ACVNarch

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Everything posted by ACVNarch

  1. I'm trying to figure out what I'm doing wrong that is giving me inconsistent roof framing results. In the attached plan (an OOTB CA plan template, BTW), leftmost example is using an Auto Floating Dormer. In Framing Camera 2, you see that the automatic framing doesn't create the valley framing where the dormer should join the main roof. Then in the middle example, I built the roof & dormers according to the instructions in this video. But now what we see is that the framing at the "rear" dormer is correct, but the "front" dormer isn't building correctly. Please do note that I downloaded the file associated with that video and its framing builds correctly. I've pored through it and really can't figure out how my file is different or what's making hers work correctly and what's making mine not work. . One thing that's definitely apparent is that the framing pretty consistently builds correctly when the dormer is above the outer-most wall of the building. In the case of the middle example, the dormer is built above the building's exterior wall (and its framing doesn't build correctly, whereas in the rightmost example the dormer is above the porch "wall". That said, the aforementioned example builds the dormer above the exterior wall, rather than the porch railing wall. I guess what I'd like to know is: When I run up against the missing valley framing, is there a series of steps that I can take to correct it consistently? DormerHole_x13.plan
  2. As of 4/2022, drinking fountains are found in this package: https://www.chiefarchitect.com/3d-library/index.php?r=site/detail/1122 It's in "/Fixtures & Appliances / Commercial No. 04 Fixtures" Cheers
  3. Hi bought the pro version and feel a bit like a kid with a learner's permit getting handed the keys to a McLaren. I was going to ask how to change/add the Macro Designations text, but figured out that's it's in the "Macro Input 1" custom field, and then I found a link to the video that shows us how to do exactly that: This is wonderful!
  4. Ryan, I think the answer you're looking for is in the Schedule Specification DBX: Uncheck "Use Callout for Label" in the "Labels" category. EDIT: Oh, wait, I think I see Ryan's issue. I have a bunch of windows already in my project and I need to select all of them to update their macro: I need to make sure to select: Suppress Label: False in the Match Properties DBX... HTH
  5. Thanks Rob, That definitely worked and I'll keep it in my back pocket. That said, I still have a lot to learn (in general and) about macros. ...Which socratically leads me to a question: Could a macro pick up the "count" for door & window headers? Thank you both!
  6. That's exactly what I was looking for! Thank you!
  7. Thanks for your response, but I'm not sure I follow: When you draw a 5-1/4" x 14" beam, does it display in your schedule as (3) 1-3/4" x 14" ? If so, how have you made the schedule do that?
  8. Its typical in my designs to specify multi-ply beams, for instance a (3) 1-3/4" * 11 7/8" LVL for a mid-span floor beam, (2) 2X6 for a window header. Chief has functionality in the window & door header DBX's to specify the "count", but then it doesn't show up quite right in the framing schedule: The Quantity column shows the overall quantity of framing members, rather than the number of 'sets'... In the attached example, the framing schedule should say qty: (4) "T01" headers, then define a "T01" header as a (2) 2x6. The attached example further illustrates the problem with the way that OOTB Chief calculates framing members: one of those windows has (3) 2x6's - That should show up as something besides a "T01". Similarly, I want the roof beam to be a (3) 1-3/4" x 11-7/8" - Right now, it shows as three separate "T02" members, but in reality the members are bolted together into one beam, so I want it to show in the schedule as Qty: 1 "T02", where a "T02" is a (3) 1-3/4" x 11-7/8" LVL. Does anyone have a good workflow to get their framing schedule to reflect what I'm suggesting above? Thanks,