BelmontArchitect Posted July 12, 2020 Share Posted July 12, 2020 I am running X12 with Oculus Rift and Steam VR When I "Toggle Virtual Reality", the camera view on my PC does show the dual image, and head tracking works. Unfortunately, nothing shows up on my Oculus Headset. Is it a graphics card issue ? I have the Radeon RX 480 graphics card with the latest driver. Thanks Link to comment Share on other sites More sharing options...
ShawnCannata Posted July 13, 2020 Share Posted July 13, 2020 Hi! I am fairly confident that your problem isn't related to the graphics card. The 480 should be just fine. Often times when Chief is working fine but the headset isn't working as expected, it usually has to do with setup. Due to the way that VR is implemented in Chief, you will need to make sure you have both the Oculus software and Steam. Make sure that VR setup is run in both and your room limits are set (which is done in setup). Have a look at the section "Install Steam and SteamVR" in our article Requirements for Virtual Reality in Chief Architect. Let me know if this works for you or not and we can see what else it could be. Sorry for the troubles. Have a good day. Link to comment Share on other sites More sharing options...
BelmontArchitect Posted July 19, 2020 Author Share Posted July 19, 2020 Hi Shawn, I've started up Steam VR and Oculus in multiple combinations. Oculus first and then Steam VR. Steam VR first which starts up Oculus, etc. I've also setup the room limits via Guardian as well. My Steam VR home and other apps shows up fine, but as soon as I enable VR on Chief Architect, my viewport goes blank. But it's so close to working since I can see it on my monitor and I can use the controllers to teleport to different locations in my house. Thanks. Link to comment Share on other sites More sharing options...
BryceEngstrom Posted July 29, 2020 Share Posted July 29, 2020 Seems I am having similar problems. I get "No Virtual Reality Headset Connected", but I do have it connected and it is working with the free Oculus tutorial stuff. I have also tried starting the Oculus and Steam softwares in various combinations. Chief V12. GeoForce RTX 2060 SUPER/PCIe/SSE2 Link to comment Share on other sites More sharing options...
BelmontArchitect Posted August 9, 2020 Author Share Posted August 9, 2020 I think your issue is different. Your VR Status shows "No Virtual Reality Headset Connected". On mine it shows "Running" (see image below) ... Link to comment Share on other sites More sharing options...
BryceEngstrom Posted August 14, 2020 Share Posted August 14, 2020 Turns out my issue was having Steam, but not the Steam VR app as well. Working now. Link to comment Share on other sites More sharing options...
BelmontArchitect Posted August 14, 2020 Author Share Posted August 14, 2020 Nice. Unfortunately, it's still an issue for me. Thx. Link to comment Share on other sites More sharing options...
nematode Posted September 20, 2020 Share Posted September 20, 2020 On 8/14/2020 at 11:37 AM, BelmontArchitect said: Nice. Unfortunately, it's still an issue for me. Thx. @BelmontArchitect, did you get your Rift to work? I'm having a similar problem with a Quest headset. The Quest is not officially supported but it's not listed as incompatible either. Thanks. Link to comment Share on other sites More sharing options...
BelmontArchitect Posted September 20, 2020 Author Share Posted September 20, 2020 Hi @nematode, unfortunately my rift setup never worked for me. I did pre-order the Quest 2, but not sure if the quest series is supported. Hi @ShawnCannata, do you know if Quest 1 is supported ? I guess we'll have to find out about Quest 2 once it comes out. Support for the Quest series would be a game changer because of the price point. Thanks, -- John Link to comment Share on other sites More sharing options...
ShawnCannata Posted September 21, 2020 Share Posted September 21, 2020 @BelmontArchitect @nematodeWe do not officially support the Quest. Now this is me speaking personally: I believe it should work just fine if you connect it with the link cable. This should be true for the Quest 2 as well. I haven't gotten my hands on them yet, but as long as it is connected to the PC, it should work. Link to comment Share on other sites More sharing options...
BelmontArchitect Posted September 21, 2020 Author Share Posted September 21, 2020 Thanks, Shawn. I guess supporting the Quest natively (untethered) would require a complete rewrite. Unless someone comes out with a viewer on the Quest that can render DWG or DXF models. Or if Chief Architect comes out with a viewer that can render .plan files. This is for the Go and doesn't seem to accept model files, but something like this on the Quest would be good. https://www.oculus.com/experiences/go/1032865413439300/?locale=en_US Link to comment Share on other sites More sharing options...
ShawnCannata Posted September 21, 2020 Share Posted September 21, 2020 11 minutes ago, BelmontArchitect said: I guess supporting the Quest natively (untethered) would require a complete rewrite. Unless someone comes out with a viewer on the Quest that can render DWG or DXF models. That is all correct. We always listen to what people suggest, want, and need to be successful, so I will take along with me your thoughts. Thank you! This isn't exactly what you are looking for with the Oculus, but we do have an alternative right now with our Mobile 3D Viewer which allows you to view the plan with VR in camera locations and in AR. And not to be biased but the AR in that is sick. I didn't do it, but I love it. 1 Link to comment Share on other sites More sharing options...
BelmontArchitect Posted September 21, 2020 Author Share Posted September 21, 2020 I didn't know about the AR 3D Viewer. Will have to try it out. Thx. Link to comment Share on other sites More sharing options...
BelmontArchitect Posted September 21, 2020 Author Share Posted September 21, 2020 I guess if the AR app is written in Unity, it might be a straightforward port to target the Quest, otherwise, would have to rewrite. Link to comment Share on other sites More sharing options...
nematode Posted September 27, 2020 Share Posted September 27, 2020 Data point: I managed to get a Quest to work with a PC running CA 12 via a Link cable. But the result was way too choppy to use. I'm running a new laptop with an i7-10th gen, 16gb RAM, NVidia Geforce GTX 1650 (and Intel UHD integrated card). The PC passed the SteamVR performance test, landing right on the yellow-green border between "capable" and "recommended." The PC also meets or exceeds min requirements for both AC and for Oculus Quest and Rift S. I made sure to install all Windows updates, to update the graphics drivers and to tweak settings so the GTX was doing the heavy lifting with anything VR related. I wasn't using an Oculus brand cable but I tried two new cables that both came well recommended. Oh, and I shut off all the lighting/shadowing/reflection options in CA. Any advice? Link to comment Share on other sites More sharing options...
nematode Posted October 21, 2020 Share Posted October 21, 2020 I have now tested this with a desktop and I'm still getting jittery / choppy / shaky motion (PCVR: Intel Core i7-9700K/1TB SSD/16GB RAM/RTX 2060/Win 10; Oculus Quest 2 via datalink cable). I see others have had this problem as well. Is it possible to achieve smooth motion with CA's VR? If so, it would be helpful to know under what conditions smooth motion was achieved (ie CA version, OS version, CPU, GPU, RAM and brand/model of headset). FWIW, the jittery motion was less bad with the 2060 vs the 1650 but still too pronounced to use. Thanks. Link to comment Share on other sites More sharing options...
Design20 Posted October 23, 2020 Share Posted October 23, 2020 @nematode i am having the a similar issue on my quest 2 with it being choppy/jittery. granted, my gpu and cpu are not up to your specs, but i am able to enter the CA vr environment. i am not, however, able to teleport. i would love to hear if anyone has any breakthroughs on this issue. Link to comment Share on other sites More sharing options...
nematode Posted October 24, 2020 Share Posted October 24, 2020 @Design20 Thanks for the input. Teleporting has never been a problem for me using the thumbstick on the Q1 or Q2. It's true that the 2060 is more powerful but both our GPUs meet min specs for this application as far as I know which is why it would be helpful to hear from anyone who has achieved fluid motion to compare notes and do some troubleshooting. Link to comment Share on other sites More sharing options...
glenegan Posted March 19, 2021 Share Posted March 19, 2021 Hi there, i am unable to teleport either, the controls seem to work to move the model around. one time i pressed a bunch of buttons or keyboard keys (maybe the mouse) accidentally and it started working but i have not been able to get it to work since. I see the teleport lines and a landing spot but the functionality does not occur when pressing any of the buttons on the controllers. Is there a set of instructions for this mode anywhere, the documentation is just "use this thing for vr mode" no control binding info etc. Any insight greatly appreciated! thank you! Link to comment Share on other sites More sharing options...
ernest Posted April 11, 2021 Share Posted April 11, 2021 I'm having VR problems similar to BelmontArchitect. I've connected an Oculus Quest 2 via Oculus Link using Steam VR. When I toggle VR in Chief Architect my PC (AlienWare Aurora R10) screen shows correct VR motion, but the goggles show black except for the guardian. I've updated all the drivers, swapped cables and ports on my PC and done just about everything I've seen on the Web. Does anyone know if this is an Oculus, Oculus Link, Steam VR or Chief Architect problem? Link to comment Share on other sites More sharing options...
Electromen Posted April 11, 2021 Share Posted April 11, 2021 Following because I have a Quest 2 Link to comment Share on other sites More sharing options...
Gregavi Posted June 27, 2022 Share Posted June 27, 2022 Does Chief Architect X12 work in VR with the Oculus Quest 2? What graphics cards are necessary? I have a Dell laptop with Intel(R) Core(TM) i7-7600U CPU @ 2.80GHz 2.90 GHz and graphics card Intel HD Graphics 620. I'm guessing the graphics card is not sufficiant. If it isn't, can I upgrade to a card that will work, and if so, which card? Thanks in advance. Link to comment Share on other sites More sharing options...
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