By
brinkbart
I have taken some textures (mostly just the ones that I thought I would use on a regular basis), and converted them to CA materials complete with bump maps, colors and patterns. I spent a lot of time on it, actually, making sure the bump maps were the right intensity, the materials looked correct in Ray Trace view, etc. Wish I could have done more, but there really are just too many! I figured this is a good place to start.
This is the link to the .CALIB file: http://www.mediafire.com/?1jgmxzod9t8e2yv
Bricks
• There are a combination of brick colors and textures from the Sketchup Textures website, as well as some of the more popular Acme bricks I created a while back.
• Each brick material has a corresponding course for sills/lintels.
Stucco
• There are a few stucco textures both plain and with faux finishes; they "paint" nicely for endless color options.
• The stucco materials have a slight dotted pattern in vector/elevation view.
• Each stucco material also has a version without a pattern for curved moldings and arches.
Roofing
• I haven't come across many perfect roofing textures in my career, but the ones I've included are pretty true to life.
• The roofing materials have a slight bump map applied to it, but you won't see much of a difference in Ray Trace views.
• Each roofing material has a corresponding ridge cap material (it's the same texture, just a little squished and with a strip pattern for elevation views).
Tiles
• Great for floors, walls and back splashes, but they are not divided as such.
• I matched the color/pattern of the tiles as best as I could for better elevation views.
• Almost all of the tile materials have bump maps, some are shiny and some are matte.
Carpet
• CA already comes with great carpet options, so these are limited mostly to patterns/textures. My favorite is the "Geometric Tan"
Flooring
• Again, not much here because I haven't come across many super great ones. I really only use one repeatedly ("Brown Slim Plank").
See attached preview for examples of the exterior materials in Ray Trace view.
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