TheKitchenAbode
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If you just want to punch it up then here's the same scene adjusted in Windows Photo App.
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Here is another PBR where I have made further refinements to the lighting and materials. I'm not on my main system but can zip the plan and post it tomorrow if you think it would be of help.
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I took a look at this one and made a number of adjustments to align PBR & Ray Tracing. Nothing is changed other than the rendering method. You can see that there are some minor differences in the lighting, stainless steel and the Ray Trace version seems to better resolve some of the finer details. The really big difference is that the PBR took 4 seconds to render while the Ray Trace took 41 minutes. PBR Ray Trace
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From the album: X10, X11 & X12 PBR's
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They have a free trimmed down version called Sculptris. pixologic.com/sculptris/
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You would need software something like this. pixologic.com/zbrush/gallery/
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Now it's coming together. For the sun, try adding a bit of color to it to warm it up a bit, use RGB 241,203,168. This should also bring back a bit of detail in the floor and wall where the light hits it. You can adjust the slider up or down depending on how much color depth you want. For the island wall, you can replace it with a cabinet partition, just size it and then you can add moldings to it.
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Big Improvement. I would still reduce the sun intensity more as the bright spot on the floor is still over exposed and then readjust your lights accordingly. If you need some additional interior light but do not want to add any more fixtures then use one or more of the 3D invisible area lights as fill lights. Place then about 1/2 height between the floor and ceiling and keep them about 3 feet away from walls and other fixture surfaces.
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Here's something you may wish to try. Set the Camera Exposure to "1" and the Brightness to 100%, turn off all of the lights and then reduce the sun intensity to get the right look. In my sample below the sun is only 2 Lux. then start turning on the lights, say the recessed cans, reduce them down to get the right look, in mine they are only 25 Lumen. Do this for each light type. The advantage when the Exposure is set to 1 and Brightness 100% is that lights will not automatically appear to brighten or lessen when other lights are added. The only thing is you have to ignore the fact that your lights have very low lumen levels.
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I took a look at the plan. There are two major issues that are causing most of the problems. 1.) the sun intensity is way too high, in mine below I have it set to 100 Lumens. 2.) there are a number of materials that have emissive settings, some doors have "Lighting White" as their material. Emissive should not be used to compensate for poor lighting, it can really screw things up. To find those emissive materials in PBR, turn off all lights and the sun, they will show up as glowing(bright) white. You can then set them to none "0". When setting emissive all your lights and sun should be on and reasonably adjusted(balanced) first. Then select the material you wish make emissive and start at a very low setting, say .05, slowly increase only until you get the look you want, don't over do it. PBR setting is Camera Exposure .26, Brightness 100%, Saturation 40.
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rendering Manipulating materials and lighting help
TheKitchenAbode replied to Alisa_Dorado's topic in General Q & A
Here's another example and a potential benefit ??? of X10. As X10 has both Ray Trace and PBR you can run one of each and then blend them together. One of the issues with the current PBR engine is that it does not do a great job with reflections on horizontal surfaces such as counter tops, it also struggles with glass. Ray Trace has no problem with those items but does not handle indirect lighting from the sun. The big drawback is that Ray Tracing can take a long time to render a scene. In this example the PBR took 3-4 seconds but the Ray Trace took 5 hours. X10 PBR Only. X10 Ray Trace Only. X10 PBR/Ray Trace Blend 60/40. -
rendering Manipulating materials and lighting help
TheKitchenAbode replied to Alisa_Dorado's topic in General Q & A
I took a shot at it. Here's the X10 PBR. -
rendering Manipulating materials and lighting help
TheKitchenAbode replied to Alisa_Dorado's topic in General Q & A
Given the look your designer is requesting you will require a much more powerful rendering engine than CA's built in Ray Tracer. The next level up in CA is their X10 PBR rendering process. I have found this to be capable of superior results over Ray Trace but it does have it's own limitations and it is still in need of further development. For true realism you are going to need a dedicated renderer such as Lumion. Here's the best to-date that I have been able to achieve with X10 PBR. -
Cannot Ray Trace on Mac... looking for help
TheKitchenAbode replied to acquavella's topic in General Q & A
Given your error message it sounds as if the Ray Trace executable file can't be found or is corrupt. Not certain how you setup (transferred) CA to your new system, might want to reinstall CA on your new system or copy those files over again. -
your sun angle is very high, try reducing it to get the bright spot on the floor to extend further into the room. You may also want to make your room size a bit more normal, say 20' X 20'. Will be off my computer now until around 10pm.
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Ok looks a lot better. Now turn of that spot light and start cranking up the camera exposure to see if you can get the light effect on the floor. If that doesn't do it then start cranking up the sun.
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The blinds will reduce the light just up you sun intensity to compensate or increase the exposure. What does your glass look like now, is it still jet black?
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Make those "None".
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Is that a surface mount light on your ceiling. If so make the emissivity on the lens None. High levels of emissivity can cause over exposure, they act like light sources.
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Keep reducing the camera exposure until the interior looks ok. Also, by any chance does your test house have the generic light source activated. If so place a light in the room and turn it off to stop the generic light from activating.
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What is the intensity of your sun?
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From the album: X10, X11 & X12 PBR's
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If you like that hazy bright look just crank up the sun and adjusted the Camera Exposure and Brightness to suit. Sun intensity = 10,000,000, Camera Exposure = 0.4, Brightness = -20.
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Do you really need an elaborate lighting setup to generate a decent looking PBR ? This example uses only the generic sun. Intensity 4,000 Lux, No Backdrop, Background Color = Black (0,0,0), Camera Exposure = 1, Brightness = 100% If the scene is too bright just reduce the Camera Exposure. I dropped it to 0.12
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Surface Mounted Tube Light Symbols
TheKitchenAbode replied to Chopsaw's topic in Symbols and Content
Those chairs are from the Wayfair catalog, some in there seem to have missing or improperly placed surfaces.