rlackore

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Posts posted by rlackore

  1. 1 hour ago, Dermot said:

    Robert,

     

    I don't think you actually drew a manual dimension.  I think you drew an end-to-end dimension instead and then added new marks manually,

     

    If you open the dimension specification dialog, it shows that your dimension line is using the end-to-end dimension locate settings.  This means that you drew an end-to-end dimension.  End-to-end dimensions do not pick up extra marks so you must of have manually added these marks later.

     

    When you manually add dimension marks the program will automatically pick up anything you can dimension to.  As far as I know, the program has always worked this way. 

     

    The only thing that is different in X13 is that now you can dimension to cabinet openings and door/drawer panels.  This means that it is much easier to pick up things that you might not want.  We are looking into this problem to see if there are any changes we can make to make this less confusing/frustrating.

     

     

    Thanks for the explanation. You're correct - I used an End-to-End dimension, then manually located the cabinet parts. A big chunk of my confusion is in not understanding/learning the proper Dimension tool names - I wrongly conflated End-to-End with Manual. That said, I would argue that if both my End-to-End and Manual defaults are set to cabinet Sides and Corners, then they shouldn't pick up the other cabinet parts, even if I "manually" locate things afterward. Does that make sense?

    • Like 2
  2. Here is an example of similar behavior that I don't understand: Dimension Defaults>Locate Manual is set to Cabinets>Corners.

    933878594_ScreenShot08-11-21at08_30AM.thumb.JPG.eb9b78c63b23769420003de718db3251.JPG

     

    But when I drag a manual dimension, I can still locate other cabinet geometry such as stiles, door panels, etc.:

    1204698805_ScreenShot08-11-21at08_33AM.thumb.JPG.97945ed32b292f888be78a2c767461b2.JPG

     

    This doesn't seem correct. Here's the plan, which is the X13 version of Chief's American Casual template: Amerian Casual.zip

  3. You can also use Wall Coverings, which you can control on a per-wall basis, interior or exterior sides. No extra wall layers, no custom drywall colors.

     

    1438092785_ScreenShot08-05-21at08_26AM.thumb.JPG.2d7a8b40b88285d306b18ad3550d3a32.JPG

    • Upvote 1
  4. Personally, I keep my exterior wall definitions as simple as possible, e.g. for the wall you've illustrated I'd have:

     

    exterior finish (which would be a single thickness that represents the entire system: wrb, lath, and all stucco coats)

    exterior sheathing

    framed main layer

    interior finish

     

    IMO, keeping all  my exterior walls with these four simple layers helps me when the wall intersections get weird. It also keeps the plan views and section views more readable. I use schedules and text to communicate the individual components of the wall assembly.

  5. Should stretch to any size you need, within reason. Materials are OOB Chief, so not great, but serviceable. The symbol is set to sit 1/8" above the floor, which isn't realistic, but cutting a hole in the floor to model the pit is a PITA. When inserting, set the front face of the symbol flush with face of the dock, then move 3-5/16" away from the dock - not perfect, but close enough (I wish Chief allowed us to specify the insertion point of a symbol). I've included the SKP file if anyone wants to improve or modify the geometry.

     

    dock leveller.calibz

    dock leveller.skp

    leveller2.thumb.jpg.91c42719e6e3b48263e1607d28b31c74.jpg

    leveller.thumb.jpg.ebd1b5f95c5c1151b213ac4107bb7cf7.jpg

    • Upvote 2
  6. I opened and examined the CAD file. The drawing is very imprecise: most objects are drawn slightly "off"; for instance, the footing depth is 143.5135 inches, or approximately 11' 11-1/2". Most other objects are similarly imprecise, and not uniformly so. If you use the footing as your baseline, and scale the entire drawing by 24/143.5135=0.167232, the footing depth will be correct (or close enough), but most of the other objects will remain imprecise. You can set up a dimension default to round off to whatever precision is acceptable, but some dimensions may still need their values altered manually. Also, the CAD work is very sloppy (or, at least, the resulting dwg export is sloppy); I suggest you turn off your Grid snaps, and learn how to use Object snaps. And as everyone else has mentioned, draw at a 1:1 scale.

    • Like 1
  7. You could redefine the symbol's 2D CAD block, but you can't control the display layer of individual elements of the CAD block, so I don't think you can do what exactly what you want. Larry's suggestion to use a Reference layerset is probably the way to go.

  8. If you have an intranet, you can set up a folder on your server to store common texture files (and pattern files, backgrounds, etc.); the caveat is that you must either: 1) use UNC file path names, or 2) everyone on your team must map the shared folder to the same drive letter. This is how we do things in my office, and it works for the most part.

  9. 13 hours ago, Richard_Morrison said:

    Just FYI, California requires a 40 amp circuit, and some newer 40 amp chargers will require a 50-amp circuit. Better verify.

     

    And the EV200 also requires a 40 amp circuit - my mistake - I'll edit my post. California is always out ahead of everyone else; in Wisconsin we've just begun to see local jurisdictions require car charging stations in multi-family developments.

  10. Just spit-balling, but it looks like the kitchen ceiling has been lowered by:

    1. unchecking Room Specification>Structure>Ceiling>Flat Ceiling Over This Room

    2. and then drawing a manual ceiling plane

     

    This will result in what I see in your picture, which I assume is the subfloor (or roof?) sheathing above. Of course, it's just one guess, based on a single picture, so who knows?

  11. On 4/3/2021 at 8:03 PM, Dermot said:

    If you select the terrain perimeter, you can use the Make Terrain Hole Around Building tool to generate the default hole and then edit the shape as needed.

     

    Thanks for this nugget - I didn't know that tool existed. I always use manual terrain holes to fine-tune things, and this tool will save some time.

  12. 20 hours ago, CADustin said:

    So if our simple groove of a downward sloping pixel, a flat pixel, and an upward sloping pixel "\_/" can't be any smaller than 3 pixels, and if you have 512 pixels for the whole image, the grout line can only be so thin, no matter what the grout slider is set at.  Increasing the pixel count up to 1024 or 2048 gives you a lot more play with the grout slider since you have more pixels to play with and the ratio of 3pxl grout to 48.2pxl tile is a lot clunkier than 3pxl to 201.8pxl (at 2048x2048.)

     

    Dustin, thanks for the explanation. And Rob, thanks for asking the question.