Chiefer

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Posts posted by Chiefer

  1.  

    On 11/6/2019 at 11:11 AM, bjulius21 said:

    I have created hundreds of renderings but one thing I always struggle with is the grass. Is there something within chief to make the grass more life-like? Or is there a recommended second hand rendering software to help assist in making the images of grass seem more real? Attached are a couple of photos that show what I am dealing with. Any suggestions are appreciated. Thanks in advance. :)

    Try Twinmotion2020. It's Free for non-commercial use and pay ($189 in the Philippines, less than $300 in the US). It's user-friendly than Lumion.

    inspiration.png

    kyle.png

    modern loghouse.png

    Taylor Nelson.png

    zzzdormitorio Lumion.png

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    • Upvote 3
  2. 15 hours ago, DH7777 said:

     Also not shown in this picture is when I place recessed can lights on a sloped ceiling. In standard view, light glows just like on flat ceiling... Hit ray trace and it looks as if it's casting a shadow and is not flush with the surface. Guess what? it s is flush and shadow casting is OFF.  Would love for someone to tell me "just do this every time and you will never have this problem again". Is anyone able to tell me this?

     

    Try to offset light source from base to 6"

    zcan light.jpg

  3. On 4/11/2020 at 2:31 AM, Jay900 said:

    Hi Renerabbitt,

     

    Thank you for he insight! I did more research after reading your post and it seems like Rendering is a whole different step/process. You are right that the amount of hours and number of people that work on it can vary greatly which can vary the rendering quality. I saw some people who model in Sketchup then render in Vray and then edit in Photoshop/Premiere so it was quite a process. I guess we have to question "how much effort is necessary to get results that will get the job done without wasting time/money?".  

     

    Also, now that we are discussing this: what is the best process to go from CA to Rendering in Vray/Lumion/Thea for images and videos?

     

    You mentioned CA doesn't do UV mapping very well. How do you work around this? I also saw many people saying CA has some limitations vs Revit/Sketchup give you freedom to design anything (of course this freedom comes at a cost of tediousness/cost of software). What other limitations have you noticed in CA and how do you work around them?

     

    Thank you!

    Try the free Twinmotion 2020, the "almost" realtime renderer or master Chief's PBR (interior rendering)

    pbr-chief-architect-x12.jpg

    nikkel.png

    inspiration.png

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  4. 6 hours ago, Alaskan_Son said:

     

    It's not that such a small angle creates the problem, its that the problem only comes into existence at a specific combination of angles and it only takes a single degree to put it over that threshold.  This is true of almost every software limitation.  There's a specific threshold.  As I mentioned earlier in the thread, this same problem occurs with reflections in PBR's too.  It can get really frustrating because you're essentially forced to position the camera where you don't actually want in in order to get acceptable shadows and reflections.  Its one of the big areas where I see Ray Traces remaining irrefutably superior.

    Correct, and it's not the tilt.