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I am trying to create a custom texture detail schedule that references an object's texture and displays the assigned texture image. Problem is, I am fairly inexperienced with Ruby/macro in general although I have a very basic understanding. Has anyone created something similar to this, or have suggestions on how to get started with creating this type of custom macro? I am using Interiors 12X
Some objects, like GFCI's, toilets with a handle, or kitchen faucets with a lever control are tedious to locate. When inserting them into a plan they are located based on the center of the symbol, including the 'GFCI' label or the side handle. Is there a way to redefine the 2D insertion point of these symbols? Thanks!
In X12 I've noticed that when using Structural Member Reporting in a material list, the price column in the list does not appear to be sensitive to whether a "per unit" or "per length" calculation is being performed by the material list. In both cases, the material list appears to use the same Price variable in the Component Panel of each object. Does anyone know of some Ruby scripting that could be used to correct this? Off hand, I'm thinking of a macro inserted into the Price variable on the Component Panel of each structural member that would use the Material List row context to report a price that depends on how the row wants to use the Price.
OK, so today I learned that Legacy is just a fancy term for obsolete. See, I do know how to search
I have numerous macros, from others and some I wrote. Has there been any enhanced documentation regarding what "migrating" is going to do to my macros and what I can expect? Or how to fix issues? Is this going to put the brakes on my workflow? I know enough to write small macros for menial tasks, but I do not have an extended knowledge.
Or is this just not a big deal?