Is it possible to reduce the 'Tri-count' of models exported from Chief architect?


VHI_WMA
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When I export my chief models into lets say unity, the tri count is very high and can cause lagging or resolution issues, I think the cabinets alone add a lot to this. Is there a way to break down or explode these objects to simplify them without having to model things like cabinets from scratch?

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4 hours ago, VHI_WMA said:

When I export my chief models into lets say unity, the tri count is very high and can cause lagging or resolution issues, I think the cabinets alone add a lot to this. Is there a way to break down or explode these objects to simplify them without having to model things like cabinets from scratch?

On top of what DB said you would need a third party software like blender to decimate. Honestly you wouldn't be able to reduce it all that much, most of the tris in cabinets are appropriate for the level of modeling and is a pretty low poly modeler

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