highlighting along baseboards and underneath furnishings. If you could post your plan it would make resolving the sofa speckles much easier as we can check into the lighting and material settings to see what's going on.
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The light bleed is related to the sun intensity and whether or not you have a roof and foundation with a floor. You can test this by just turning off the sun, set direct sun to 0 in the Ray Trace DBX, run another trace and it should be gone. If you want the sun then put a roof and foundation with a floor on your model, this will reduce the potential for light bleed. If there is still some bleeding then reduce the sun intensity. There is something wrong in your pic size setting if it takes 17 hrs for 35 passes. Set the window size in the Ray Trace DBX to something like 1200 width, 600 height. If you have a reasonably decent computer you should get 35 passes in about 20 minutes. Note, the DPI setting has no effect if you set your window size in pixels, it is only applicable when you set the pic size in inches.
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That's Crazy!!! I just tried it and yes, seems to only happen if the material is mirror. Maybe it's because you can't by a mirror that thick???
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Seems to be working. There are three different materials here. The bottom one is a p-solid, middle is a cabinet partition and the top is a slab door. The material on the left side is mirror and the material on the right is polished chrome.
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I'll give it a try, should work but with CA you never know for sure.
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Here is a Ray Traced version. The reflections are much more accurate.
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I do the same as you but just chose the framed mirror so the frame would be seen in the reflection to better define the mirror within a mirror.
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Here are two library mirrors in a corner. First one both use the standard library mirror material. Second one I changed the material on the right mirror to polished chrome. The reflection is not 100% correct but better than just a grey square.
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Here the front cabinet and the other cabinet have their panels set to the standard library mirror material. The mirrored panels in the reflected cabinet just shows as a solid grey. The second pic has the other cabinets panel set to polished chrome, now it shows a reflection, looks more like a mirror.
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There is kind of a way to do it. Here is the same pic with another cabinet on the opposing wall. You can see the image in it shows in the main front mirrored cabinet. It's not 100% accurate but might be better than just a grayed out solid. The trick is that the main front cabinet panels are mirror and in the other opposing cabinet the panels are polished chrome.
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No problem here making a cabinet door a mirror.
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Might have misunderstood the issue. The only other thing I can think of would be a situation where you are also syncing your user library. This is attached to CA and as such any changes in it would not be synced until CA is closed. Not sure but when a layout file is open it is linked to the plan file, maybe CA has the plan file in an open state for refreshing purposes. Some syncing programs take a while to determine if a file has changed, may only scan for changes once every few minutes. I know with OneDrive this has been worked on over the last few updates and now syncing is almost instantaneous once a file is closed.
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Here's a plan view and camera view.
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Just checked and you can prevent the little device box cabinet from showing by opening up it's Component DBX and unchecking it from the Material List.
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I just checked and it does show in the material list under electrical. The only thing is the little cabinet shows in the Cabinetry material list, might be a way to exclude this, not sure as rarely use the material lists.
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Here is my trick. Take a basic cabinet, place the outlet into it, resize the cabinet as if it was an electrical device box. Turn it into an Architectural Block. You can now move it anywhere and the appropriate electrical cad label will show correctly. As it is already in a little cabinet and blocked it will not snap around when you get close to walls or other objects. You can make the cabinet material a galvanized metal so it looks like a surface mount electrical device box. It will show correctly in all camera views.
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Thanks Johnny, I have the April update and took a look at that feature. From what I can deduce this is designed to allow one to override the default setting for a particular program. If for example the power plan is default set to balanced then you can assign say CA to a dedicated GPU. However, under this situation your computer will bounce between the two GPUs, using the dedicated GPU for CA and then the integrated chip for all non assigned programs. It seems that to use this as a way to force only the dedicated GPU to be used all of the time you would need to assign every program on your system. From what I can see is that it's best not to use this new feature and just set the power plan to maximum, as such the default is the dedicated GPU.
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The reason I like Task Manager is that it shows both GPU's. About 2 months ago, for some reason I noticed my fan seemed to be cranking up more than normal, watched task manger and it showed that both GPU's were being used, it would bounce between GPU0 and GPU1. My main Windows power plan was set at high performance and X10 was assigned to the Nvidia, checked the Nvidia Global settings and found it was not set to maximum performance. After setting this to maximum GPU0 disengaged and GPU1, my GTX, assumed control of everything.
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It's best to use the Power Settings and the Nvidia Control Panel to control which GPU your system uses. Disabling this in the device manager may cause problems should your discrete graphics card fail. To make sure your discrete graphics card is being used all of the time you need to go to the Windows Power settings and change this to High Performance. Then open up the Nvidia Control and under Global Settings set the Performance to Maximum. Then under programs add your version of CA. If you want to check to confirm that everything is working fine, open Windows Task Manager, in the processes window you should see a column "GPU", watch this as you work with CA and different programs, you will notice to the left of this column notices starting with either GPU0 or GPU1 will pop up. GPU0 is your integrated graphics and GPU1 is your discrete graphics. Only GPU1 should pop up, if a GPU0 pops up then your settings are not correct. IF only GPU0 pups up then your system is only recognizing your integrated graphics, if both GPU0 and GPU1 are popping up then your system is using both and it's switching back and forth between the two GPU's, if only GPU! pops up then it is only using your discrete graphics for everything.