rispgiu

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Posts posted by rispgiu

  1. On 2/20/2018 at 9:57 AM, TheKitchenAbode said:

     

    So far PBR results have been all over the map, including my own. I'm finding it to be a mixed bag, there are things in the PBR that I like and then some that I don't. I'm in the camp with rispgiu, was hoping that PBR would provide a faster way to make material adjustments and then if needed we could Ray Trace the scene for even better results. Looks like this is not going to be the case and I suspect in the long run Ray Trace will be dropped and PBR will be CA's sole rendering system.

    I am really having a love hate relationship with PBR. I think its a great product, it definitely provides a great alternative to RT, however I feel it was introduced at the expense of RT instead of updating RT. 

  2. 4 minutes ago, parkwest said:

     

    If you have PBR working good, why would you want to do a ray trace?

    Don’t give me wrong, I’m enjoying PBR, it’s speed, being able to see almost in real time what’s happening etc. but I still think RT provides a higher quality photo with more details and realistic looks.

    So I would have preferred if it worked in such a way that PBR would have allowed you to see what it looks like with decente results and for some people that’s good enough and RT would have been a step up from there without the need of setting up a copy of the plan with different materials settings, lights, etc.

  3. Have you all experienced that if a scene looks good in PBR it doesn't necessarily mean it will look good in RT? Actually most of the times its not even close?

     

    I am having to duplicate my plan, one specifically for PBR the other for RT, if I want to RT off course. 

  4. Ju

    26 minutes ago, Kbird1 said:

    seems to be quite a difference in the Ceiling and Fridge Stainless , but not sure the web images are doing it justice or not?

     

    M.

    Just to give you a little background, the Uniform Intensity versions rendered in about 25minutes, the ambient Occlusion in about 13 min. 

     I imagine that if I had let the X10 run longer it would have given me better images but I wanted to test it close as possible with the same parameters and criteria. All this to say that for the same time invested, X9 provided a better image. 

  5. Here are my results:

    I was mostly concentrating on getting a reflection in the countertop, which it worked. Interestingly though, the image clarity of the renders is not the same for X9 and X10. I am sure if I fix the materials and some of the settings I can get some better images in X10 however I would have thought that this being already done in X9 would have translate it to X10 and made it even better than x9. 

    Kitchen x9 30 pass A.O.0.1-0.4.jpg

    Kitchen x9 30 pass U.I.0.1.jpg

    Kitchen x10 30 pass A.O.0.1-0.4.jpg

    Kitchen x10 30 pass U.I.0.1.jpg

  6. 1 hour ago, ericepv said:

    I re-ran my experiment that I did with the Beta version last week, here are the results. The first image is X9, the second image is X10 Beta and the last one is the latest version of X10 that I downloaded this morning. Not much of an improvement, I guess I've got to make some more adjustments to the lighting to get back to the image I had with X9.

     

    Bedroom-Modern 3 RTf.jpg

    Bedroom-Modern 3 RTf x10b.jpg

    Bedroom-Modern 3 RTf x10c.jpg

    The X9 version looks so much better. However I do see an improvement from the previous run through 

  7. 39 minutes ago, MarkMc said:

    Took a bit, turned off the lights in the Dining room , did not do it but I'd at least turn off shadow for those in this view since they do weird things to the ceiling.

    Solution for the wall was "0" room divider, then connect walls, the edit wall intersection.

     

    Untitled 7.jpg

    Mark that worked thank you 

  8. 3 minutes ago, OkcDesigner said:

    ok this is going to sound crazy, but I get whited out screen in PBR's. turned sun down, turned bloom off. it is all hit or miss. but mostly missed.

    Thinking hardware issue but up to date drivers. so have not traced it down to any one issue yet. Anyone have whited out PBR's like sun to bright, or just me?

     

    Hoping the release solves my issues or, PBR's are not going to work for me.

    Image1.jpg

    I’ve had this happening to me if my materials were too glossy

  9. 52 minutes ago, MarkMc said:

    Change the half wall to "stop at ceiling above". I first changed the invisible walls to room dividers since those have caused issues for me in the past with PBR,not sure it that matters.

    First one is with room dividers- still shows line, second is after changing the half wall. Think the first one was exported at 3000 wide 300 dpi. second was 3000, 600 dpi. There was no saved camera in there just the walk through BTW.

    Untitled 2.png

    Untitled 3.png

    Thank you Mark, any solution for the wall on the right? 

    You are right about the saved camera, I deleted it thinking it was me not setting the camera right and deleted it wanting to start fresh. 

  10. Do you guys think the lines along the walls and ceilings are due to my graphic card? 

    I have saved the PBR as an image at about 1200x... no lines

    I then saved it as a much larger version just to test it out and I got the lines. 

    I am currently running it through RT and I am not getting any lines.

     

    Thoughts? 

     

    Untitled 1.jpg

    gardenia02:13:18.plan.zip

  11. 5 minutes ago, dshall said:

    Graham,  this is a great thread you started.  I would like to learn some stuff here.  I have played with PBR very very little.....  I take a shot and do nothing more....  results not worth using.

     

    The questions is.....  does it take a lot of fiddling around with settings to get a reasonable view?

    Considering my video card is not one of the best, I find it a lot easier and faster than RT. You can on average get an image to look pretty good within 5-10 minutes. The biggest advantage in my opinion is that you can see those changes almost immediately where with RT you would need to run the image through the rendering process to see the applied changes. 

  12. I’ve done some similiar experiment. Here are two images, the PBR version took about 5 minutes and I ran it through photoshop as well to help with colors, contrasts curves etc. 

    The RT version took about 3o minutes to render, I was going for a HI-DEF file as this was being printed. 

     

    There are some details that I love about the PBR, however I couldn’t get the glass around the pendant lights to look clear nor the home sign on top of the cabinets to display black as in the RT version. 

     

    You will notice that in the RT version the metals do not look the best but hopefully that is being addressed with the final release of X10.

    PBR.png

    Untitled 4.jpg

  13. 13 minutes ago, anvl369 said:

    How do you export or save the 360 so that I can put on my FB business page..?  I see several people doing this, but can't figure it out.  The tutorial shows 3 options; HTML code for website, email and WP code..?

    If you export it as a 360 JPG you can then go to facebook and post that image. Facebook will automatically display it as a 360 panoramic.

    • Upvote 1
  14. 46 minutes ago, DavidJPotter said:

    I guess like any new feature with variables, it is just lame for now (PBR). That it also negatively impacted Ray Tracing is a double wammy of badness. New features should not degrade existing ones.

     

    DJP

    It definitely shows potential, but I am with you, I wish it hadn't impacted RT. Hopefully it will get solved by the launch of X10 full release. 

    • Upvote 1
  15. 1 hour ago, ericepv said:

    Chief has replied to my letter:

     

    " We are aware of some loss in functionality in the Ray Trace rendering. In our efforts to improve the real-time rendering for the new Physically Based Rendering Technique, we were forced to refactor some of the Material Properties. As a side effect, the reflective settings in the Ray Tracer were impacted. We are implementing a fix for the Ray Tracer that should be available with the official release that is scheduled this month."

     

    I'm looking forward to the full release. Hopefully the fix will restore X9's ray-trace quality.

    Eric

     

    Thank you Eric for posting their response. 

  16. 24 minutes ago, Kbird1 said:

    There are aware of RT Issues as it was reported during Earlier Beta Versions as well , included the Issues above with the lose of reflective Materials , there were hoping to have some fixes by the time X10 RC is out late Feb.

    Good to know, thx 

  17. I've been messing around with creating a walkthrough video on X10, the standard rendering does ok but I thought I would take advantage of PBR. 

     

    The one thing I noticed is that all of the lights are on, I have tried turning all of the lights off, adding a sun pointer to reduce the amount of light coming in through the windows but nothing seem to help.

    Any thoughts? Has anyone tried anything like this?