rockyshepheard

Members
  • Content Count

    315
  • Joined

  • Last visited

Everything posted by rockyshepheard

  1. rockyshepheard

    I've been saying this for years...

    You cannot stop CA wackamole. Example: Locking ALL layers will not prevent CA wall materials from changing. If all layers are locked you should be unable to change anything. I always lock all layers except what I'm working on (like roofs) and still mateirials change and windows and treatments move, floors disappear, on and on. Looking for positive feedback.
  2. Hey, I'd like to hire you to get me through some perenial issues I'm having with CA. Like the wackamole game. Example: I modify a wall in the back yard and 40% of the walls in the front return to the default material. And window jumping from floor to floor, moving up and down constsntly. I'm sick of these issues and want to learn how not to have them. 
    I believe someone should teach people using videos, not how to do things, but how to avoid things like the aforementioned wackamole games. Let me know if you'd like to make some extra money pounding this **** into my thick skull. 
    Here's an example of my poor use of the software. The windows jump more than Jessie Owens.
    Thanks,

    Rocky

    NOWDOBACK2.plan

    1. Renerabbitt

      Renerabbitt

      @rockyshepheard
      Ha, I love your sense of humor about it, I'd be willing to help out but have a packed schedule this week and into the next, would you be willing to work nights? alternatively, I can go through and fix the model and record what I did to fix it. I ran into a lot of mishaps in just the first few minutes of looking into the plan, it could be very expensive to fix them all, maybe you'd like me to outline some of the fixes and let you run with the rest?

      A question about the wall modification. What do you mean by modify? what are the steps you are taking to modify it? Try and be specific and that can help me help you. I noticed that you are using the same wall type for all walls. Common practice would be to use different wall types for different construction assemblies. Only use the painter tools for texture changes on like assemblies...otherwise you should change textures in the wall type definition dbx.

      I've mentioned before that you shouldn't be dragging wall heights in 3d, you should leave them default and control the top plate and sill levels in your floor structure settings. It creates a lot of problems when you manually change the heights. I manually change wall heights on maybe 1 out of 100 plans.

      The interior walls and structure really do lend themselves to the overall construction of a home in CA. It is very difficult to build an accurate shell without the interior walls and floor levels. For instance, you could very easily have built the floor plan and then auto built roofs and the roofs would've taken only an hour or less instead of taking hours to assemble.

      All this being said, very impressive and complicated house you are putting together, you're going to be a beast of a modeler if this is the pace you keep. Feel free to give me a call if you like and we can talk through it.

      (925) 300-7004

  3. See illustrative view. CA file attached. And if that's too easy for you, how is it possible that deleting an object could change wall material (all the way around the house) to the default? Thanks Gurus! R gilkey close.plan
  4. rockyshepheard

    Walls of first floor staircase missing in 3D but shows in plan view

    I noticed I have no working plan view menu or annotation menu. This could be related.
  5. I stupidly creates of windows and related treatments not looking to see what floor I am on. (I place them in 3D usually). I might be on floor 1 and place a window on floor 2 wall and vice versa. The consequence is these jump all over when seemingly unrelated objects are manipulated. I need to correct these. Is there a way to select a window find out what floor it is referenced to If good leave alone If wrong floor select correct floor ? shit.plan
  6. rockyshepheard

    windows and treatments reference wrong floors

    Hmmm. I thought I once know of a Move Up One Floor button. Thanks. I'll try cut and paste.
  7. I am attempting to make a perfect roof by making one plane and saving that file. When perfect I save the file as roof1 and do next plane and save file as roof2. As usual it seems impossible to even get 2 planes to work both in 2D and 3D simultaneously. So consequently much fudging happens. Not a fan of fudging. I triple checked all of these... 1. Walls have correct dimensions and angles. 2. Roof baselines are in correct position. 3. Roof pitches and fascia heights match. 4. Left-most plane is aligned with vent, window and front of garage. Can someone please show me how get these two simple planes to align perfectly in 2D and in 3D (such that my planes do not cross over each other in 2D )? I have watched all videos on manual roofs and spent hundreds of dollars on CA training but I have never learned hot to successfully do this. Admittedly, I have not read all of the manual...but some of it. Thank you for looking. ROOFPLANE2.plan
  8. rockyshepheard

    Please help...2 planes meet perfectly in 2D but not in 3D...

    You are aptly named. You solved it! Thank you. What I have learned. The baseline needs to be the same height AND aligned on the outside edge of the wall. I just wish I know how a baseline moves up on down without me specifically changing its height it in the roof plane specification DB. I actually could not even do it there without it modifying one of the two inputs that I demand not change...the fascia top height and the pitch. If such a differential in the baseline height occurs again, I will simply move it up or down in the Transform/Replicate Object DB. Thanks again. Happy SuperBowl! R
  9. rockyshepheard

    Please help...2 planes meet perfectly in 2D but not in 3D...

    The problem is once the basline height is wrong you can't do anything about it. If I try to change the baseline height, it necessarily changes either the pitch or the facia height. I will try just elevating the plane 4" using Open/Translate Object DB.
  10. rockyshepheard

    Please help...2 planes meet perfectly in 2D but not in 3D...

    Oh, I see how they differ in height of 4". I can't see how this could possibly happen. When you create a plane the baseline height is determined by the wall you place the plane near. So does this mean the right wall height was 4" below the left wall height? That should not happen unless a wall is dragged up or down. Thanks
  11. rockyshepheard

    Please help...2 planes meet perfectly in 2D but not in 3D...

    I know that the overhang is off 4" but should that not matter if the baseline is directly on the outside edge of the wall?
  12. rockyshepheard

    Please help...2 planes meet perfectly in 2D but not in 3D...

    Can you clarify how the right plane baseline is off 4"? 4" from what feature?
  13. rockyshepheard

    Please help...2 planes meet perfectly in 2D but not in 3D...

    Thanks! That is strange. I see them both as aligned to the outside edge of the wall. Isn't that the only requirement?
  14. rockyshepheard

    Placing window at level of floor

    Nevermind...I got it. I had a ceiling turned on. Thx
  15. rockyshepheard

    Placing window at level of floor

    Hi CA friends, I cannot place a window anywhere where the window would be at the level of the floor. I presumed that if I cut hole in floor in front of where window goes, the window would be allowed to be placed. I can get the window where I need it BUT part of the OSB-hrz layer shows in front of window at floor level. Is there a way to place a window at floor level without these artifacts? Thanks, Rocky
  16. rockyshepheard

    Placing window at level of floor

    Thanks. I did that but there is still ceiling artifacts in staircase windows. I think the problem is CA is not cutting away all the way to the windows. It is not possible to run the room divider wall all the way around the inside of the staircase. If it were, that should get rid of the artifacts. Can you see any fix to this issue, even if it is not ideal? Thanks cupola on fixed garage caps.plan
  17. rockyshepheard

    Plan view shows but nothing in 3D

    I have shut down computer and restarted everything but same results. I've bee working on this file quite a while and feel like it has crashed. Attached. Thanks Gilkey ROOF NOW.plan
  18. rockyshepheard

    Placing window at level of floor

    Thanks. It seems the only difference between the two techniques is if you drag, you simply do no know the number that represents the change in height. If you don't drag, you know. I'm curious why they don't cause the same subset of problems given that both have changed the height. R
  19. rockyshepheard

    Placing window at level of floor

    That does sound like fun stuff. Did you model it in Creo or some such software first? Rocky
  20. rockyshepheard

    Placing window at level of floor

    Hi Rene, I need one of those hexagonal decorative roofs (stairwell) and this roof fascia is situated between first floor and second floor. In order to get truss bearings at this height I pull up first floor walls to a desired height between these two floors. When I create roof planes, they end up at the height BEFORE I pulled wall up. I then have to move these roof plane up in the Z axis to the height I need. Can you tell me if this is the only way to do this? Thanks, Rocky Gilkey almost roof.plan
  21. rockyshepheard

    Placing window at level of floor

    Congratulations! Thanks to you and Rob. That worked! Rocky
  22. rockyshepheard

    Placing window at level of floor

    Thanks. I tried that and it still has the floor coming through the window. The stairwell is now defined as a room. Gilkey.plan
  23. rockyshepheard

    Placing window at level of floor

    Hey. Yes, it's been a while. Hope things are good with you. From your profile pic, I would guess they are. BTW, I bought Lumion. Great program. I think you use it as well, yes? I have attached file. Thanks! Gilkey.plan
  24. rockyshepheard

    copying a window explodes casing

    I have a window with casing switched on and a treatment above and a sill below. I am attempting to copy this window from first floor to paste in place on second floor. When I copy the width of the casing elongates several times the width of the window, while the height of the casing remains constant. Is this human error or a CA glitch? Thanks! CASING EXPLODES.plan