-
Posts
3052 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Posts posted by rlackore
-
-
Here is an example of similar behavior that I don't understand: Dimension Defaults>Locate Manual is set to Cabinets>Corners.
But when I drag a manual dimension, I can still locate other cabinet geometry such as stiles, door panels, etc.:
This doesn't seem correct. Here's the plan, which is the X13 version of Chief's American Casual template: Amerian Casual.zip
-
-
I missed your comment about raytracing - sorry. Anyway, you're not alone in having issues with standard view.
-
I've experienced anomalies with trees and transparency when in standard view, but it resolves in a raytrace. have you tried a raytrace?
-
Personally, I keep my exterior wall definitions as simple as possible, e.g. for the wall you've illustrated I'd have:
exterior finish (which would be a single thickness that represents the entire system: wrb, lath, and all stucco coats)
exterior sheathing
framed main layer
interior finish
IMO, keeping all my exterior walls with these four simple layers helps me when the wall intersections get weird. It also keeps the plan views and section views more readable. I use schedules and text to communicate the individual components of the wall assembly.
-
Should stretch to any size you need, within reason. Materials are OOB Chief, so not great, but serviceable. The symbol is set to sit 1/8" above the floor, which isn't realistic, but cutting a hole in the floor to model the pit is a PITA. When inserting, set the front face of the symbol flush with face of the dock, then move 3-5/16" away from the dock - not perfect, but close enough (I wish Chief allowed us to specify the insertion point of a symbol). I've included the SKP file if anyone wants to improve or modify the geometry.
- 2
-
I opened and examined the CAD file. The drawing is very imprecise: most objects are drawn slightly "off"; for instance, the footing depth is 143.5135 inches, or approximately 11' 11-1/2". Most other objects are similarly imprecise, and not uniformly so. If you use the footing as your baseline, and scale the entire drawing by 24/143.5135=0.167232, the footing depth will be correct (or close enough), but most of the other objects will remain imprecise. You can set up a dimension default to round off to whatever precision is acceptable, but some dimensions may still need their values altered manually. Also, the CAD work is very sloppy (or, at least, the resulting dwg export is sloppy); I suggest you turn off your Grid snaps, and learn how to use Object snaps. And as everyone else has mentioned, draw at a 1:1 scale.
- 1
-
You could redefine the symbol's 2D CAD block, but you can't control the display layer of individual elements of the CAD block, so I don't think you can do what exactly what you want. Larry's suggestion to use a Reference layerset is probably the way to go.
-
If you have an intranet, you can set up a folder on your server to store common texture files (and pattern files, backgrounds, etc.); the caveat is that you must either: 1) use UNC file path names, or 2) everyone on your team must map the shared folder to the same drive letter. This is how we do things in my office, and it works for the most part.
-
The Gypsum Association WP 9021 requires 3 layers of 5/8" type X, but the UL V421 allows 3 layers of 1/2" regular. The UL assembly might save a bit of money, if the building department allows the UL assembly.
-
Check out the UL BXUV V421 assembly. If you don't have access to the online UL database, you can use the attached publication from the MBMA - it's old, but the assembly hasn't changed. The head-of-wall is an area of special concern - you'll have to detail that yourself based on the roof construction.
-
Does the fire separation distance require a wall rated from both sides, or just the interior side?
-
You could drag the wall up to meet the eave.
- 1
-
13 hours ago, Richard_Morrison said:
Just FYI, California requires a 40 amp circuit, and some newer 40 amp chargers will require a 50-amp circuit. Better verify.
And the EV200 also requires a 40 amp circuit - my mistake - I'll edit my post. California is always out ahead of everyone else; in Wisconsin we've just begun to see local jurisdictions require car charging stations in multi-family developments.
-
This post may get better results in the Seeking Services forum.
-
Here is the Bosch EV200 charging station. It has the standard SAE J1772 connector and requires 208/240 on its own 40 amp circuit.
- 2
-
-
-
Just spit-balling, but it looks like the kitchen ceiling has been lowered by:
1. unchecking Room Specification>Structure>Ceiling>Flat Ceiling Over This Room
2. and then drawing a manual ceiling plane
This will result in what I see in your picture, which I assume is the subfloor (or roof?) sheathing above. Of course, it's just one guess, based on a single picture, so who knows?
-
16 hours ago, GeneDavis said:
And the cross-bands? Would they be 11" sections of road?
The OP answered your question:
14 hours ago, tchomes said:I used the road marking for the cross bands.
-
You can use a Road with a 0"-height flat curb profile (width as desired), then assign the brick texture to the curb.
-
On 4/3/2021 at 8:03 PM, Dermot said:
If you select the terrain perimeter, you can use the Make Terrain Hole Around Building tool to generate the default hole and then edit the shape as needed.
Thanks for this nugget - I didn't know that tool existed. I always use manual terrain holes to fine-tune things, and this tool will save some time.
-
-
20 hours ago, CADustin said:
So if our simple groove of a downward sloping pixel, a flat pixel, and an upward sloping pixel "\_/" can't be any smaller than 3 pixels, and if you have 512 pixels for the whole image, the grout line can only be so thin, no matter what the grout slider is set at. Increasing the pixel count up to 1024 or 2048 gives you a lot more play with the grout slider since you have more pixels to play with and the ratio of 3pxl grout to 48.2pxl tile is a lot clunkier than 3pxl to 201.8pxl (at 2048x2048.)
Dustin, thanks for the explanation. And Rob, thanks for asking the question.
Dimensioning issues with X13
in General Q & A
Posted
Thanks for the explanation. You're correct - I used an End-to-End dimension, then manually located the cabinet parts. A big chunk of my confusion is in not understanding/learning the proper Dimension tool names - I wrongly conflated End-to-End with Manual. That said, I would argue that if both my End-to-End and Manual defaults are set to cabinet Sides and Corners, then they shouldn't pick up the other cabinet parts, even if I "manually" locate things afterward. Does that make sense?