Material Definition


stager386
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My bigger question is how to make ray traces look their absolute best.  My walls end up looking sparkly. There are dark spots throughout, and materials aren't looking real.  I know I have to learn more about material definitions.

 

In the material definition dialogue box, I am supposed to be able to move the teapot (or whatever shape you're using) around with my cursor, so I can see the effects of my changes.  I am unable to move the object around. 

 

Thoughts?

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If you mean Speckly not sparkly , then my 1st guess would be you need to run the Ray Trace for a longer number of Passes  (or time) and that usually decreases.

 

The Mouse Orbit Tool should let you spin or adjust/move the Cube , teapot etc

 

You should also be able to swap view type STD/Vector/PBR/RT

 

 

Also, it's good to have your Forum Signature filled in, especially with the Software Version, and of course a real Name is nice too :) ..............
See mine below in Blue for how to do that.


If you don't see my Signature then you have them turned off for the Forum so you need to Toggle it on by going to the Upper RH Corner of this Forum Window and Clicking on your Username and making sure Signature are enabled (green) and then Add your Own Sig. too :


UserName> Account > Signatures

 

 

 

M.

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