dskogg Posted November 18, 2019 Share Posted November 18, 2019 Hey Chiefers...can anyone make a tile texture like this? I was thinking that i could make a 3d object of tile and just apply it to walls...but maybe there is a better way? Inmetro_productsheet.pdf Link to comment Share on other sites More sharing options...
rlackore Posted November 19, 2019 Share Posted November 19, 2019 Normal maps. Learning a few tools in Gimp or Photoshop can go a long way: inverted tile.calibz 1 Link to comment Share on other sites More sharing options...
dskogg Posted November 19, 2019 Author Share Posted November 19, 2019 14 minutes ago, rlackore said: Normal maps. Learning a few tools in Gimp or Photoshop can go a long way: inverted tile.calibz That’s awesome, I have gimp I will look into how to make normal maps.. what about bump maps or other maps? Or do you only need normal maps? Link to comment Share on other sites More sharing options...
rlackore Posted November 19, 2019 Share Posted November 19, 2019 For your inverted tile, a normal map is all that is necessary (my opinion). Googling 'normal vs bump map' will lead you to further reading. Here's a better version of the material - I removed the pronounced shadow from the left bevel so the fake shadow isn't biased to the left: inverted tile improved.calibz Link to comment Share on other sites More sharing options...
justmejerry Posted November 19, 2019 Share Posted November 19, 2019 David these have been posted on here before. Both of these are free to use and provide the various maps with the simple import of whatever the texture photo is. Shader Map is on your PC and Normal Map Online is obviously online. Shader Map Normal Map Online Link to comment Share on other sites More sharing options...
dskogg Posted November 19, 2019 Author Share Posted November 19, 2019 54 minutes ago, rlackore said: For your inverted tile, a normal map is all that is necessary (my opinion). Googling 'normal vs bump map' will lead you to further reading. Here's a better version of the material - I removed the pronounced shadow from the left bevel so the fake shadow isn't biased to the left: inverted tile improved.calibz Robert thanks for doing this...the tile is actually 3x6 so i tried adjusting scale down but the texture and the pattern don't match up...the original tile you had at 12x6 and now 11 13/16x6...i could move pattern in x direction until it matches...perhaps something on the orginal? Link to comment Share on other sites More sharing options...
rlackore Posted November 19, 2019 Share Posted November 19, 2019 When I "improved" the material the Texture>Retain Original Aspect Ratio checkbox got checked unintentionally. Changing the material to 3x6 is easy, just adjust everything in the Material dbx: Link to comment Share on other sites More sharing options...
dskogg Posted November 19, 2019 Author Share Posted November 19, 2019 2 hours ago, rlackore said: When I "improved" the material the Texture>Retain Original Aspect Ratio checkbox got checked unintentionally. Changing the material to 3x6 is easy, just adjust everything in the Material dbx: yes i did that but i was trying to keep your texture file the same exact size, once i changed both to 3x6 they aligned...thanks again..looks great. Link to comment Share on other sites More sharing options...
sweethomedesign Posted December 7, 2019 Share Posted December 7, 2019 http://cpetry.github.io/NormalMap-Online/ Link to comment Share on other sites More sharing options...
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