GeneDavis Posted April 11, 2014 Share Posted April 11, 2014 This is in X6 but has been around for a long while. Am I doing something wrong? Missing something? I tight-join windows, vertical stacks and side by sides. Zero space. I do this because I want the realistic look in 3D camera view and renders. Join all, block all. But Chief leaves a surface there and it makes for a not-so-good look in 2D plan views and sections. The surface is there in 3D, and to a window purist, looks bad. See the attached pics. I am always building with exterior walls framed with 2x6s, and with the windows we use, factory-mulled units are evident with the join-plane of the units inset from the surrounding trim. It is the look I want to see in 3D camera shots taken inside. I included a photo clipped from the Andersen website gallery pages. We discuss 3D imperfections here all the time. This one, in something so basic in housebuilding, ought to be fixed. Link to comment Share on other sites More sharing options...
glennw Posted April 12, 2014 Share Posted April 12, 2014 Gene, Pretty easy to fix for 3D. In the window dbx go the Options panel. Mullion Depth. Link to comment Share on other sites More sharing options...
GeneDavis Posted April 12, 2014 Author Share Posted April 12, 2014 Thanks, Glenn! I had been trying that, but at only one level of blocking. Solved it by setting for each level. Link to comment Share on other sites More sharing options...
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