rispgiu

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Posts posted by rispgiu

  1. 37 minutes ago, ericepv said:

    After reading the posts above, I decided to try my own experiment. I rendered a past project in X10 using the same settings that I had used in X9 when I originally did this project, the results are below. As you will see, in the first image (on top), which was done in X9, the lighting is brighter overall and the two table lamps are much different as compared to the second image (bottom) which was done in X10. I'll mess around with the settings a bit to see if I can correct the image but until the problems get worked out, I'll stick with X9.

    Bedroom-Modern 3 RTf.jpg

    Bedroom-Modern 3 RTf x10.jpg

    Thank you for sharing your findings, I was starting to think I was going crazy :)

  2. 53 minutes ago, rispgiu said:

    Thank you Mick, as always your help is greatly appreciated. 

    I was reading the conversation you sent and although I am glad I am not the only one being affected by this, I think I will continue to use x9 for a bit longer. 

    I would have continued to use my X9 but I jumped the guns and deleted my X9 copy and can't seem to be able to download it again. 

     

    Rookie mistake lol

  3. 6 minutes ago, Kbird1 said:

    There is an Update Library Catalogs button/link under The Library Menu which I hit a few time each week and find a few updated ones each time... I am guessing we will need to wait for Final Release of X10 to fix some of the other issues ....might be longer ? so it might be better to do those views in X9 .

     

    ...looks good by the way....

    Thank you Mick, as always your help is greatly appreciated. 

    I was reading the conversation you sent and although I am glad I am not the only one being affected by this, I think I will continue to use x9 for a bit longer. 

  4. 8 minutes ago, Kbird1 said:

    Everybody is :) 

     

    Make sure to update the Library catalogs often as CA is updating them to work in PBR Views regularly...

     

    We have also lost the Reflective Materials property in X10 , which is likely why your Floor no longer looks good, and you don't see Polished Countertops .There is a discussion on that in the Chat Room, but apparently Chief is looking into the Issue in RT's ....

     

     

    ****  there are 5-6 missing materials , which may make things hard for others to RT

    Thank you Mick, this was my first update and I had assumed that the library would update as well, I guess it isn't so?

  5. I was getting very good results with RT prior of upgrading to X10. My usual settings were a few lights around the area I wanted to render, and I would use uniform intensity at 1.5.

    I was able to get good results consistently and I often received compliments on my renders from my customers. 

     

    A customer of mine has asked me to finished the interior of a project we started on a few months back and I am finding that with X10, my scenes are ending up washed out, no shadows nor details. 

     

    So I've tried Ambient Occlusion in several ways, at min 0.1 max 0.4 and min 0.1 max 4.0, the scenes are too dark, some nice contrasts but anything metal looks unnatural and dark. 

     

    I've tried this about a million ways and I am at a loss. 

    Any thoughts?

     

    I have attached the project, some pics, etc. Thank you all. 

     

     

    Screen Shot 2018-02-05 at 8.39.25 AM.png

    Untitled 2.jpg

    kitchen-1.jpg

    Screen Shot 2018-02-05 at 8.39.01 AM.png

    Bella.plan.zip

  6. 8 minutes ago, ShawnCannata said:

    VR is only on Windows as both the Oculus Rift and HTC Vive are not supported on the Mac.

    Thank you for your reply. A little disappointed though 

  7. 19 hours ago, NiceTry said:

    Does anyone else have issues with macOS and Nvidia drivers in terms of running Chief?

    What kind of issues are you having?

    When I updated to Sierra I was having a jumpy mouse. I had to turn certain settings off on Sierra and it has been working good since then. 

  8. 9 hours ago, Kbird1 said:

    Hi , 8 lights is the current CA limitation ( part of OpenGL ) but changes in X10 to unlimited at the expense of performance

     

    Spot lights are best , Point lights really effect RT times , if you open the Light's DBX and turn on the Indicator on the Light Data tab you will get the blue Arrows in the Pic below which is helpful I find when doing a RT. The red cross shows it's on the blue arrow the direction . You can group select the lights using the Light Adjust Tool (light bulb icon) and switch them on and off as a group , or use the adjust button and group select to make changes like the Light Indicator on or off.

     

    Mick.

     

    Capture23.thumb.JPG.1035be6b3ff812f6edeb477dfaf4f082.JPG

    thank you mick. 

  9. 1 hour ago, D11-Design said:

    Hi rispgiu,

     

    Could you please put the modified plan here.

     

    I have added the roof but it does not show in the camera view inside the room (outside the roof is visible). Could that be a problem?

     

    I have tried the plan in the Let's ray trace thread and it worked. When I removed the roof, there was light bleed, when I added the roof, it was gone (!). The only difference I noticed is that the edge of the roof is visible inside.

     

    So I am still not able to fix the issue in my plan.

     

     

    Hello, I didn't have all of the textures you did but here is the file with roof and foundation. The file that Mick provided you with might be better than mine, you may want to try that one first. Please let me know if there is anything else I can do to help. 

    Csoport_2B.G-R.plan.zip

  10. Graham is way more knowledgable that I at this, as matter of fact I am trying to learn from his work. I agree with him, I looked at your plan and after rebuilding the roof and the foundation I ran a quick RT and I did not get the same light issue as you did.

     

    Unfortunately I'm on a timeline and I need to run a RT for a project of mine and I could not finish rendering yours. 

     

    Also I ran mine with uniform intensity at 1.5 and I unchecked the use camera view settings. 

     

    I hope this helps

  11. 14 hours ago, Kbird1 said:

    They look pretty good considering you just started with CA didn't you?

     

    You need to check the Light DATA for each light and turn on the indicator in camera views so you can tell which way the light shines , as it appears the pendants aren't set to shine down ( ring on ceiling) or perhaps there are too bright (wattage) and possibly your pucks in the glass door cabinets are slightly too high? or they are the wrong puck and shining up? it appears light is escaping the top of the Cabinet....

     

    Currently only 8 lights are actually used, in RT, so you may need to turn some off , so others will come on.... the Indicator helps with that or even turn the Potlights (cans) off and add your Own 3D Light Sources instead.

     

    If you turn ALL the light OFF CA will add one to each room without a light ...which is the usual reason for the bright arbitrary light spot on ceilings sometimes , as long as there is a light somewhere , CA won't add it's own , so you can add a light and put it at the other end of the room and not use it for your Scene at all if that weird light appears.

     

    Are you floors handscraped ?  the texture bumpmap maybe a bit too high if not....looking in front of the fridge.

     

    M.

    Hello Mick,

    Thank you very much for your compliment, I've been using CA for about 45 days :) and I love it. 

     

    You were right about the lights, I checked with the cabinets and they were placed way to close to the ceiling. 

    About the pendants, should I set them as spot lights? Or can a point light be set to shine down?

    I didn't know about the number of lights being used in RT, thank you for the heads up. Is that a setting that can be changed? Or is it a limitation in RT?

     

    The floors are hand scraped, thus the bump, but thank you for checking. 

  12. 6 hours ago, Kbird1 said:

    That PDF is mine actually , I posted it a couple of years ago and it has been re-posted a few times now, it is tips from here on the Forum I had accumulated , I thought others could use..... . I have one of Graham's Thread too I have been working on for easier Reading.

     

     Jintu (Username Chiefer) is another good Raytracing Expert here on the Forums , he actually does 3D Renderings as a living using Lumion and other High End Renders , so knows his stuff too.

     

    I am a Newbie when it comes to RT , so I follow both of their Posts to get Tips and Learn....

     

    You are right there is a ton of Trial and Error for RT's , which is why I run 10 passes 1st , you can usually tell in 3-4 if it's going to look right , if not just stop it, I then make a few changes and try again and then run one at 20-25 but find it doesn't always make too much difference , especially if viewed on a normal computer monitor , with the Retina , you may want to try the DPI a bit higher like 110 ( 72 is default ) and see if you can tell the difference....

     

     

     

     

    I will give it a try changing the DPI. 

    Here is another few RT's of the same project, it rendered in about an 30 minutes each. 

    Untitled 1.jpg

    Untitled 2.jpg

  13. 35 minutes ago, Kbird1 said:

    Hi Joe ,  Photon mapping on,  Caustics Off  ( helps on the Time factor )

     

    You are a patient Man :)  10 hrs for a RT .....wow.....  nice Pic though..... do you have a light in the glass front cabinet or is that reflected light on the ceiling?  changing the glass material  or it's properties may help with that , assuming it is an undesirable effect.

     

    Graham's thread is where I got most of my Tips on RTing in X9 from , the new Physical Render Option in X10 may hope eliminate alot of the Guessing going from Camera view to RayTrace.

     

    M.

     

     

    I agree, 10 hours is way too long, It happened overnight so I didn't really suffer through it :)

    About the cabinets, I actually placed lights inside the glass front and under the cabinets by the range. 

    I was reading Graham's thread and looking around I also found this attached file, it seems it was a thread by Jintu. 

     

    I hope you are right about x10, sometimes it is good to have many options and customizations but it takes a long time to learn and it seems to me that there is a lot of trial and error in getting a good quality photo. 

    Raytrace Settings-Forum Notes.pdf

  14. 2 minutes ago, TheKitchenAbode said:

    You should reduce your pic size, especially given your laptop specs. If you ran that at say 1200 X 1000 your Ray Trace time would likely be about 1 hour. For any given pic size, if you double it then your Ray Trace time will quadruple.

    Thank you, will try it out. I was reading the thread Mick suggested and I am very impressed by your results. 

  15. 8 hours ago, Kbird1 said:

    I was Right about your RT screen size it is a whopper 3000 x 2422 , (or close to that)  try 1280 or 1980 res that will reduce your times

     

    You don't have a foundation as I thought , the light bleed disappeared once I built one....

     

    I change the Flooring material as I said but to show you the effect I made reflection 74% for a High Gloss look.....

     

    I also used Graham Korbey's Settings from the Lets RayTrace Thread ( post 20) for the other RT settings and changed the Ambient occlusion settings too, to what he recommends in that thread , Posted the plan below so you can have a look at the settings.....

     

    These are some I did at 1280 x 720 and 1280 x 1024 for 10 passes in  2 1/2  to 4 mins each with Graham's settings , the Size is a major factor as is the the number of Point Lights ( less is better)

     

     

     

    Capture79.thumb.JPG.e4d6ca89758f4c7c001c5e8cc48d71a5.JPGCapture78.thumb.JPG.17dca8a3301ea5d297542f1634dfc0de.JPG

     

    Kitchen Rotem_MHD.plan

     

     

     

     

    here is the RT  thread...  :

     

    Thank you Mick, I hadn't seen your reply until this morning and I was working on several options yesterday.In the attached photo I've changed the floor material, used the bump option for it, added a few camera lights and rendered, however it took 26 passes and it took about 10 hrs.  (Obviously is ridiculous)

    Yours look amazing considering how long it took you to render them. Thank you very much for your suggestions, as always they are very much appreciated. 

     

    I will try as you suggested and I'll post the results. 

     

     

    Before I forget, was your photon mapping on? Caustics?

    Rotem.jpg

  16. I've been doing a lot of reading on Ray Trace and looking at many videos and photos.

    I've tried to apply some of the things that I've learned (at least I think I learned) through my research. 

    However I am finding that for this project my floors look dark, grainy, and with no definitions really and underneath the peninsula the cabinets show a glow around the doors.

    I am uploading a rendered pic and the project file. 

    To render this photo it took about 2 hours and 26 passes. 

     

    Any suggestions, comments, will be appreciated. 

    Kitchen-Rotem.jpg

    Kitchen Rotem.plan.zip

  17. On 12/3/2017 at 11:44 AM, Kbird1 said:

    It is just one of the Hardi Shingle Panels from the South Folder , I usually use the Single shingles but for a budget build the Panels are less costly labour wise.

    (you can check in he Plan i posted too)

     

    The Bellyband / Watertable  is just a P-Solid , since  Iwas only doing a few pieces across the front but if you want it all the way around the House use this method :   (quicker and all auto positioned)

     

    https://www.chiefarchitect.com/support/article/KB-00070/adding-a-belly-band-to-a-structure.html

    Thank you