rockyshepheard

Members
  • Posts

    408
  • Joined

  • Last visited

Posts posted by rockyshepheard

  1. Does CA use bezier curves to interpolate between elevation lines? 

    I am trying to create sloping terrain using only elevation lines.

     

    If I wanted a flat region under a house (such that the terrain is at the same level for all doors), I draw one elevation line at the far left of the house and set it to 0.

    Then I draw another at the other extent of the house and set to 0. So far so good.

    Then for my walk in garage, even further right I drawn another line 1' away from the previous line and set it to -120".

    CA's response is to create a HUGE bump of terrain between where I specified it be 0.

    I can think of a much easier use of elevation lines.

    How about you set elevation line heights and they remain the same no matter what height of subsequent elevation lines.

    Is this an extreme request? 

    If I were developing software, the curve between the two 0s would be converted into a straight line. Then from the right end of the straight line to the -120 it should pop in a sharp decent to the -120 with options for a rounded corner.

    Can someone show me how to make the following...

    1 rectangular flat terrain of height 0 and dimensions 30' W by 60' L., dropping to -120" in the distance of 1' from the end of the terrain(using only elevation lines)?\

    Thanks to any who attempt this.

  2. I think I fudged it by changing the stem wall height to 24" and the basement in the rest of the house to 9'.

    I cannot make head or tails of these diagrams. For one, the text entry box has alphabetics A through I...let's say. But the diagram only shows just two or three of these. In order to comprehend what's going for people with no architectural knowledge, why not do diagrams with ALL the alphabetics? Or put text on the diagram if you'r not going to put all the alphabetics. 

    Ie. I may see a horizontal line and I don't know if it is a ceiling or a floor. 

  3. Thanks all.

    I don't see why CA asks for total duration when it just goes ahead and changes it anyway. I say numbers you enter, in walkthrough at least, should NEVER change otherwise you're chasing your tail.

     

    Maybe CA could simplify walkthrough as below. 

     

    1.Place your keyframe 1 and orient camera along 2D axes (add a ray coming out of lens of camera so you can point directly to objects)

    2.Draw a line (of any shape) and place keyframe 2 at the end.

    3. Enter the  TIME 1-2  you want to take to follow line from 1 to 2. 

    The time you entered above can optionally be split between

    A. % TIME 1-2 camera stays in orientation 1

    and

    B. % TIME 1-2 camera interpolates from orientation 1 to orientation 2.

    A+B = TIME 1-2

    (if no angle change is needed, check box and split entry boxes disappears).

    4. Repeat until finished.

     

    The total time of animation is the is summation of all time specified above.

    Once finished you can increase or decrease animation time which will increase or decrease ALL times above. If you plan ahead, this option would be moot.

  4. On 1/26/2019 at 8:39 PM, Alaskan_Son said:

    Just stack 2 key frames right on top of each other (line length of zero) and set the time between frames to 15 seconds. 

    Thanks much. Not sure I understand. Not sure what variable 'line length' is. It's not in the dbx.

    I did as you said but it did not stop.

    I created a path with an beginning and ending keyframes.

    I added two additional keyframes.

    I changed the two additional keyframe durations to 15 seconds on both.

    Then I move #2 keyframe on top of #3 keyframe.

    Did I do something incorrectly?

    Thanks!

    Untitled-1.jpg

  5. Thanks. I will post tomorrow. I do put key frames where I change parameters. But i’d Like the camera to stop and hangout for 15 seconds without moving forward...looking at a painting on a wall..then continuing on. It would have to slow to zero speed for a specified amount of time. I don’t think the given parameters can accommodate that.

  6. 1 hour ago, Electromen said:

    Have you tried having the Walkthrough follow a Spline?

    Along the Spline, add a Key Point.  Click on the Key Point and adjust the speed of the camera movement to near zero.  Add another Key Point and return to normal speed.

    Yes. I tried that and did not notice any appreciable slowing down of the camera. I wish CA had a way to concatenate several spline paths so I could make one regular path, then a path consisting only of rotation, then another path completing the walkthrough. Then l could simply string them together seemlesly.,another one for the suggestion box. :)

  7. 2 hours ago, Renerabbitt said:

    Happy to, I use Thea Render plugin for sketchup- I still feel as if the Chief renderings are formidable in most cases and only my high end clients will pay top dollar for the photo-realism

    How would you compare the value wrt cost, quality and functionality of Thea Renderer $450 vs CA rendering? And maybe Lumion, if you've used it.

    I would assume a CA file would be exported to 3DS and then imported into Thea for rendering?

  8. Good ideas. I have been experimenting with the 3D viewer a bit. Another off topic. I really like the rendering you posted a while back indicating you use Lumion and Photoshop etc. Would you be willing to TeamView with me sometime and offer some tips on how to stunning renderings?