JSM_AmericasBath Posted August 10, 2017 Share Posted August 10, 2017 I'm fairly new and self-taught with Chief Architect and just recently started experimenting with the raytrace feature to produce a couple of more realistic visuals. For some reason I am getting a weird convex bubble in my shower glass in a couple of models. Not all of them, just a few. I don't know if there is a particular setting I should locate and adjust, but I definitely don't understand why the glass is starting to "fish-eye". Any help or suggestions? Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted August 10, 2017 Share Posted August 10, 2017 Looks to me like a reflection of the room outside of the shower onto the glass. Are you using the standard glass or did you change any of it's properties? Link to comment Share on other sites More sharing options...
Renerabbitt Posted August 10, 2017 Share Posted August 10, 2017 35 minutes ago, TheKitchenAbode said: Looks to me like a reflection of the room outside of the shower onto the glass. Are you using the standard glass or did you change any of it's properties? Yeah just throwing a guess, your index of refraction got changed, or crown..I can't remember the verbiage chief uses, Graham you probably know? Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted August 10, 2017 Share Posted August 10, 2017 8 minutes ago, Renerabbitt said: Yeah just throwing a guess, your index of refraction got changed, or crown..I can't remember the verbiage chief uses, Graham you probably know? Just checked, it's both. For "Glass Standard" the Index of Refraction is based on Crown Glass 1.52. You can change the type of glass and the index setting. I often use Glass Gray which is just a Reflective material with 35% transparency. With this the reflectivity can be adjusted. Link to comment Share on other sites More sharing options...
JSM_AmericasBath Posted August 10, 2017 Author Share Posted August 10, 2017 Thanks for the feedback, I'm going to look at these settings in the model. The glass and track are from a block model built in SketchUp, then imported in Chief Architect. I then assigned the basic materials, and after that, I did not modify any other settings. The glass material is just "Glass Standard". Plus what bothers me is that I generated 3 models total using SketchUp blocks with the same process. The first model (attached) renders fine and looks like there might be a problem at the bottom of the glass, but it's so little that I can't tell if it's a basic refraction or not. The other two models are blatantly noticeable that there is an issue and perhaps in the settings. I'll look at these settings and let you two know if there is any correction. Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted August 10, 2017 Share Posted August 10, 2017 I'm not seeing any refraction but there is a lot of reflectivity on the glass and some strong shadow casts, makes for a lot going on in the shower. Would change the glass to Glass Gray and adjust the reflectivity down. It looks like those wall sconces are possibly too bright. Post your plan and we would be able to take a quick look. Link to comment Share on other sites More sharing options...
JSM_AmericasBath Posted August 11, 2017 Author Share Posted August 11, 2017 I am operating Cheif Architect 2018 on a Mac. The second upload of the shower without the glass wrapping around the seat didn't have such a pronounced issue but looks like it might still be there. SunCity_FullWallPlan.plan Link to comment Share on other sites More sharing options...
Renerabbitt Posted August 11, 2017 Share Posted August 11, 2017 23 minutes ago, JSM_AmericasBath said: I am operating Cheif Architect 2018 on a Mac. The second upload of the shower without the glass wrapping around the seat didn't have such a pronounced issue but looks like it might still be there. SunCity_FullWallPlan.plan If you set your smoothing angle to 0 in the open symbol dbx does it fix your problem? Curious why you are modelling this in sketchup, these doors are a simple animal and would be much easier to build in the program Link to comment Share on other sites More sharing options...
JSM_AmericasBath Posted August 11, 2017 Author Share Posted August 11, 2017 Ok, Here is the results on fixing the problem that I was having. This was spotted after Renerabbitt mentioned to look at the smoothing angle. I looked at that and changed it with no results, but in the process, I noticed something odd in my blocks in the Library. See pictures. So the left image "Original" has an object in the group that is the left glass pane. This just jogs a little because it is shaped to wrap around a seat extending out past the glass. It appears (even though it is a flat planed 6 sided rectangle) that Chief Architect is reading it with more facets on a flat glass causing a fisheye lens effect. I modified the original block so that it's just a rectangle with no breaks in the plane "Fixed". Again, these blocks were created in SketchUp, so I guess you just need to watch out what Chief Architect wants to do with the blocks once you import them. There are probably settings I can now manage to eliminate the gray'ed out section in the bottom right, but at least my big problem is resolved. I hope this troubleshooting can help you out in the future and I am really glad that you both were extremely helpful with your suggestions. Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted August 11, 2017 Share Posted August 11, 2017 I changed the glass to standard gray, adjusted the reflection & transparency. Lowered the light intensities and changed the floor to a general material versus polished. This was run using your Ray Trace settings. 1 Link to comment Share on other sites More sharing options...
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