VHI_WMA Posted September 5 Share Posted September 5 When I export my chief models into lets say unity, the tri count is very high and can cause lagging or resolution issues, I think the cabinets alone add a lot to this. Is there a way to break down or explode these objects to simplify them without having to model things like cabinets from scratch? Link to comment Share on other sites More sharing options...
DBCooper Posted September 5 Share Posted September 5 The main way to reduce the surface count is to turn off the layers for things you don't need. This tech article talks about optimizing a model for exporting to the 3D viewer which might help: https://www.chiefarchitect.com/support/article/KB-03044/optimizing-a-chief-architect-plan-for-export-to-the-3d-viewer.html 1 Link to comment Share on other sites More sharing options...
Renerabbitt Posted September 5 Share Posted September 5 4 hours ago, VHI_WMA said: When I export my chief models into lets say unity, the tri count is very high and can cause lagging or resolution issues, I think the cabinets alone add a lot to this. Is there a way to break down or explode these objects to simplify them without having to model things like cabinets from scratch? On top of what DB said you would need a third party software like blender to decimate. Honestly you wouldn't be able to reduce it all that much, most of the tris in cabinets are appropriate for the level of modeling and is a pretty low poly modeler 1 Link to comment Share on other sites More sharing options...
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