Lighthouse

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Everything posted by Lighthouse

  1. thanks for the reply. did you make the inside one taller to make it easier to see/grab? I assume that means you did the operation in a 3d view?
  2. Does CA have a problem making curved holes in solids? When I want to make a hollow box, I create a solid and then put another shape inside that I make a solid hole. But when my inner shape has curves it doesn't seem to work. I have also tried using solid subtraction but nothing happens. Can someone help make the black part a hole in the red part? thx! ds.dwg
  3. that said, thanks for your method and I will try it for next time!
  4. thanks, I ended up having someone make it in SU, I'm too rusty. The problem with chief is that even with a high number of sides, it doesn't make it round enough to 3d print a smooth shape.
  5. Hi, in X12, is there any way to make this shape a hollow cylinder. Trying to get 1/8" wall thickness. Normally I would create a solid hole but it doesn't work with the shape. I have also tried to make two hollow straight cylinders and join them but they don't miter properly. thanks
  6. I manufacture extruded aluminum gutters. I create the 3d models in Chief. Revit users ask me if I have the Revit files. I tell them I have 3d dxf, .stl, etc, but they want revit objects to put in their designs. Does anyone know if/how I can convert a chief model to a revit object? Or does this question not make any sense. thx
  7. Thanks Alan,, I had tried that, but because of the shape it was crossing itself, but the method actually does work
  8. I'm trying to make a copy of this shape that is 1/64" smaller all the way around. "Resize" doesn't work because it does it in proportion to the length of the line, so the longer lines get resized more than the short ones. The function I need would make a copy that is parallel to the line all the way around. I'm designing a part that fits into another part that needs a little bit of clearance. Is this possible in CA without moving each line individually? Because of the curved shape, that doesn't work. Thanks!
  9. it's not listed under "columns to include". Can I create a custom column? And will that column actually be linked to the model?
  10. I want my passage doors to be 1 3/4 thick and my closet doors to be 1 3/8 thick. The door schedule only shows width by height. Is there a way to show thickness? I realize I could put this in the comments field of the schedule, but I don't know why the door thickness is not considered a relevant field. Am I missing something? thanks
  11. huh, that's how it's supposed to look. I'm using x12, must be a bug that they fixed :-(
  12. I'm trying to show a drain pipe path through the house, with horizontal and vertical turns. I created a 4" cylindrical molding (but I've also tried it with square moldings, so the cylinder is not the problem. I can make 90 d turns in plan no problem. When I try to create a vertical turn, it offsets the molding. It seems to create the molding from one edge, rather than the center, so when I create a vertical turn it offsets the molding by it's own thickness. Am I doing something wrong (I hope) or is this a bug? Plan attached. 3d molding polyline.plan
  13. yes, the hash mark that determines the end points on a dimension. I have made it 1/32 in the dimension default but it still appears on the screen as about 1/4", I can't seem to get it any smaller
  14. I'm working on some very close in details, trying to dimension to 1/64". I have my full size dimension default set to 1/16 for text and 1/32 for arrow. But when I measure something, the screen display of the hash mark on the dimension is more like 1/2", and kind of covers what I'm trying to see. Is there some way to control the display size of dimensions besides editing the dimension defaults? thanks X12
  15. Eric, yes, that is the DBX I used, and those are the selections I made. I've attached a simple test plan to illustrate the issue test.zip
  16. We have two HP Omens, 15 and 17" that work great.
  17. Hi, I changed some basement floor heights manually. I then went to "reset to defaults" and selected "foundation" and "change bottom wall height", but it doesn't change it back to the default. Is it possible to reset defaults for settings (floor height) that have been changed manually? If so, why doesn't "reset to default" work? thanks
  18. I couldn't find anything in the forums about how to adjust siding height so I called tech help and they gave me a method that others might find helpful. I wanted to adjust lap siding so my first (bottom) course was a full course, which oddly is not the default in CA. In a typical first floor platform using 11 7/8 I joists, CA starts with a half course of siding, when then screws up any storey pole attempts to align doors and windows with siding courses. The tip, which may be know to everyone but me, is to use the "adjust material definition" under 3d/materials, or the rainbow tool, in an elevation view. In the dbx you can adjust the vertical offset to move the siding up or down to land on a full course. Cool!
  19. hmmm, my son actually suggested that but I didn't think it would work because I would be creating another floor at 7' above the floor, where my ceiling height is 9'. So would I create a new floor that was 2' tall and define it as "open below"?. That seemed like it would create all kinds of other problems, no? My "solution" was to create windows in the non-window inset wall sections, then cover them with PS. The difficulty was expanding the fake windows into the corners and against the other windows so that little wall sections were not generated between the windows. I found that you can control/drag a window to overlap another one, but you can control/expand the window to do that. Where I had a fake window between two real windows, I could only drag one way or the other. I was able to specify a wider width in the dbx, and then drag it where I wanted. I'm sure that explanation made no sense, and I'm equally sure no one else wants to do this :-)
  20. ok, thanks, I'm watching the video to get a better handle on this
  21. here's the final result. painful, but I can post the method if anyone is interested
  22. Hi, Here's a strange one- In my camera views, the siding is horizontal, in the elevation view it's vertical. In the wall dbx the material appears vertical. If I create a rotated copy of the material, I get the same issue, the orientation flips 90d depending on the view.
  23. Thanks Rick, I didn't even know about wall niches- that's perfect!