Hoff_Design

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Everything posted by Hoff_Design

  1. The upper cabinets on the back wall are lit by the back can which is set as a spot with area lights selected.
  2. In this image, the rear can light and the 3 art wall spots are off. The can above the deer that is set to spot (not area light) is on. The sun is set to 8.0 The daytime back drop intensity is set to 8.0. As you can see, the sun light overpowers the backdrop wash on the floor, but you can still see it. The sun also shows off the texture on the right wall, very subtly.
  3. In this image the can above the deer that is set to spot is turned on. The rear can and the spots over the art wall are off. The sun is set to 0.0 The daytime backdrop intensity is set to 8.0 You will notice that with the sun set at 0.0, that the floor gets a glow from the backdrop intensity which brings light and colors in from that backdrop. Again, pretty dramatic light. I do have the bloom on in all sets.
  4. In this image, The only light that is on is the can light set to spot, above the deer. The rest of the lights are off, the sun is set to 0.0 and the daytime backdrop intensity is set to 0.0. This creates a very dramatic light and gives you an idea how it reacts with the rest of your scene. Note: the two shadows on the ceiling at the spotlight are from the reflective surface of the granite...they are the shadows of the deer and reflected light.
  5. In this scene the 3 spot lights on the art wall are off. The can light set as a spot above the deer is off. The back can light set as a spot with area lights selected is on. (lighting the upper wall cabinets). The daytime back drop intensity is set to 8.0 The sun is set to 8.0. You can see how important correct light is in your scene. You can also see how just a setting of 8.0 for the backdrop and the sun impacts what shows up in your scene.
  6. Here is the final render of this simple scene. There are 3 spotlights lighting art on the wall. Both can lights above the deer are spots, but the back one is set to "area light" and it illuminates the face of the cabinets. The sun is positioned to come through the windows and flood the floor and part of the right wall. It is set at 8.0 LM The daytime intensity of the backdrop is set to 8.0 This intensity will depend on the back drop image you use, if it is a darker image you will need a higher setting. As you can see there are three types of lighting at play (lights, sun and backdrop). Adjusting these give you control over the reality of the objects and textures in your scene.
  7. This was the option Discovery Church went with.
  8. Discovery Church wanted me to design the space in their sanctuary two ways, one showing the stage on the side wall and the other on the back wall. This image is side wall. They ultimately went with the back wall (verticle images)
  9. I converted a Coors beer warehouse into a church, This was the design they went with, and now it is a thriving hub.
  10. I added a two story office addition to this existing building...but still had to model the existing structure. Will be working on spicing up the exterior next. PS: Everyone should have their own front loader.
  11. Challenges for this project were modeling the large beams overhead and importing the machines at a polycount that would not crash the program. Each machine had a polygon count of over a million. I ended up using Lightwave 3D to import them and gut them, and was able to bring the count down to about 16k per machine, and kept the mapping regions for materials intact. I have not yet created or applied textures to them, but for this project that was not important. It was important that the scale and placement were correct and now we can arrange them in the space as needed.
  12. Hoff_Design

    Commercial Design

    Example of some of our design projects on the commercial side of things.