HCremodel Posted March 16, 2021 Share Posted March 16, 2021 I am trying to create a custom texture detail schedule that references an object's texture and displays the assigned texture image. Problem is, I am fairly inexperienced with Ruby/macro in general although I have a very basic understanding. Has anyone created something similar to this, or have suggestions on how to get started with creating this type of custom macro? I am using Interiors 12X Link to comment Share on other sites More sharing options...
Alaskan_Son Posted March 16, 2021 Share Posted March 16, 2021 For some objects, we have access to Material names that we can use in custom text macros, but we don't have access to the Texture Source File at all. Link to comment Share on other sites More sharing options...
HCremodel Posted March 16, 2021 Author Share Posted March 16, 2021 So what you are saying is what I am trying to do isn't really possible? Link to comment Share on other sites More sharing options...
Alaskan_Son Posted March 16, 2021 Share Posted March 16, 2021 If you're trying to access the Texture Source file name, then yes, you are correct, I am telling you that its not possible. If you're trying to access the Material name, then I'm telling you it might be possible. It really depends on what you mean when you say "texture image" and on what types of objects you're talking about. Link to comment Share on other sites More sharing options...
rlackore Posted March 16, 2021 Share Posted March 16, 2021 For exterior elevation material keys, I use cropped layout boxes: Link to comment Share on other sites More sharing options...
HCremodel Posted March 17, 2021 Author Share Posted March 17, 2021 That's a good idea, thank you! Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now