J_Ward Posted March 10, 2014 Share Posted March 10, 2014 You know how Chief only lets you light one room for your camera and renderings? I'm wondering if that same function limitation holds true when using invisible walls to connect an island for instance or if I've separated a room with a higher ceiling height from another in the same room with the new room divider tool? Link to comment Share on other sites More sharing options...
DavidJPotter Posted March 11, 2014 Share Posted March 11, 2014 J Ward, Unless how Open GL has been rewritten or updated that graphic language is the limiter as to how lights function using that rendering technique. Chief Inc does not write this code, but rather it uses this lighting technique for "Standard Render" views. That is why Ray Tracing provides greater lighting effects, it takes longer but the results can be more visually accurate. It is not Chief Inc's perview to rewrite code that it is not the author of and why Ray Tracing gives more unlimited results. There is no fix available, just other methods and preferences. DJP Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted March 11, 2014 Share Posted March 11, 2014 J, A couple of things. 1.you can take a camera view from inside a room and then use the camera dolly to back out of the room. THe lights will stay on in the room. 2.Make invisible wall no room definition to shoot the render camera. Could be a problem with rooms with different ceiling heights. Link to comment Share on other sites More sharing options...
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