physically based camera view


ARDSdesign
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Try Edit > Default Settings > 3D View Defaults > Rendering Techniques.  Then click on Physically Based (Ray Trace) on the left and change your Maximum Samples to something like 300.

See if that completes the view for you.

Once you change that default setting, you'll need to pull a new camera view for it to take effect.

 

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Edited by JonathanK
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It’s not automatic like the PBR that is done by the Nvidia graphics cards, so once you get your PBR focused and it ends up that pixelated view, you can go 3D \ Camera View Options and there is a function that says Denoise View . I created a shortcut key to it and then put that in my stream deck, so when I’m rendering and I get to that point, I just push one button and it clears the picture up quite nicely. Give me a few minutes to go track down that information for you.  

Edited by para-CAD
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