HumbleChief

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Posts posted by HumbleChief

  1. I have a short reprieve-got a bign out the door at 2:30 am and waiting on two sets of revisions- not that I have nothing to do but ...

     

    Post it with a list of what views you need on letter size and I'll whip it up and post a pdf back. If it's under a dozen shouldn't take long at all.

    Curious - is there a reason that the suggestion I posted will not work? Genuinely curious.

  2. Not all Xeons perform better than i7's and I don't think Doug intended to imply such a thing. Check the passmark chart linked above. Those relative performances are probably a good indication of the Ray Trace performance you can expect. There are other factors of course. I was told that dual Xeons have a strange capacity to perform more than twice as fast as a single processor because of their internal architecture but that's a bit beyond my pay grade.

     

    Again I think if you stuck with that chart and bought as much throughput as you can afford you'd be good for Ray Tracing.

     

    Also remember Xeons can suck the power. I have 2 energy efficient processors that were chosen for that purpose as well.

  3. I have a MB that uses dual Xeons. The processors are not that fast but the EVGA MB allows overclocking of the Xeons to max the throughput. The person who built this computer (I usually do all my own) measured the throughput (in gigaflops) of the 2 overclocked Xeons versus the fastest i7 that was available at the time and the 2 Xeons were better performers. They were NOT better without the slight OC. I went with this set up to quicken my RT times and it's about twice as fast as my older i7 OC'd to about 3.4 hz. Now no doubt the newer i7's would be faster than my current dual Xeon setup.

     

    All this is to get to the point that if you use Xeons, find a way to measure throughput versus the newer i7s. Without that info you may not improve your RT performance and spend a LOT of money doing so..

  4. ...but I always have a long drawn out trial and error session that sort of works in the end.

    Welcome to the club.

     

    I downloaded your plan and it looks pretty good to me. What specific problem are you (do you think you are) having?

     

    And why do you want the model correct? For a 3D presentation? For an accurate section with all framing its proper location? Other?

     

    I'm asking because it looks like you are pretty much there for your 3D presentation. Sections and framing are another matter that may require more manual work or a manually drawn section to CAD.

  5. There's nothing wrong with the approach you're taking. You can use floor 0 for the garage as you clearly illustrate, or you can use floor 1, not important. Sometimes floor 1 will give you some more options than floor 0 and if the garage is on floor 1 then you can add a foundation on floor 0. If the garage is already on floor 0 then where does the foundation for the garage go? - if you need one?

     

    Another thing to consider is which floor plans you want to show on the same level. If you want to see the garage and another floor on the same level in floor plan (for whatever reason) then obviously the two areas have to be on the same floor level.

  6. I think my main point is that you leave the house at 0 and make any adjustments in the garage.  Anything else is letting the tail wag the dog, and not in a good way!

    That strategy works best for me as well but as illustrated above Joe uses a different strategy. The key is to understand how Chief works/thinks/is designed to work, which is the hard part, then develop a strategy that works for you.

     

    Really appreciate you taking the time to post the plan. I learned just a little more.

  7. What he said.

     

    At the expense of repeating myself - you will almost always be better off using Chief the way it was designed to be used.  

     

    To understand how Chief is designed to work, do this quick exercise:

    Start a new plan using the default template (profile.plan).  Draw a simple first floor with an attached garage.  Assign the garage to be the room type "garage" and then let Chief build a foundation using the Floor Tools.  If you now look at the garage room dbx you'll see that Chief has automatically dropped the garage slab.  That's the way it's designed to work.  You can change the amount it's dropped it, and it will hold that setting.

     

    And another important thing to know about Chief:  The terrain base height is not set relative to the first floor.  This setting is in the terrain dbx, but it's actually the opposite.  The first floor height is set relative to the terrain.  "Building Pad" means default first floor subfloor.

     

    So - to have your garage slab stay correctly located relative to the terrain, here's what we do, that works perfectly every time:

    1. Your first floor is at 0".  (And btw, this will mean you will NOT be fighting with room ceiling and floor heights for the duration of the project).
    2. Set your garage slab at whatever distance it needs to be from that.  Let's say 30".  You can do this before or after building the foundation.
    3. Set your terrain to match.  So if your garage slab is at -30", your "Building Pad" will be at +30"  (because it's the distance the first floor is above the terrain).
    4. If you have any terrain modeling, put a flat Terrain Elevation Region at the garage doors.

    This file has a quick example:  attachicon.gifreliable garage and terrain heights.zip

    Great advice Wendy and I think if your post shows anything it shows that a person has to develop a strategy that works for them and stick with it.

     

    I'm leaning toward the 'set the terrain perimeter/building pad at 0' and adjust the terrain with elevation regions but I can see your strategy working just as well and as long as ones approach is consistent the crazy making should be kept to a minimum.

     

    BTW the file you attached had 0k and I could not open it.

  8. Here's what I get with these default out of the box settings. I tried a couple settings in the wall framing dbx and have no idea how you got the walls to frame that way Greg. The attached pic is the only way I can get them to frame.

     

    Found it. Uncheck the "horizontal frame through" button will get you what I posted. Checking it will get you what you posted.

     

    post-302-0-30801900-1430748060_thumb.png

  9. My thought is by putting the existing garage on the first floor, it's slab becomes zero and I can change whatever I want above it without it affecting what is in situ. 

    That's a good strategy and another option is to put the garage on floor 1 and set its floor height to a negative number below the main living floor (floor level 2) above which can be set at '0' - 0"'. Both strategies work bit since most of the of design work will probably be done on the floor above it might be nice to have that floor set to '0' - 0"'.

     

    Also if you consistently set the main living floor at '0' - 0"' you have a conscious place that all your buildings, now and in the future, will start and stop their floor levels from.

  10. After doing those vids I realized that I've tried many different times to create a basement using the foundation level (0) but probably won't again unless it's a mono slab and even then having your slab on floor 1 is not a bad thing. May be I won't use Floor (0) again - not sure but pretty enlightening stuff from all you - thanks..

  11. Yeah I think I got your point in this last vid, something I didn't try in the first.

     

    http://www.screencast.com/t/DbymFvFcJ

     

    I'll watch yours now. Great vid as always but I think it's pretty easy to get it all done without a foundation level as your vid shows and I think you might have stated as much at the end even though you used it initially to get your framing to show. Either way always nice to see the different techniques and learn just a little bit more about the structure dbx.