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Posts posted by rispgiu
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you could also you WETRANSFER.COM It is free
Or if you want to make the file smaller, after it has been exported, you can use another freeware called HANDBRAKE
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I generally just save my 360 image to either cellphone or iCloud. I then use a free APP called Looksee to view the images on my iPhone.
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On 11/13/2018 at 1:59 PM, Renerabbitt said:
This is an architectural block, difficult to place and looks incorrect when blocked. unblock and it will look correct, then snap point to point to the corner of your drywall. In this arch block, is a stretchable bullnose surround fixture. It should be added to your library regardless It was very time consuming to create. Enjoy!.
Also included is a custom button for adding this to your toolbar.
download here: BATH AND SHOWER ASSEMBLY.calibz
toolbar button, right click and save to a directory, then when pacing custom library button in toolbar, search for this image in your directory
Picture shows shower assembly in PBR as well as the library button(red arrow)
thank you
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On 10/25/2018 at 1:54 PM, Seafield said:
To completely uninstall an application on a MAC (which is sounds like you need to do), I use CLEANMYMAC. Not only does it delete the application itself, it also removes all of the
supporting program files too---and yes, they are all over the place in the hard drive.
Hope this might help.
I've had the same problem when I did a data migration from my MacBook Pro. I then decided to start fresh on my iMac and I did a fresh install of all of the softwares. I then followed CA website directions on how to retrieve settings and everything else. It solved the problem with RT. I hope this helps
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Just now joining, great work, pretty funny though
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2 hours ago, TheKitchenAbode said:
PBR Higher Levels of Reflection & Gloss (cont'd)
Been evaluating this a bit further. Seems that the reflections are primarily associated with the Sun, actual light fixtures do not seem to be a significant contributor to this effect.
In these PBR's I have cranked up the sun, to avoid overexposure the Camera Exposure is trimmed back. I'm using the Generic Sun, it's angle and direction are important and needs to be adjusted so the reflections show up on the desired surfaces. The backdrop image is also important as it's colour and brightness will be a contributor to the effect. Keep in mind that as you crank up the sun you will also need to crank up the Lumen level of your light fixtures. In these samples the recessed cans are around 2,500 lumens.
In these PBR's the sun is around 400,000 Lux.
Great work Graham, I suppose the frustrating thing about all of this is that when we think we got a work around with PBR they'll launch updates and everything will change once again.
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3 hours ago, TheKitchenAbode said:
I don't use normal maps as of yet, still trying to fully understand them. The scene I just posted uses bump maps on the stool fabric, stool wood legs, backsplash tiles and hardwood flooring. For the bump map I just copy the texture source file from above and paste it into the bump map box and adjust the scale, seems to work just fine. Bump maps are sensitive to the camera angle and the angle at which light strikes the object, as such if your lighting does not vary much then the bump effect will not be noticeable.
So far from what I have read is that bump maps are best for finer details like fabrics while normal maps are designed for soft flowing variations such as waves in a blanket.
Other than that I'm going to leave this to Rene, far more experienced and knowledgeable than I.
Thank you Graham,
That is also the same approach I had been using.
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3 hours ago, Renerabbitt said:
Surprisingly difficult question to answer for me. I could go on for hours. Normals aren't always the best solution, bumps can be far superior at times depending on the situation. In general, I prefer Normals maps for wall materials with direct overhead lights, and bump maps for indirect light, the inverse being true for floors. But it varies scene by scene.
Normals and bumps are meant to bring out recesses or protrusions in a material to give the look and feel of multiple materials. examine the material effect you are going for and make a calculated decision. often times(in the case of countertops) I use a completely different file as the basis of my roughness maps...remembering that chief doesn't have modifiers for scale. Whatever the scale of your primary texture in reference to the image files resolution will be the ratio for scale of your other maps
Here's a good example of a floor map with some additional options in final look:
Thank you Rene,
I can see why it is a more complicated question to answer and I appreciate you taking the time.
Do you use all of those per material ? Or depending on the material you chose which route to go?
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About the normal maps. Are you guys using PS for it ? I tried creating a few normal maps but I am not really seeing any differences between the original materials provided by CA and what I am creating.Of course seeing Grahams work makes me say that .
Here area couple of questions:
When you create a normal map, I am assuming you replace that map with the standard out of the box map?
Do you add a bump map as well or is that not necessary?
Any website suggestions for normal maps?
Any suggestions will be greatly appreciate it.
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On 9/7/2018 at 5:36 AM, TheKitchenAbode said:
Good examples demonstrating the sun intensity effect and the technique of using 3D area lights to soften the shadows. It's unfortunate that there is no direct way to independently control the background intensity. While you are experimenting with this, you might find it of interest to set up several more exterior cameras viewing the other sides of your house, especially the side that is exposed to the direct sunlight. I suspect with the higher sun lux setting that side will be completely over exposed. The same issue can occur if you also have interior camera views, the sun setting for the exterior may be too much for your interior views.
Another technique to control the background is to get the background JPEG and load it into a photo editor, make several versions with the exposure adjusted up and down and then import them into CA as backgrounds. If your sun setting is low and the standard background is too dark then change the background for one of the backgrounds that you saved with increased exposure. If your sun setting is high and the standard background is too bright then change it for one of the saved backgrounds with lower exposure.
What I have done a few times has been to export the PBR image with a clear background and I have then added the background in Photoshop.
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Thank you for your help
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Thank you Eric I truly appreciate your help and suggestions. What other problems?
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1 hour ago, solver said:
Erik this is perfect thank you very much. I have a question if you don't mind. I tried deleting the foundation and rebuilding it but somehow it was rebuilding the same thing. Did you do anything different?
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Any tricks for the sky? mine always ends up dark and grey
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Thank you all for your reply. It happens at random like David said. Sometimes it happens if I am in PBR and then go back to 2D
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Hello guys, yesterday was the first time ever for me to create a symbol for one of my customers.
The inspiration was taken from an episode of Fixer Upper and I created a door panel, then added it to a regular bifold door and modified that.
I hope you guys enjoy it and I am sure as I do this I'll get more refined with the details
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Have you guys experienced issues with the toolbar changing positions by itself?
I tried locking it but it doesn't help.
This is the first time I see this happening. I tried restarting my machine and opening a new file but I still have the same issue.
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12 hours ago, Kbird1 said:
Thank you Mick, customers asked for the double gable thats why I drew it that way. What I don't like is the area above the garage, but like I said David it might be just me :). I appreciate you guys taking a look
FREE SYMBOLS AND CATALOGS
in Symbols and Content
Posted
Rene I just watched your video, very informative and thank you so very much for sharing.
About the ambient occlusion and roughness maps, did you create those? Is there a website I might be able to get them from?
thank you for your help