Lighthouse Posted yesterday at 01:13 PM Share Posted yesterday at 01:13 PM Hi, in X12, is there any way to make this shape a hollow cylinder. Trying to get 1/8" wall thickness. Normally I would create a solid hole but it doesn't work with the shape. I have also tried to make two hollow straight cylinders and join them but they don't miter properly. thanks Link to comment Share on other sites More sharing options...
Larry_Sweeney Posted yesterday at 01:23 PM Share Posted yesterday at 01:23 PM Make this shape with a molding profile. Then, if you need/want too, convert it to a symbol and put it in your user library. Seems simple enough if I'm following what you're asking for. Link to comment Share on other sites More sharing options...
Lighthouse Posted yesterday at 01:38 PM Author Share Posted yesterday at 01:38 PM I'm trying to make it hollow Link to comment Share on other sites More sharing options...
rlackore Posted yesterday at 02:29 PM Share Posted yesterday at 02:29 PM Maybe there is a more elegant method, but here's one way: 1. Draw two concentric circles, one for the outside diameter, one for the inside diameter. 2. Use the Convert Curve to Polyline tool to turn both of them into polylines with a high number of sides. They both should have the same number of sides. 3. Zoom in to one quadrant and break both polylines along opposite sides. Here I used two lines and the trim operation, but do it however you want. 4. Join the two polylines to create a single closed polyline. 5. Drag one edge down to butt against the other edge. 6. Save the polyline to your Library and use the Molding Polyline tool to draw a molding in the desired shape. You now have the shape you desired. 1 Link to comment Share on other sites More sharing options...
Larry_Sweeney Posted yesterday at 02:40 PM Share Posted yesterday at 02:40 PM Sorry David .......my bad! Played around a bit. This is kind of drawed out depending on what you are doing. 1. make a solid cylinder the total diameter you want. 2. make another cylinder the diameter of the inside size you want and make it a little longer 3. set it centered inside the larger cylinder and then subtract it from the larger one. 4. you now have a tube. 5. copy it and turn the copy 90 degrees to the original 6. make a large square solid and turn it 45 degrees to the cylinders. 7. line it up so it will subtract a 45 degree piece all the way across each cylinder 8. add the two pieces together to form one 90 degree elbow. OR just do it in SketchUp . I'm sure there are easier ways. I just haven't had enough coffee yet this morning. Link to comment Share on other sites More sharing options...
Lighthouse Posted yesterday at 05:40 PM Author Share Posted yesterday at 05:40 PM thanks, I ended up having someone make it in SU, I'm too rusty. The problem with chief is that even with a high number of sides, it doesn't make it round enough to 3d print a smooth shape. Link to comment Share on other sites More sharing options...
Lighthouse Posted yesterday at 05:41 PM Author Share Posted yesterday at 05:41 PM that said, thanks for your method and I will try it for next time! Link to comment Share on other sites More sharing options...
rlackore Posted yesterday at 06:28 PM Share Posted yesterday at 06:28 PM 35 minutes ago, Lighthouse said: thanks, I ended up having someone make it in SU, I'm too rusty. The problem with chief is that even with a high number of sides, it doesn't make it round enough to 3d print a smooth shape. Interesting. SketchUp is strictly polygon based - circles (and extrusions thereof) are multi-sided polygons. In Chief I easily converted a 6" diameter circle into a 2000-sided polygon with each side measuring 0.014" - pretty high resolution. Perhaps there's an issue when converting to a 3D-printing compatible file format. Link to comment Share on other sites More sharing options...
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